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Kai Westerkamp
MasterArbeit
Commits
9c55c1f0
Commit
9c55c1f0
authored
Jul 06, 2017
by
Adrian Hoppe
Browse files
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Plain Diff
vr anbindung
parent
2895ae6b
Pipeline
#251
passed with stage
in 19 seconds
Changes
5
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1
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5 changed files
with
129 additions
and
37 deletions
+129
-37
KinectTutorial3.vcxproj
3_PointCloud/KinectTutorial3.vcxproj
+1
-1
SteamTracking.cpp
3_PointCloud/SteamTracking.cpp
+59
-9
SteamTracking.h
3_PointCloud/SteamTracking.h
+13
-3
main.cpp
3_PointCloud/main.cpp
+53
-24
main.h
3_PointCloud/main.h
+3
-0
No files found.
3_PointCloud/KinectTutorial3.vcxproj
View file @
9c55c1f0
...
@@ -54,7 +54,7 @@
...
@@ -54,7 +54,7 @@
<WarningLevel>
Level3
</WarningLevel>
<WarningLevel>
Level3
</WarningLevel>
<DebugInformationFormat>
ProgramDatabase
</DebugInformationFormat>
<DebugInformationFormat>
ProgramDatabase
</DebugInformationFormat>
<Optimization>
Disabled
</Optimization>
<Optimization>
Disabled
</Optimization>
<AdditionalIncludeDirectories>
H:\Repositories\MasterArbeit\3_PointCloud\glm;D:\Dropbox\Studium\MasterArbeit\3_PointCloud\
glm;..\openvr\headers;glew-2.0.0-win32\glew-2.0.0\include;freeglut-MSVC-3.0.0-2.mp\freeglut\include;%(AdditionalIncludeDirectories)
</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>
glm;..\openvr\headers;glew-2.0.0-win32\glew-2.0.0\include;freeglut-MSVC-3.0.0-2.mp\freeglut\include;%(AdditionalIncludeDirectories)
</AdditionalIncludeDirectories>
</ClCompile>
</ClCompile>
<Link>
<Link>
<TargetMachine>
MachineX86
</TargetMachine>
<TargetMachine>
MachineX86
</TargetMachine>
...
...
3_PointCloud/SteamTracking.cpp
View file @
9c55c1f0
...
@@ -17,11 +17,18 @@ std::string SteamTracking::getDeviceTypeAsString(vr::ETrackedDeviceClass device_
...
@@ -17,11 +17,18 @@ std::string SteamTracking::getDeviceTypeAsString(vr::ETrackedDeviceClass device_
return
type
;
return
type
;
}
}
glm
::
mat
3
x4
*
SteamTracking
::
convertMatrix
(
vr
::
HmdMatrix34_t
in
)
glm
::
mat
4
x4
*
SteamTracking
::
convertMatrix
(
vr
::
HmdMatrix34_t
in
)
{
{
return
new
glm
::
mat3x4
(
in
.
m
[
0
][
0
],
in
.
m
[
0
][
1
],
in
.
m
[
0
][
2
],
in
.
m
[
0
][
3
],
/*
in
.
m
[
1
][
0
],
in
.
m
[
1
][
1
],
in
.
m
[
1
][
2
],
in
.
m
[
1
][
3
],
return new glm::mat4x4( in.m[0][0], in.m[0][1], in.m[0][2], in.m[0][3],
in
.
m
[
2
][
0
],
in
.
m
[
2
][
1
],
in
.
m
[
2
][
2
],
in
.
m
[
2
][
3
]
);
in.m[1][0], in.m[1][1], in.m[1][2], in.m[1][3],
in.m[2][0], in.m[2][1], in.m[2][2], in.m[2][3],
0.0F, 0.0F, 0.0F, 1.0F);
*/
return
new
glm
::
mat4x4
(
in
.
m
[
0
][
0
],
in
.
m
[
1
][
0
],
in
.
m
[
2
][
0
],
0.0
F
,
in
.
m
[
0
][
1
],
in
.
m
[
1
][
1
],
in
.
m
[
2
][
1
],
0.0
F
,
in
.
m
[
0
][
2
],
in
.
m
[
1
][
2
],
in
.
m
[
2
][
2
],
0.0
F
,
in
.
m
[
0
][
3
],
in
.
m
[
1
][
3
],
in
.
m
[
2
][
3
],
1.0
F
);
}
}
...
