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Kai Westerkamp
Unterteilungsalgorithmen
Commits
11b65874
Commit
11b65874
authored
Sep 01, 2016
by
Alisa Jung
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Merge branch 'patchRender' of…
Merge branch 'patchRender' of
ssh://git.breab.org:2223/kai/Unterteilungsalgorithmen
into patchRender
parents
c19a9d28
fc9a48c7
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6 changed files
with
55 additions
and
22 deletions
+55
-22
main.cpp
QTProject/main.cpp
+4
-1
mainwindow.cpp
QTProject/mainwindow.cpp
+11
-1
mainwindow.h
QTProject/mainwindow.h
+4
-0
mesh.cpp
QTProject/mesh.cpp
+1
-1
subdivision.cpp
QTProject/subdivision.cpp
+31
-16
subdivision.h
QTProject/subdivision.h
+4
-3
No files found.
QTProject/main.cpp
View file @
11b65874
...
...
@@ -5,7 +5,10 @@
int
main
(
int
argc
,
char
*
argv
[])
{
QApplication
a
(
argc
,
argv
);
QLoggingCategory
::
setFilterRules
(
"subdiv.trace.debug=false
\n
"
);
QLoggingCategory
::
setFilterRules
(
"mesh.debug=false
\n
"
"mesh.render.debug=false
\n
"
"subdiv.debug=true
\n
"
"subdiv.trace.debug=false
\n
"
);
// If you want to enable debug output for some categories use something like this:
//QLoggingCategory::setFilterRules("*.debug=false\n"
...
...
QTProject/mainwindow.cpp
View file @
11b65874
...
...
@@ -47,7 +47,7 @@ MainWindow::MainWindow(QWidget *parent) :
subdivSlider
->
setSingleStep
(
1
);
connect
(
subdivSlider
,
SIGNAL
(
valueChanged
(
int
)),
m_centralWidget
,
SLOT
(
subdivide
(
int
)));
this
,
SLOT
(
sliderfix
(
int
)));
toolBar
->
addWidget
(
subdivSlider
);
...
...
@@ -57,6 +57,16 @@ MainWindow::MainWindow(QWidget *parent) :
// showMaximized();
}
void
MainWindow
::
sliderfix
(
int
pos
){
int
move
=
pos
-
oldSliderpos
;
move
>
0
?
move
=
1
:
move
=
-
1
;
int
newPos
=
oldSliderpos
+
move
;
// qDebug()<<"SliderPos"<<oldSliderpos<<move<<newPos;
m_centralWidget
->
subdivide
(
newPos
);
subdivSlider
->
setSliderPosition
(
newPos
);
oldSliderpos
=
newPos
;
}
MainWindow
::~
MainWindow
()
{
}
QTProject/mainwindow.h
View file @
11b65874
...
...
@@ -19,7 +19,11 @@ public:
explicit
MainWindow
(
QWidget
*
parent
=
0
);
~
MainWindow
();
public
slots
:
void
sliderfix
(
int
pos
);
private
:
int
oldSliderpos
=
0
;
MainWidget
*
m_centralWidget
;
QToolBar
*
toolBar
;
...
...
QTProject/mesh.cpp
View file @
11b65874
...
...
@@ -476,7 +476,7 @@ void Mesh::renderMesh(QOpenGLShaderProgram *shader, int index, int subdivision,
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
depthEntry
->
IB_regular_handle
);
f
->
glPatchParameteri
(
GL_PATCH_VERTICES
,
12
);
f
->
glDrawElements
(
GL_PATCHES
,
depthEntry
->
indices_regular
.
size
(),
GL_UNSIGNED_INT
,
0
);
qCDebug
(
log_mesh
)
<<
"Patches "
<<
entry
->
indices_regular
.
size
()
/
12
<<
" Subdivision Level: "
<<
subdivision
;
// qCDebug(log_mesh_render
)<<"Patches "<<entry->indices_regular.size()/12<<" Subdivision Level: "<< subdivision;
}
}
}
else
{
...
