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Kai Westerkamp
Unterteilungsalgorithmen
Commits
3368c442
Commit
3368c442
authored
Aug 25, 2016
by
Philipp Adolf
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Plain Diff
Remove debugOutput variable
parent
d737b96a
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4 changed files
with
13 additions
and
38 deletions
+13
-38
mainwidget.cpp
QTProject/mainwidget.cpp
+0
-6
mainwidget.h
QTProject/mainwidget.h
+0
-1
subdivision.cpp
QTProject/subdivision.cpp
+13
-28
subdivision.h
QTProject/subdivision.h
+0
-3
No files found.
QTProject/mainwidget.cpp
View file @
3368c442
...
...
@@ -158,12 +158,6 @@ void MainWidget::subdivide(int level){
}
void
MainWidget
::
setdebugOutput
(
bool
output
){
subdivision
->
setDebugOutbut
(
output
);
}
void
MainWidget
::
setRotation
(
bool
started
){
qDebug
()
<<
"rotation"
<<
started
;
this
->
rotation
=
started
;
...
...
QTProject/mainwidget.h
View file @
3368c442
...
...
@@ -35,7 +35,6 @@ public slots:
void
setRotation
(
bool
started
);
void
setWireframe
(
bool
active
);
void
subdivide
(
int
level
);
void
setdebugOutput
(
bool
output
);
protected
:
void
initializeGL
();
...
...
QTProject/subdivision.cpp
View file @
3368c442
...
...
@@ -7,7 +7,6 @@
Subdivision
::
Subdivision
(
QOpenGLFunctions_4_3_Core
*
f
)
{
this
->
f
=
f
;
debugOutput
=
false
;
}
Subdivision
::~
Subdivision
()
...
...
@@ -15,10 +14,6 @@ Subdivision::~Subdivision()
delete
edgeShader
;
}
void
Subdivision
::
setDebugOutbut
(
bool
debug
){
this
->
debugOutput
=
debug
;
}
void
Subdivision
::
init
()
{
QString
source
=
QLatin1String
(
":/subdivision-edge.compute"
);
edgeShader
=
initComputeShaderProgram
(
source
);
...
...
@@ -144,12 +139,10 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
Tables
tables
;
QVector
<
unsigned
int
>
ib
=
input
.
index_buffer
;
if
(
debugOutput
)
qCDebug
(
log_subdiv
)
<<
"Index Buffer: "
<<
ib
;
qCDebug
(
log_subdiv
)
<<
"Index Buffer: "
<<
ib
;
QVector
<
Vertex
>
vb
=
input
.
vertex_buffer
;
if
(
debugOutput
)
qCDebug
(
log_subdiv
)
<<
"Vertex Buffer: "
<<
vb
;
qCDebug
(
log_subdiv
)
<<
"Vertex Buffer: "
<<
vb
;
QVector
<
Triangle
>
triangles
;
for
(
int
i
=
0
;
i
<
ib
.
length
();
i
+=
3
)
{
...
...
@@ -263,12 +256,10 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
}
qCDebug
(
log_subdiv
)
<<
"Done with edge table. "
<<
tables
.
edge_indices
.
length
();
if
(
debugOutput
){
qCDebug
(
log_subdiv
)
<<
"Eedges found. Table: "
<<
tables
.
edge_indices
;
qCDebug
(
log_subdiv
)
<<
"Table (long version):"
;
for
(
int
i
=
0
;
i
<
tables
.
edge_indices
.
length
();
i
++
){
qCDebug
(
log_subdiv
)
<<
"blub:"
<<
tables
.
edge_indices
[
i
];
}
qCDebug
(
log_subdiv
)
<<
"Eedges found. Table: "
<<
tables
.
edge_indices
;
qCDebug
(
log_subdiv
)
<<
"Table (long version):"
;
for
(
int
i
=
0
;
i
<
tables
.
edge_indices
.
length
();
i
++
){
qCDebug
(
log_subdiv
)
<<
"blub:"
<<
tables
.
edge_indices
[
i
];
}
//compute vertex table
...
...
@@ -336,11 +327,9 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
tables
.
vertex_offsets
.
push_back
(
offset
);
qCDebug
(
log_subdiv
)
<<
"Done with vertex index table. "
;
if
(
debugOutput
){
qCDebug
(
log_subdiv
)
<<
"Duplicates: "
;
for
(
int
i
=
0
;
i
<
duplicates
.
length
();
i
++
){
qCDebug
(
log_subdiv
)
<<
duplicates
[
i
];
}
qCDebug
(
log_subdiv
)
<<
"Duplicates: "
;
for
(
int
i
=
0
;
i
<
duplicates
.
length
();
i
++
){
qCDebug
(
log_subdiv
)
<<
duplicates
[
i
];
}
tables
.
index_regular
=
getPatchIndexBuffer
(
ib
);
qInfo
()
<<
"Precompute Tables Done"
;
...
...
@@ -592,19 +581,15 @@ Subdivision::Result Subdivision::runShader(Input input, Tables &tables) {
Vertex
*
ptr
;
ptr
=
(
Vertex
*
)
f
->
glMapBuffer
(
GL_SHADER_STORAGE_BUFFER
,
GL_WRITE_ONLY
);
if
(
debugOutput
)
qCDebug
(
log_subdiv
)
<<
"New vertices:"
;
qCDebug
(
log_subdiv
)
<<
"New vertices:"
;
for
(
int
i
=
0
;
i
<
input
.
vertex_buffer
.
size
();
i
++
)
{
if
(
debugOutput
)
qCDebug
(
log_subdiv
)
<<
ptr
[
i
].
pos
;
qCDebug
(
log_subdiv
)
<<
ptr
[
i
].
pos
;
result
.
vertex_buffer
.
push_back
(
ptr
[
i
]);
}
if
(
debugOutput
)
qCDebug
(
log_subdiv
)
<<
"New edge points:"
;
qCDebug
(
log_subdiv
)
<<
"New edge points:"
;
for
(
int
i
=
0
;
i
<
tables
.
edge_indices
.
size
()
/
4
;
i
++
)
{
if
(
debugOutput
)
qCDebug
(
log_subdiv
)
<<
ptr
[
edgeOffset
+
i
].
pos
;
qCDebug
(
log_subdiv
)
<<
ptr
[
edgeOffset
+
i
].
pos
;
result
.
vertex_buffer
.
push_back
(
ptr
[
edgeOffset
+
i
]);
}
...
...
QTProject/subdivision.h
View file @
3368c442
...
...
@@ -16,11 +16,8 @@ public:
void
init
();
void
splitRegular
(
Mesh
*
mesh
);
void
subdivide
(
Mesh
*
mesh
,
int
level
);
void
setDebugOutbut
(
bool
debug
);
private
:
bool
debugOutput
;
struct
Input
{
GLuint
vb_handle
;
...
...
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