@@ -77,6 +84,15 @@ void SteamTracking::printVRDevices() {
...
@@ -77,6 +84,15 @@ void SteamTracking::printVRDevices() {
}
}
}
}
void
SteamTracking
::
processEvents
()
{
vr
::
VREvent_t
event
;
while
(
vr_system_
->
PollNextEvent
(
&
event
,
sizeof
(
event
)))
{
processEvent
(
event
);
}
}
void
SteamTracking
::
printMatrix
(
const
vr
::
HmdMatrix34_t
&
htm
)
void
SteamTracking
::
printMatrix
(
const
vr
::
HmdMatrix34_t
&
htm
)
{
{
...
@@ -93,18 +109,52 @@ void SteamTracking::printMatrix(const vr::HmdMatrix34_t &htm)
...
@@ -93,18 +109,52 @@ void SteamTracking::printMatrix(const vr::HmdMatrix34_t &htm)
}
}
}
}
glm
::
mat3x4
*
SteamTracking
::
getTransformationForDevice
(
int
nDevice
)
void
SteamTracking
::
processEvent
(
vr
::
VREvent_t
event
)
{
switch
(
event
.
eventType
)
{
case
vr
:
:
VREvent_TrackedDeviceActivated
:
if
(
debugEvents
)
printf
(
"Device %u attached.
\n
"
,
event
.
trackedDeviceIndex
);
break
;
case
vr
:
:
VREvent_TrackedDeviceDeactivated
:
if
(
debugEvents
)
printf
(
"Device %u detached.
\n
"
,
event
.
trackedDeviceIndex
);
break
;
case
vr
:
:
VREvent_TrackedDeviceUpdated
:
if
(
debugEvents
)
printf
(
"Device %u updated.
\n
"
,
event
.
trackedDeviceIndex
);
break
;
case
vr
:
:
VREvent_ButtonPress
:
if
(
onButtonPress
)
onButtonPress
(
event
);
if
(
debugEvents
)
printf
(
"Device %u Button pressed %u.
\n
"
,
event
.
trackedDeviceIndex
,
event
.
data
.
controller
.
button
);
break
;
case
vr
:
:
VREvent_ButtonUnpress
:
if
(
debugEvents
)
printf
(
"Device %u Button unpressed %u.
\n
"
,
event
.
trackedDeviceIndex
,
event
.
data
.
controller
.
button
);
break
;
case
vr
:
:
VREvent_ButtonTouch
:
if
(
debugEvents
)
printf
(
"Device %u Button touched %u.
\n
"
,
event
.
trackedDeviceIndex
,
event
.
data
.
controller
.
button
);
break
;
case
vr
:
:
VREvent_ButtonUntouch
:
if
(
debugEvents
)
printf
(
"Device %u Button untouched %u.
\n
"
,
event
.
trackedDeviceIndex
,
event
.
data
.
controller
.
button
);
break
;
default
:
if
(
debugEvents
)
printf
(
"Event: %u
\n
"
,
event
.
eventType
);
break
;
}
}
glm
::
mat4x4
*
SteamTracking
::
getTransformationForDevice
(
int
nDevice
)
{
{
if
(
!
vr_system_
)
{
if
(
!
vr_system_
)
{
return
new
glm
::
mat3x4
();
if
(
debug
)
std
::
cout
<<
" NO VR System "
;
return
new
glm
::
mat4x4
();
}
}
vr_system_
->
GetDeviceToAbsoluteTrackingPose
(
vr
::
TrackingUniverseRawAndUncalibrated
,
0
,
tracked_device_poses_
,
vr
::
k_unMaxTrackedDeviceCount
);
vr_system_
->
GetDeviceToAbsoluteTrackingPose
(
vr
::
TrackingUniverseRawAndUncalibrated
,
0
,
tracked_device_poses_
,
vr
::
k_unMaxTrackedDeviceCount
);
if
(
!
tracked_device_poses_
[
nDevice
].
