Commit c2733c41 by Kai Westerkamp

quadchain.obj

parent 6dd2f7f2
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...@@ -11,8 +11,9 @@ APointCloudActor::APointCloudActor(const FObjectInitializer& ObjectInitializer) ...@@ -11,8 +11,9 @@ APointCloudActor::APointCloudActor(const FObjectInitializer& ObjectInitializer)
PrimaryActorTick.bCanEverTick = true; PrimaryActorTick.bCanEverTick = true;
//Create Static Mesh //Create Static Mesh
static ConstructorHelpers::FObjectFinder<UStaticMesh> StaticMeshOb_AW2(TEXT("StaticMesh'/Game/PointClouds/quadchain-2-20.quadchain-2-20'")); //static ConstructorHelpers::FObjectFinder<UStaticMesh> StaticMeshOb_AW2(TEXT("StaticMesh'/Game/PointClouds/quadchain-2-20.quadchain-2-20'"));
//static ConstructorHelpers::FObjectFinder<UStaticMesh> StaticMeshOb_AW2(TEXT("StaticMesh'/Game/PointClouds/quadchain.quadchain'")); static ConstructorHelpers::FObjectFinder<UStaticMesh> StaticMeshOb_AW2(TEXT("StaticMesh'/Game/PointClouds/quadchain4096.quadchain4096'"));
//static ConstructorHelpers::FObjectFinder<UStaticMesh> StaticMeshOb_AW2(TEXT("StaticMesh'/Game/PointClouds/quadchain32.quadchain32'"));
//static ConstructorHelpers::FObjectFinder<UStaticMesh> StaticMeshOb_AW2(TEXT("StaticMesh'/Game/PointClouds/square.square'")); //static ConstructorHelpers::FObjectFinder<UStaticMesh> StaticMeshOb_AW2(TEXT("StaticMesh'/Game/PointClouds/square.square'"));
StaticMesh = StaticMeshOb_AW2.Object; StaticMesh = StaticMeshOb_AW2.Object;
......
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