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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
0b31a5fa
Commit
0b31a5fa
authored
Sep 26, 2016
by
Philipp Adolf
1
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Disable tesselation shader
parent
b4325f2b
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subdivideRegular.tcs
QTProject/subdivideRegular.tcs
+1
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subdivideRegular.tes
QTProject/subdivideRegular.tes
+1
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QTProject/subdivideRegular.tcs
View file @
0b31a5fa
...
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@@ -14,6 +14,7 @@ void main()
tcPosition[gl_InvocationID] = vPosition[gl_InvocationID];
float tesselation = subdiv-depth;
tesselation = 0;
gl_TessLevelOuter[0] = exp2(tesselation);
gl_TessLevelOuter[1] = exp2(tesselation);
...
...
QTProject/subdivideRegular.tes
View file @
0b31a5fa
...
...
@@ -54,7 +54,7 @@ void main()
vec3 p11 = tcPosition[11];
vec3 newPos= a0*p0+a1*p1+a2*p2+a3*p3+a4*p4+a5*p5+a6*p6+a7*p7+a8*p8+a9*p9+a10*p10+a11*p11;
if (subdiv == 0) {
if (subdiv == 0
|| true
) {
newPos = u * p3 + v * p6 + w * p7;
}
vec4 pos = vec4(newPos, 1.0f);
...
...
Philipp Adolf
@philipp
mentioned in commit
540c3c44
Sep 27, 2016
mentioned in commit
540c3c44
mentioned in commit 540c3c443d36a08269b1525bb6703ae1ae2c841f
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