bPoseIsValid
)
if
(
!
tracked_device_poses_
[
nDevice
].
bPoseIsValid
)
{
{
if
(
debug
)
std
::
cout
<<
" Device "
<<
nDevice
<<
"Po
i
s is Invalid"
;
if
(
debug
)
std
::
cout
<<
" Device "
<<
nDevice
<<
"Pos is Invalid"
;
return
new
glm
::
mat
3
x4
();
return
new
glm
::
mat
4
x4
();
}
}
vr
::
ETrackedDeviceClass
device_class
=
vr_system_
->
GetTrackedDeviceClass
(
nDevice
);
vr
::
ETrackedDeviceClass
device_class
=
vr_system_
->
GetTrackedDeviceClass
(
nDevice
);
...
@@ -112,7 +162,7 @@ glm::mat3x4* SteamTracking::getTransformationForDevice(int nDevice)
...
@@ -112,7 +162,7 @@ glm::mat3x4* SteamTracking::getTransformationForDevice(int nDevice)
if
(
device_class
==
vr
::
TrackedDeviceClass_Invalid
)
if
(
device_class
==
vr
::
TrackedDeviceClass_Invalid
)
{
{
if
(
debug
)
std
::
cout
<<
" Device "
<<
nDevice
<<
"ist Invalid"
;
if
(
debug
)
std
::
cout
<<
" Device "
<<
nDevice
<<
"ist Invalid"
;
return
new
glm
::
mat
3
x4
();
return
new
glm
::
mat
4
x4
();
}
}
vr
::
HmdMatrix34_t
htm
=
tracked_device_poses_
[
nDevice
].
mDeviceToAbsoluteTracking
;
vr
::
HmdMatrix34_t
htm
=
tracked_device_poses_
[
nDevice
].
mDeviceToAbsoluteTracking
;
...
...
3_PointCloud/SteamTracking.h
View file @
9c55c1f0
...
@@ -3,7 +3,7 @@
...
@@ -3,7 +3,7 @@
#include <sstream>
#include <sstream>
#include <openvr.h>
#include <openvr.h>
#include <glm/mat
3
x4.hpp>
#include <glm/mat
4
x4.hpp>
class
SteamTracking
class
SteamTracking
...
@@ -15,18 +15,28 @@ private:
...
@@ -15,18 +15,28 @@ private:
std
::
string
getDeviceTypeAsString
(
vr
::
ETrackedDeviceClass
device_class
);
std
::
string
getDeviceTypeAsString
(
vr
::
ETrackedDeviceClass
device_class
);
glm
::
mat
3
x4
*
convertMatrix
(
vr
::
HmdMatrix34_t
in
);
glm
::
mat
4
x4
*
convertMatrix
(
vr
::
HmdMatrix34_t
in
);
void
printMatrix
(
const
vr
::
HmdMatrix34_t
&
htm
);
void
printMatrix
(
const
vr
::
HmdMatrix34_t
&
htm
);
void
processEvent
(
vr
::
VREvent_t
evnt
);
public
:
public
:
bool
debug
=
false
;
bool
debug
=
false
;
bool
debugEvents
=
false
;
SteamTracking
();
SteamTracking
();
~
SteamTracking
();
~
SteamTracking
();
void
printVRDevices
();
void
printVRDevices
();
void
processEvents
();
glm
::
mat4x4
*
getTransformationForDevice
(
int
nDevice
);
glm
::
mat3x4
*
getTransformationForDevice
(
int
nDevice
)
;
void
(
*
onButtonPress
)(
vr
::
VREvent_t
)
=
nullptr
;
};
};
3_PointCloud/main.cpp
View file @
9c55c1f0
...
@@ -12,9 +12,10 @@
...
@@ -12,9 +12,10 @@
#include <vector>
#include <vector>
#include <iostream>
#include <iostream>
#include <fstream>
#include <fstream>
#include <sstream>
#include <sstream>
#include <glm/vec3.hpp>
#include <glm/vec3.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <Kinect.h>
#include <Kinect.h>
...
@@ -22,8 +23,8 @@
...
