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Kai Westerkamp
Unterteilungsalgorithmen
Commits
1139c553
Commit
1139c553
authored
Sep 28, 2016
by
Philipp Adolf
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temp
parent
f0257839
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2 changed files
with
32 additions
and
8 deletions
+32
-8
mesh.cpp
QTProject/mesh.cpp
+8
-0
subdivision.cpp
QTProject/subdivision.cpp
+24
-8
No files found.
QTProject/mesh.cpp
View file @
1139c553
...
...
@@ -536,6 +536,14 @@ void Mesh::renderMesh(QOpenGLShaderProgram *shader, int index, int subdivision,
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
entry
->
IB_irregular_handle
);
f
->
glPatchParameteri
(
GL_PATCH_VERTICES
,
3
);
f
->
glDrawElements
(
GL_PATCHES
,
entry
->
indices_irregular
.
size
(),
GL_UNSIGNED_INT
,
0
);
shader
->
setUniformValue
(
"materialInfo.Diffuse"
,
QVector3D
(
255.0
,
0.0
,
0.0
)
/
255.0
);
f
->
glBindBuffer
(
GL_ARRAY_BUFFER
,
entry
->
VB_handle
);
f
->
glVertexAttribPointer
(
positionIndex
,
3
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
0
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
entry
->
IB_irregular_handle
);
f
->
glPatchParameteri
(
GL_PATCH_VERTICES
,
3
);
//f->glDrawElements(GL_PATCHES, entry->indices_irregular.size(), GL_UNSIGNED_INT, 0);
}
if
(
!
entry
->
indices_extra
.
isEmpty
()
&&
false
)
{
...
...
QTProject/subdivision.cpp
View file @
1139c553
...
...
@@ -1284,19 +1284,36 @@ void Subdivision::updateIrregularForDraw(const QVector<Triangle> &triangles,QMap
result
.
vertex_buffer_irregular
[
triangle
.
v_idx
()]
=
result
.
vertex_buffer
.
at
(
triangle
.
v_idx
());
result
.
vertex_buffer_irregular
[
triangle
.
w_idx
()]
=
result
.
vertex_buffer
.
at
(
triangle
.
w_idx
());
bool
uv_sharp
=
(
triangle
.
get_sharpness_uv
()
>
0
);
bool
vw_sharp
=
(
triangle
.
get_sharpness_vw
()
>
0
);
bool
wu_sharp
=
(
triangle
.
get_sharpness_wu
()
>
0
);
Triangle
::
Neighbors
ns
=
neighbors
.
value
(
triangle
);
if
(
!
(
uv_sharp
||
wu_sharp
))
{
bool
u_sharp
=
triangle
.
get_sharpness_uv
()
>
0
;
bool
v_sharp
=
triangle
.
get_sharpness_vw
()
>
0
;
bool
w_sharp
=
triangle
.
get_sharpness_wu
()
>
0
;
Triangle
::
Neighbor
n
;
n
=
ns
.
uv
;
while
(
*
n
.
triangle
!=
triangle
)
{
u_sharp
=
u_sharp
||
n
.
triangle
->
get_sharpness
(
rotate_edge_name
(
n
.
edge
.
name
))
>
0
;
n
=
neighbors
[
*
n
.
triangle
].
get_neighbor
(
rotate_edge_name
(
n
.
edge
.
name
));
}
n
=
ns
.
vw
;
while
(
*
n
.
triangle
!=
triangle
)
{
v_sharp
=
v_sharp
||
n
.
triangle
->
get_sharpness
(
rotate_edge_name
(
n
.
edge
.
name
))
>
0
;
n
=
neighbors
[
*
n
.
triangle
].
get_neighbor
(
rotate_edge_name
(
n
.
edge
.
name
));
}
n
=
ns
.
wu
;
while
(
*
n
.
triangle
!=
triangle
)
{
w_sharp
=
w_sharp
||
n
.
triangle
->
get_sharpness
(
rotate_edge_name
(
n
.
edge
.
name
))
>
0
;
n
=
neighbors
[
*
n
.
triangle
].
get_neighbor
(
rotate_edge_name
(
n
.
edge
.
name
));
}
if
(
!
u_sharp
)
{
result
.
vertex_buffer_irregular
[
triangle
.
u_idx
()].
pos
=
updateIrregularVertexForDraw
(
triangle
.
u
(),
vertexNeighbors
(
triangle
,
ns
.
uv
,
neighbors
));
}
if
(
!
(
uv_sharp
||
vw_sharp
)
)
{
if
(
!
v_sharp
)
{
result
.
vertex_buffer_irregular
[
triangle
.
v_idx
()].
pos
=
updateIrregularVertexForDraw
(
triangle
.
v
(),
vertexNeighbors
(
triangle
,
ns
.
vw
,
neighbors
));
}
if
(
!
(
vw_sharp
||
wu_sharp
)
)
{
if
(
!
w_sharp
)
{
result
.
vertex_buffer_irregular
[
triangle
.
w_idx
()].
pos
=
updateIrregularVertexForDraw
(
triangle
.
w
(),
vertexNeighbors
(
triangle
,
ns
.
wu
,
neighbors
));
}
}
...
...
@@ -1341,7 +1358,6 @@ bool removeVertex(QVector<Vertex> &vertices, const Vertex &vertex) {
QVector3D
Subdivision
::
updateIrregularVertexForDraw
(
Vertex
currentCorner
,
QVector
<
Triangle
>
neighboring_triangles
)
{
QVector
<
Vertex
>
surroundingVertex
;
return
currentCorner
.
pos
;
surroundingVertex
=
getAllVertices
(
neighboring_triangles
);
bool
removed
=
removeVertex
(
surroundingVertex
,
currentCorner
);
...
...
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