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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
2aba8a8a
Commit
2aba8a8a
authored
Sep 27, 2016
by
Philipp Adolf
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Extract code into removeVertex
parent
a8bc7b1f
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13 additions
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7 deletions
+13
-7
subdivision.cpp
QTProject/subdivision.cpp
+13
-7
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QTProject/subdivision.cpp
View file @
2aba8a8a
...
@@ -1073,17 +1073,23 @@ QVector<Vertex> Subdivision::getAllVertices(const QVector<Triangle> &triangles)
...
@@ -1073,17 +1073,23 @@ QVector<Vertex> Subdivision::getAllVertices(const QVector<Triangle> &triangles)
return
result
;
return
result
;
}
}
QVector3D
Subdivision
::
updateIrregularVertexForDraw
(
Vertex
currentCorner
,
QVector
<
Triangle
>
neighboring_triangles
)
{
bool
removeVertex
(
QVector
<
Vertex
>
&
vertices
,
const
Vertex
&
vertex
)
{
QVector
<
Vertex
>
surroundingVertex
;
QMutableVectorIterator
<
Vertex
>
i
(
vertices
);
surroundingVertex
=
getAllVertices
(
neighboring_triangles
);
QMutableVectorIterator
<
Vertex
>
i
(
surroundingVertex
);
while
(
i
.
hasNext
())
{
while
(
i
.
hasNext
())
{
if
(
currentCorner
.
samePos
(
i
.
next
()))
{
if
(
vertex
.
samePos
(
i
.
next
()))
{
i
.
remove
();
i
.
remove
();
break
;
return
true
;
}
}
}
}
return
false
;
}
QVector3D
Subdivision
::
updateIrregularVertexForDraw
(
Vertex
currentCorner
,
QVector
<
Triangle
>
neighboring_triangles
)
{
QVector
<
Vertex
>
surroundingVertex
;
surroundingVertex
=
getAllVertices
(
neighboring_triangles
);
bool
removed
=
removeVertex
(
surroundingVertex
,
currentCorner
);
assert
(
removed
);
QVector3D
newPos
(
0.0
,
0.0
,
0.0
);
QVector3D
newPos
(
0.0
,
0.0
,
0.0
);
...
...
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