@@ -22,8 +23,8 @@
GLuint
vboId
;
GLuint
vboId
;
GLuint
cboId
;
GLuint
cboId
;
GLuint
vboId
Arrow
;
GLuint
vboId
Export
;
GLuint
cboId
Arrow
;
GLuint
cboId
Export
;
float
arrowPoints
[]
=
{
1
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
1
float
arrowPoints
[]
=
{
1
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
1
};
};
...
@@ -47,7 +48,7 @@ IMultiSourceFrameReader* reader; // Kinect data source
...
@@ -47,7 +48,7 @@ IMultiSourceFrameReader* reader; // Kinect data source
ICoordinateMapper
*
mapper
;
// Converts between depth, color, and 3d coordinates
ICoordinateMapper
*
mapper
;
// Converts between depth, color, and 3d coordinates
SteamTracking
*
steamTracking
=
nullptr
;
SteamTracking
*
steamTracking
=
nullptr
;
glm
::
mat
3
x4
*
currentControlerPos
=
nullptr
;
glm
::
mat
4
x4
*
currentControlerPos
=
nullptr
;
static
bool
writeFile
=
false
;
static
bool
writeFile
=
false
;
static
bool
captureFrame
=
false
;
static
bool
captureFrame
=
false
;
...
@@ -182,7 +183,7 @@ void getKinectData(bool writeFrameInVector) {
...
@@ -182,7 +183,7 @@ void getKinectData(bool writeFrameInVector) {
IMultiSourceFrame
*
frame
=
NULL
;
IMultiSourceFrame
*
frame
=
NULL
;
if
(
SUCCEEDED
(
reader
->
AcquireLatestFrame
(
&
frame
)))
{
if
(
SUCCEEDED
(
reader
->
AcquireLatestFrame
(
&
frame
)))
{
delete
currentControlerPos
;
delete
currentControlerPos
;
currentControlerPos
=
steamTracking
->
getTransformationForDevice
(
0
);
currentControlerPos
=
steamTracking
->
getTransformationForDevice
(
1
);
getDepthData
(
frame
);
getDepthData
(
frame
);
getRgbData
(
frame
,
writeFrameInVector
);
getRgbData
(
frame
,
writeFrameInVector
);
...
@@ -233,16 +234,20 @@ void writePointCloud() {
...
@@ -233,16 +234,20 @@ void writePointCloud() {
void
rotateCamera
()
{
void
rotateCamera
()
{
static
double
angle
=
0.
;
static
double
angle
=
0.
;
static
double
radius
=
4
.
;
static
double
radius
=
20
.
;
double
x
=
radius
*
sin
(
angle
);
double
x
=
radius
*
sin
(
angle
);
double
z
=
radius
*
(
1
-
cos
(
angle
))
-
radius
/
2
;
double
z
=
radius
*
(
1
-
cos
(
angle
))
-
radius
/
2
;
//gluLookAt(0, 0, 0, 0, 5, 0, 0, 1, 0);
gluLookAt
(
x
,
0
,
z
,
0
,
0
,
radius
/
2
,
0
,
1
,
0
);
gluLookAt
(
x
,
0
,
z
,
0
,
0
,
radius
/
2
,
0
,
1
,
0
);
//angle += 0.002;
//angle += 0.002;
}
}
void
drawKinectData
()
{
void
drawKinectData
()
{
if
(
steamTracking
)
steamTracking
->
processEvents
();
getKinectData
(
captureFrame
);
getKinectData
(
captureFrame
);
//add points to point cloud
//add points to point cloud
...
@@ -253,12 +258,23 @@ void drawKinectData() {
...
@@ -253,12 +258,23 @@ void drawKinectData() {
points
.
reserve
(
points
.
size
()
+
width
*
height
);
points
.
reserve
(
points
.
size
()
+
width
*
height
);
colors
.
reserve
(
colors
.
size
()
+
width
*
height
*
3
);
colors
.
reserve
(
colors
.
size
()
+
width
*
height
*
3
);
for
(
int
i
=
0
;
i
<
snapshotPoints
.
size
();
i
++
)
{
for
(
unsigned
int
i
=
0
;
i
<
snapshotPoints
.
size
();
i
++
)
{
points
.
push_back
(
/*currentControlerPos */
snapshotPoints
[
i
]
);
points
.
