Commit 3ead38ca by Philipp Adolf

Make one side of the box sharp

parent 00ad9737
......@@ -106,9 +106,21 @@ void Mesh::MeshEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Vertice
QMap<Edge,unsigned int> sharpEdges;
if (fakeSharpness){
for (int i = 0; i < Indices.size(); i+= 3){
sharpEdges.insert(Edge(Indices[i],Indices[i+1]),3);
sharpEdges.insert(Edge(Indices[i+1],Indices[i+2]),3);
sharpEdges.insert(Edge(Indices[i+2],Indices[i]),3);
Vertex a = Vertices[Indices[i+0]];
Vertex b = Vertices[Indices[i+1]];
Vertex c = Vertices[Indices[i+2]];
if (a.pos.z() > 0.9 && b.pos.z() > 0.9) {
if (a.pos.x() == b.pos.x() || a.pos.y() == b.pos.y())
sharpEdges.insert(Edge(Indices[i],Indices[i+1]),3);
}
if (b.pos.z() > 0.9 && c.pos.z() > 0.9) {
if (b.pos.x() == c.pos.x() || b.pos.y() == c.pos.y())
sharpEdges.insert(Edge(Indices[i+1],Indices[i+2]),3);
}
if (c.pos.z() > 0.9 && a.pos.z() > 0.9) {
if (c.pos.x() == a.pos.x() || c.pos.y() == a.pos.y())
sharpEdges.insert(Edge(Indices[i+2],Indices[i]),3);
}
}
}
buffers[0].reset(new SubdivEntry);
......
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