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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
4093abb5
Commit
4093abb5
authored
Aug 29, 2016
by
Philipp Adolf
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Consider regular triangles for edge table
parent
d14dc5a6
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2 changed files
with
9 additions
and
3 deletions
+9
-3
subdivision.cpp
QTProject/subdivision.cpp
+8
-2
subdivision.h
QTProject/subdivision.h
+1
-1
No files found.
QTProject/subdivision.cpp
View file @
4093abb5
...
...
@@ -156,7 +156,7 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
triangles
.
push_back
(
Triangle
(
vb
,
ib_regular
[
i
],
ib_regular
[
i
+
1
],
ib_regular
[
i
+
2
]));
}
precomputeEdgeTable
(
tables
,
triangles
,
(
unsigned
int
)
vb
.
length
());
precomputeEdgeTable
(
tables
,
triangles
,
triangles_regular
,
(
unsigned
int
)
vb
.
length
());
precomputeVertexTable
(
tables
,
vb
,
ib
);
//tables.patch_index_regular = getPatchIndexBuffer(ib, QVector<unsigned int>());//TODO pass regular and irregular index buffer?
...
...
@@ -164,7 +164,7 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
return
tables
;
}
void
Subdivision
::
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
unsigned
int
offset
)
{
void
Subdivision
::
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
QVector
<
Triangle
>
&
triangles_regular
,
unsigned
int
offset
)
{
//compute edge table
//Format: first two entries: edge vertices. last two entries: distant vertices.
...
...
@@ -196,6 +196,12 @@ void Subdivision::precomputeEdgeTable(Subdivision::Tables &tables, QVector<Trian
insert_edge
(
opposite_edges
,
triangles
[
j
],
edge_b
,
edge_a
);
}
}
for
(
int
j
=
0
;
j
<
triangles_regular
.
length
();
j
++
){
if
(
triangle
.
get_shared_edge
(
triangles_regular
[
j
],
edge_a
,
edge_b
))
{
insert_edge
(
opposite_edges
,
triangle
,
edge_a
,
edge_b
);
// no need to insert the opposite edge of a regular triangle - it won't be processed by the outer loop
}
}
QVector
<
Triangle
::
Edge
>
opposite
=
opposite_edges
.
value
(
triangle
);
...
...
QTProject/subdivision.h
View file @
4093abb5
...
...
@@ -54,7 +54,7 @@ private:
QOpenGLShaderProgram
*
initComputeShaderProgram
(
QString
&
source
);
Tables
precomputeTables
(
Input
input
);
void
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
unsigned
int
offset
);
void
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
QVector
<
Triangle
>
&
triangles_regular
,
unsigned
int
offset
);
void
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Vertex
>
&
vb
,
QVector
<
unsigned
int
>
&
ib
);
void
findRegular
(
QVector
<
unsigned
int
>
index_buffer
,
QVector
<
Vertex
>
vertex_buffer
,
QVector
<
unsigned
int
>
&
regular
,
QVector
<
unsigned
int
>
&
irregular
);
Result
runShader
(
Input
input
,
Tables
&
tables
);
...
...
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