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Remove use of glBindBufferRange · 6863a781Philipp Adolf authored
Fixes #10 Didn't work with some models. I'm guessing that there are requirements for the offset (divisible by some power of 2 or something) that we just happen to meet with some models but not with others. New version binds the full output buffer but adds another buffer that contains the offset into the output buffer.
6863a781
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