...
QTProject/subdivision.cpp
View file @
11b65874
...
...
@@ -65,9 +65,10 @@ void Subdivision::subdivide(Mesh *mesh, int level) {
input
.
vb_handle
=
entry
->
VB_handle
;
input
.
vertex_buffer
=
entry
->
vertices
;
input
.
index_buffer
=
entry
->
indices_irregular
;
input
.
index_irregular_buffer
=
entry
->
indices_irregular
;
input
.
index_regular_buffer
=
getTriangles
(
entry
->
indices_regular
);
if
(
input
.
index_buffer
.
isEmpty
())
{
if
(
input
.
index_
irregular_
buffer
.
isEmpty
())
{
// current_mesh->update(input.vb_handle, input.vertex_buffer, input.index_buffer, entry->indices_regular);
}
else
{
Tables
tables
=
precomputeTables
(
input
);
...
...
@@ -137,8 +138,11 @@ struct Edge {
Subdivision
::
Tables
Subdivision
::
precomputeTables
(
Input
input
)
{
Tables
tables
;
QVector
<
unsigned
int
>
ib
=
input
.
index_buffer
;
qCDebug
(
log_subdiv_trace
)
<<
"Index Buffer: "
<<
ib
;
QVector
<
unsigned
int
>
ib
=
input
.
index_irregular_buffer
;
qCDebug
(
log_subdiv_trace
)
<<
"Index Buffer Irregular: "
<<
ib
;
QVector
<
unsigned
int
>
ib_regular
=
input
.
index_regular_buffer
;
qCDebug
(
log_subdiv_trace
)
<<
"Index Buffer Regular: "
<<
ib_regular
;
QVector
<
Vertex
>
vb
=
input
.
vertex_buffer
;
qCDebug
(
log_subdiv_trace
)
<<
"Vertex Buffer: "
<<
vb
;
...
...
@@ -147,16 +151,20 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
for
(
int
i
=
0
;
i
<
ib
.
length
();
i
+=
3
)
{
triangles
.
push_back
(
Triangle
(
vb
,
ib
[
i
],
ib
[
i
+
1
],
ib
[
i
+
2
]));
}
QVector
<
Triangle
>
triangles_regular
;
for
(
int
i
=
0
;
i
<
ib_regular
.
length
();
i
+=
3
)
{
triangles
.
push_back
(
Triangle
(
vb
,
ib_regular
[
i
],
ib_regular
[
i
+
1
],
ib_regular
[
i
+
2
]));
}
precomputeEdgeTable
(
tables
,
triangles
,
(
unsigned
int
)
vb
.
length
());
precomputeVertexTable
(
tables
,
vb
,
ib
);
precomputeEdgeTable
(
tables
,
triangles
,
triangles_regular
,
(
unsigned
int
)
vb
.
length
());
precomputeVertexTable
(
tables
,
vb
,
ib
,
ib_regular
);
//tables.patch_index_regular = getPatchIndexBuffer(ib, QVector<unsigned int>());//TODO pass regular and irregular index buffer?
qCDebug
(
log_subdiv
)
<<
"Precompute Tables Done"
;
return
tables
;
}
void
Subdivision
::
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
unsigned
int
offset
)
{
void
Subdivision
::
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
QVector
<
Triangle
>
&
triangles_regular
,
unsigned
int
offset
)
{
//compute edge table
//Format: first two entries: edge vertices. last two entries: distant vertices.
...
...
@@ -188,6 +196,12 @@ void Subdivision::precomputeEdgeTable(Subdivision::Tables &tables, QVector<Trian
insert_edge
(
opposite_edges
,
triangles
[
j
],
edge_b
,
edge_a
);
}
}
for
(
int
j
=
0
;
j
<
triangles_regular
.
length
();
j
++
){
if
(
triangle
.
get_shared_edge
(
triangles_regular
[
j
],
edge_a
,
edge_b
))
{
insert_edge
(
opposite_edges
,
triangle
,
edge_a
,
edge_b
);
// no need to insert the opposite edge of a regular triangle - it won't be processed by the outer loop
}
}
QVector
<
Triangle
::
Edge
>
opposite
=
opposite_edges
.
value
(
triangle
);
...
