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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
0c6f77a7
Commit
0c6f77a7
authored
Jun 15, 2016
by
Philipp Adolf
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Add Subdivision class
parent
aa771a6c
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5 changed files
with
54 additions
and
3 deletions
+54
-3
Subdivision.pro
QTProject/Subdivision.pro
+4
-2
mainwidget.cpp
QTProject/mainwidget.cpp
+2
-0
mainwidget.h
QTProject/mainwidget.h
+2
-1
subdivision.cpp
QTProject/subdivision.cpp
+22
-0
subdivision.h
QTProject/subdivision.h
+24
-0
No files found.
QTProject/Subdivision.pro
View file @
0c6f77a7
...
...
@@ -17,13 +17,15 @@ SOURCES += main.cpp\
mainwidget
.
cpp
\
mesh
.
cpp
\
texture
.
cpp
\
camera
.
cpp
camera
.
cpp
\
subdivision
.
cpp
HEADERS
+=
mainwindow
.
h
\
mainwidget
.
h
\
mesh
.
h
\
texture
.
h
\
camera
.
h
camera
.
h
\
subdivision
.
h
FORMS
+=
...
...
QTProject/mainwidget.cpp
View file @
0c6f77a7
...
...
@@ -7,6 +7,7 @@ MainWidget::MainWidget(Camera *cam)
rotTime
=
QTime
::
currentTime
();
wireframe
=
false
;
rotation
=
true
;
subdivision
=
new
Subdivision
(
this
);
}
QSize
MainWidget
::
minimumSizeHint
()
const
...
...
@@ -126,6 +127,7 @@ void MainWidget::loadNewMesh(QString path){
qDebug
()
<<
"Opening File:"
<<
path
;
Mesh
*
temp
=
new
Mesh
(
this
,
path
);
subdivision
->
subdivide
(
temp
);
mesh
=
temp
;
}
...
...
QTProject/mainwidget.h
View file @
0c6f77a7
...
...
@@ -11,6 +11,7 @@
#include <assimp/postprocess.h>
#include "mesh.h"
#include "camera.h"
#include "subdivision.h"
class
MainWidget
:
public
QOpenGLWidget
,
public
QOpenGLFunctions_4_3_Core
...
...
@@ -60,7 +61,7 @@ private:
QPointF
*
lastScreenPos
;
Subdivision
*
subdivision
;
Mesh
*
mesh
;
QOpenGLShaderProgram
*
initShaderProgram
();
...
...
QTProject/subdivision.cpp
0 → 100644
View file @
0c6f77a7
#include "subdivision.h"
Subdivision
::
Subdivision
(
QOpenGLFunctions_4_3_Core
*
f
)
{
this
->
f
=
f
;
}
Subdivision
::~
Subdivision
()
{
}
Mesh
*
Subdivision
::
subdivide
(
Mesh
*
mesh
)
{
precomputeTables
(
mesh
);
runShader
(
mesh
);
return
NULL
;
}
void
Subdivision
::
precomputeTables
(
Mesh
*
mesh
)
{
}
void
Subdivision
::
runShader
(
Mesh
*
mesh
)
{
}
QTProject/subdivision.h
0 → 100644
View file @
0c6f77a7
#ifndef SUBDIVISION_H
#define SUBDIVISION_H
#include <QtOpenGL>
#include <QOpenGLFunctions_4_3_Core>
#include "mesh.h"
class
Subdivision
{
public
:
Subdivision
(
QOpenGLFunctions_4_3_Core
*
f
);
~
Subdivision
();
Mesh
*
subdivide
(
Mesh
*
mesh
);
private
:
QOpenGLFunctions_4_3_Core
*
f
;
void
precomputeTables
(
Mesh
*
mesh
);
void
runShader
(
Mesh
*
mesh
);
};
#endif
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