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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
2aaf8beb
Commit
2aaf8beb
authored
Jun 15, 2016
by
Philipp Adolf
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Load compute shader
parent
4eaf0e47
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5 changed files
with
38 additions
and
0 deletions
+38
-0
mainwidget.cpp
QTProject/mainwidget.cpp
+1
-0
resources.qrc
QTProject/resources.qrc
+1
-0
subdivision.compute
QTProject/subdivision.compute
+5
-0
subdivision.cpp
QTProject/subdivision.cpp
+28
-0
subdivision.h
QTProject/subdivision.h
+3
-0
No files found.
QTProject/mainwidget.cpp
View file @
2aaf8beb
...
...
@@ -107,6 +107,7 @@ void MainWidget::initializeGL(){
// Shader
subdevisionShader
=
initShaderProgram
();
subdivision
->
init
();
//loadNewMesh( "../Models/demon_head.3ds");
loadNewMesh
(
"../Models/box.obj"
);
}
...
...
QTProject/resources.qrc
View file @
2aaf8beb
...
...
@@ -5,5 +5,6 @@
<file>subdivide.tcs</file>
<file>subdivide.tes</file>
<file>subdivide.vert</file>
<file>subdivision.compute</file>
</qresource>
</RCC>
QTProject/subdivision.compute
0 → 100644
View file @
2aaf8beb
#version 430
layout (local_size_x = 1) in;
void main() {
}
QTProject/subdivision.cpp
View file @
2aaf8beb
...
...
@@ -7,6 +7,34 @@ Subdivision::Subdivision(QOpenGLFunctions_4_3_Core *f)
Subdivision
::~
Subdivision
()
{
delete
shader
;
}
void
Subdivision
::
init
()
{
shader
=
initComputeShaderProgram
();
}
QOpenGLShaderProgram
*
Subdivision
::
initComputeShaderProgram
(){
QString
source
=
QLatin1String
(
":/subdivision.compute"
);
qDebug
()
<<
"Compiling compute shader ..."
;
QOpenGLShader
*
computeShader
=
new
QOpenGLShader
(
QOpenGLShader
::
Compute
);
if
(
!
computeShader
->
compileSourceFile
(
source
)){
qCritical
()
<<
"Compute Shader"
<<
source
<<
"failed"
<<
computeShader
->
log
();
exit
(
5
);
}
qDebug
()
<<
"Adding compute shader ..."
;
QOpenGLShaderProgram
*
shader
=
new
QOpenGLShaderProgram
();
shader
->
addShader
(
computeShader
);
qDebug
()
<<
"Linking compute shader ..."
;
if
(
!
shader
->
link
()){
qCritical
()
<<
"Linking compute shader failed:"
<<
shader
->
log
();
exit
(
5
);
}
qDebug
()
<<
"Linking compute shader done"
;
return
shader
;
}
Mesh
*
Subdivision
::
subdivide
(
Mesh
*
mesh
)
{
...
...
QTProject/subdivision.h
View file @
2aaf8beb
...
...
@@ -12,11 +12,14 @@ public:
Subdivision
(
QOpenGLFunctions_4_3_Core
*
f
);
~
Subdivision
();
void
init
();
Mesh
*
subdivide
(
Mesh
*
mesh
);
private
:
QOpenGLFunctions_4_3_Core
*
f
;
QOpenGLShaderProgram
*
shader
;
QOpenGLShaderProgram
*
initComputeShaderProgram
();
void
precomputeTables
(
Mesh
*
mesh
);
void
runShader
(
Mesh
*
mesh
);
};
...
...
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