push_back
(
*
currentControlerPos
*
glm
::
vec4
(
snapshotPoints
[
i
],
1.0
f
)
);
colors
.
push_back
(
snapshotColors
[
i
*
3
]);
colors
.
push_back
(
snapshotColors
[
i
*
3
]);
colors
.
push_back
(
snapshotColors
[
i
*
3
+
1
]);
colors
.
push_back
(
snapshotColors
[
i
*
3
+
1
]);
colors
.
push_back
(
snapshotColors
[
i
*
3
+
2
]);
colors
.
push_back
(
snapshotColors
[
i
*
3
+
2
]);
}
}
/*
glBindBuffer(GL_ARRAY_BUFFER, vboIdExport);
glBufferData(GL_ARRAY_BUFFER, points.size() * sizeof(glm::vec3), &points[0], GL_DYNAMIC_DRAW);
glUnmapBuffer(GL_ARRAY_BUFFER);
glBindBuffer(GL_ARRAY_BUFFER, cboIdExport);
glBufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(GLfloat), &colors[0], GL_DYNAMIC_DRAW);
glUnmapBuffer(GL_ARRAY_BUFFER);*/
}
}
captureFrame
=
false
;
captureFrame
=
false
;
...
@@ -269,9 +285,9 @@ void drawKinectData() {
...
@@ -269,9 +285,9 @@ void drawKinectData() {
glMatrixMode
(
GL_MODELVIEW
);
glMatrixMode
(
GL_MODELVIEW
);
glLoadIdentity
();
glLoadIdentity
();
rotateCamera
();
rotateCamera
();
if
(
currentControlerPos
)
glMultMatrixf
(
glm
::
value_ptr
(
*
currentControlerPos
));
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
glEnableClientState
(
GL_VERTEX_ARRAY
);
glEnableClientState
(
GL_VERTEX_ARRAY
);
...
@@ -287,7 +303,7 @@ void drawKinectData() {
...
@@ -287,7 +303,7 @@ void drawKinectData() {
glDrawArrays
(
GL_POINTS
,
0
,
width
*
height
);
glDrawArrays
(
GL_POINTS
,
0
,
width
*
height
);
glPushMatrix
();
glPushMatrix
();
float
scale
=
1.0
/
10
;
float
scale
=
1.0
f
/
10
;
glScalef
(
scale
,
scale
,
scale
);
glScalef
(
scale
,
scale
,
scale
);
//drawArrow();
//drawArrow();
...
@@ -304,11 +320,11 @@ void keyPressed(unsigned char key, int x, int y)
...
@@ -304,11 +320,11 @@ void keyPressed(unsigned char key, int x, int y)
{
{
switch
(
key
)
{
switch
(
key
)
{
case
'a'
:
case
'a'
:
std
::
cout
<<
"Caturing Frame"
<<
std
::
endl
;
std
::
cout
<<
"Caturing Frame
Keyboard
"
<<
std
::
endl
;
captureFrame
=
true
;
captureFrame
=
true
;
break
;
break
;
case
's'
:
case
's'
:
std
::
cout
<<
"writing File"
<<
std
::
endl
;
std
::
cout
<<
"writing File"
<<
std
::
endl
;
writeFile
=
true
;
writeFile
=
true
;
break
;
break
;
default:
default:
...
@@ -319,20 +335,31 @@ void keyPressed(unsigned char key, int x, int y)
...
@@ -319,20 +335,31 @@ void keyPressed(unsigned char key, int x, int y)
instantly */
instantly */
}
}
void
captureNextFrame
(
vr
::
VREvent_t
event
)
{
if
(
event
.
trackedDeviceIndex
==
1
&&
event
.
data
.
controller
.
button
==
33
)
{
std
::
cout
<<
"Caturing Frame controler Button"
<<
std
::
endl
;
captureFrame
=
true
;
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
int
main
(
int
argc
,
char
*
argv
[])
{
std
::
cout
<<
"Starting Kinect VR Point Cloud creator"
;
std
::
cout
<<
"Starting Kinect VR Point Cloud creator"
;
if
(
!
init
(
argc
,
argv
))
return
1
;
if
(
!
init
(
argc
,
argv
))
return
1
;
if
(
!
initKinect
())
return
1
;
if
(
!
initKinect
())
return
1
;
if
(
!
initVR
())
if
(
!
initVR
())
{
{
shutdownVR
();
shutdownVR
();
}
}
steamTracking
=
new
SteamTracking
();
steamTracking
=
new
SteamTracking
();
steamTracking
->
printVRDevices
();
steamTracking
->
onButtonPress
=
captureNextFrame
;
// OpenGL setup
// OpenGL setup
...
