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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
3ead38ca
Commit
3ead38ca
authored
Sep 28, 2016
by
Philipp Adolf
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Make one side of the box sharp
parent
00ad9737
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mesh.cpp
QTProject/mesh.cpp
+12
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QTProject/mesh.cpp
View file @
3ead38ca
...
...
@@ -106,11 +106,23 @@ void Mesh::MeshEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Vertice
QMap
<
Edge
,
unsigned
int
>
sharpEdges
;
if
(
fakeSharpness
){
for
(
int
i
=
0
;
i
<
Indices
.
size
();
i
+=
3
){
Vertex
a
=
Vertices
[
Indices
[
i
+
0
]];
Vertex
b
=
Vertices
[
Indices
[
i
+
1
]];
Vertex
c
=
Vertices
[
Indices
[
i
+
2
]];
if
(
a
.
pos
.
z
()
>
0.9
&&
b
.
pos
.
z
()
>
0.9
)
{
if
(
a
.
pos
.
x
()
==
b
.
pos
.
x
()
||
a
.
pos
.
y
()
==
b
.
pos
.
y
())
sharpEdges
.
insert
(
Edge
(
Indices
[
i
],
Indices
[
i
+
1
]),
3
);
}
if
(
b
.
pos
.
z
()
>
0.9
&&
c
.
pos
.
z
()
>
0.9
)
{
if
(
b
.
pos
.
x
()
==
c
.
pos
.
x
()
||
b
.
pos
.
y
()
==
c
.
pos
.
y
())
sharpEdges
.
insert
(
Edge
(
Indices
[
i
+
1
],
Indices
[
i
+
2
]),
3
);
}
if
(
c
.
pos
.
z
()
>
0.9
&&
a
.
pos
.
z
()
>
0.9
)
{
if
(
c
.
pos
.
x
()
==
a
.
pos
.
x
()
||
c
.
pos
.
y
()
==
a
.
pos
.
y
())
sharpEdges
.
insert
(
Edge
(
Indices
[
i
+
2
],
Indices
[
i
]),
3
);
}
}
}
buffers
[
0
].
reset
(
new
SubdivEntry
);
buffers
[
0
]
->
init
(
f
,
Vertices
,
Indices
,
sharpEdges
);
...
...
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