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material
{
technique
{
pass
{
}
}
}
material unity_pilot_head_01
{
technique
{
pass
{
ambient 0.588235 0.588235 0.588235
diffuse 0.588235 0.588235 0.588235
specular 0 0 0 0.015625
emissive 0 0 0
texture_unit
{
texture head01.png
filtering point point point
}
}
}
}
material unity_pilot_body_01
{
technique
{
pass
{
ambient 0.588235 0.588235 0.588235
diffuse 0.588235 0.588235 0.588235
specular 0 0 0 0.015625
emissive 0 0 0
texture_unit
{
texture body01.png
filtering point point point
}
}
}
}
material m4
{
technique
{
pass
{
ambient 1 1 1
diffuse 1 1 1
specular 1 1 1 40
emissive 1 1 1
texture_unit
{
texture m4tex.png
filtering point point point
}
}
}
}