@@ -347,18 +374,17 @@ int main(int argc, char* argv[]) {
...
@@ -347,18 +374,17 @@ int main(int argc, char* argv[]) {
float
*
fdest2
=
(
float
*
)
framePositions
;
float
*
fdest2
=
(
float
*
)
framePositions
;
for
(
int
j
=
0
;
j
<
height
;
j
++
)
{
for
(
int
j
=
0
;
j
<
height
;
j
++
)
{
for
(
int
i
=
0
;
i
<
width
;
i
++
)
{
for
(
int
i
=
0
;
i
<
width
;
i
++
)
{
*
fdest
++
=
1.0
*
i
/
width
;
*
fdest
++
=
1.0
f
*
i
/
width
;
*
fdest
++
=
1.0
*
j
/
height
;
*
fdest
++
=
1.0
f
*
j
/
height
;
*
fdest
++
=
1
;
*
fdest
++
=
1
;
snapshotPoints
.
push_back
(
glm
::
vec3
(
1.0
*
i
/
width
,
1.0
*
j
/
height
,
0
));
snapshotPoints
.
push_back
(
glm
::
vec3
(
1.0
*
i
/
width
,
1.0
*
j
/
height
,
0
));
snapshotColors
.
push_back
(
1.0
*
i
/
width
*
255
);
snapshotColors
.
push_back
(
(
unsigned
char
)
1.0
*
i
/
width
*
255
);
snapshotColors
.
push_back
(
1.0
*
j
/
height
*
255
);
snapshotColors
.
push_back
(
(
unsigned
char
)
1.0
*
j
/
height
*
255
);
snapshotColors
.
push_back
(
0
);
snapshotColors
.
push_back
(
0
);
*
fdest2
++
=
1.0
f
*
i
/
width
;
*
fdest2
++
=
1.0
*
i
/
width
;
*
fdest2
++
=
1.0
f
*
j
/
height
;;
*
fdest2
++
=
1.0
*
j
/
height
;;
*
fdest2
++
=
0
;
*
fdest2
++
=
0
;
}
}
...
@@ -388,7 +414,6 @@ int main(int argc, char* argv[]) {
...
@@ -388,7 +414,6 @@ int main(int argc, char* argv[]) {
// Main loop
// Main loop
atexit
(
close
);
atexit
(
close
);
execute
();
execute
();
//drawKinectData();
...
@@ -399,3 +424,7 @@ int main(int argc, char* argv[]) {
...
@@ -399,3 +424,7 @@ int main(int argc, char* argv[]) {
void
close
()
{
void
close
()
{
delete
steamTracking
;
delete
steamTracking
;
}
}
void
drawGround
()
{
}
3_PointCloud/main.h
View file @
9c55c1f0
#pragma once
#pragma once
#include <openvr.h>
const
int
width
=
512
;
const
int
width
=
512
;
const
int
height
=
424
;
const
int
height
=
424
;
const
int
colorwidth
=
1920
;
const
int
colorwidth
=
1920
;
...
@@ -6,8 +7,10 @@ const int colorheight = 1080;
...
@@ -6,8 +7,10 @@ const int colorheight = 1080;
void
drawKinectData
();
void
drawKinectData
();
void
keyPressed
(
unsigned
char
key
,
int
x
,
int
y
);
void
keyPressed
(
unsigned
char
key
,
int
x
,
int
y
);
void
captureNextFrame
(
vr
::
VREvent_t
event
);
void
writePointCloud
();
void
writePointCloud
();
void
close
();
void
close
();
void
drawGround
();
struct
pntsHeader
{
struct
pntsHeader
{
...
...
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