...
@@ -272,10 +286,11 @@ void Subdivision::precomputeEdgeTable(Subdivision::Tables &tables, QVector<Trian
}
}
void
Subdivision
::
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Vertex
>
&
vb
,
QVector
<
unsigned
int
>
&
ib
)
{
void
Subdivision
::
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Vertex
>
&
vb
,
QVector
<
unsigned
int
>
&
ib
,
QVector
<
unsigned
int
>
&
ib_regular
)
{
//compute vertex table
//Format: First entry: original vertex. Other entries: adjacent vertices.
QVector
<
QVector
<
unsigned
int
>
>
duplicates
;
//for debugging
QVector
<
unsigned
int
>
ib_combined
=
ib
+
ib_regular
;
unsigned
int
offset
=
0
;
for
(
int
i
=
0
;
i
<
vb
.
length
();
i
++
){
//hat evtl viel redundanz
...
...
@@ -289,21 +304,21 @@ void Subdivision::precomputeVertexTable(Subdivision::Tables &tables, QVector<Ver
QVector
<
unsigned
int
>
d
;
for
(
int
j
=
0
;
j
<
ib
.
length
();
j
++
){
for
(
int
j
=
0
;
j
<
ib
_combined
.
length
();
j
++
){
//suche verweise auf vertex im indexbuffer
if
(
vb
[
ib
[
j
]].
samePos
(
originalVertex
)){
if
(
vb
[
ib
_combined
[
j
]].
samePos
(
originalVertex
)){
d
.
push_back
(
j
);
unsigned
int
i1
,
i2
;
//indices for neighbour vertices
if
(
j
%
3
==
0
){
i1
=
ib
[
j
+
1
];
i2
=
ib
[
j
+
2
];
i1
=
ib
_combined
[
j
+
1
];
i2
=
ib
_combined
[
j
+
2
];
}
else
if
(
j
%
3
==
1
){
i1
=
ib
[
j
-
1
];
i2
=
ib
[
j
+
1
];
i1
=
ib
_combined
[
j
-
1
];
i2
=
ib
_combined
[
j
+
1
];
}
else
{
i1
=
ib
[
j
-
2
];
i2
=
ib
[
j
-
1
];
i1
=
ib
_combined
[
j
-
2
];
i2
=
ib
_combined
[
j
-
1
];
}
Vertex
v1
,
v2
;
//neighbour vertices;
...
...
QTProject/subdivision.h
View file @
11b65874
...
...
@@ -22,7 +22,8 @@ private:
struct
Input
{
GLuint
vb_handle
;
QVector
<
unsigned
int
>
index_buffer
;
QVector
<
unsigned
int
>
index_irregular_buffer
;
QVector
<
unsigned
int
>
index_regular_buffer
;
QVector
<
Vertex
>
vertex_buffer
;
};
...
...
@@ -53,8 +54,8 @@ private:
QOpenGLShaderProgram
*
initComputeShaderProgram
(
QString
&
source
);
Tables
precomputeTables
(
Input
input
);
void
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
unsigned
int
offset
);
void
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Vertex
>
&
vb
,
QVector
<
unsigned
int
>
&
ib
);
void
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
QVector
<
Triangle
>
&
triangles_regular
,
unsigned
int
offset
);
void
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Vertex
>
&
vb
,
QVector
<
unsigned
int
>
&
ib
,
QVector
<
unsigned
int
>
&
ib_regular
);
void
findRegular
(
QVector
<
unsigned
int
>
index_buffer
,
QVector
<
Vertex
>
vertex_buffer
,
QVector
<
unsigned
int
>
&
regular
,
QVector
<
unsigned
int
>
&
irregular
);
Result
runShader
(
Input
input
,
Tables
&
tables
);
void
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
);
...
...
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