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Kai Westerkamp
MasterArbeit
Commits
872479cc
Commit
872479cc
authored
Jul 03, 2017
by
Kai Westerkamp
Browse files
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asdf
parent
31eb724a
Pipeline
#245
passed with stage
in 19 seconds
Changes
3
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1
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3 changed files
with
76 additions
and
17 deletions
+76
-17
SteamTracking.cpp
3_PointCloud/SteamTracking.cpp
+6
-6
SteamTracking.h
3_PointCloud/SteamTracking.h
+2
-2
main.cpp
3_PointCloud/main.cpp
+68
-9
No files found.
3_PointCloud/SteamTracking.cpp
View file @
872479cc
...
@@ -17,9 +17,9 @@ std::string SteamTracking::getDeviceTypeAsString(vr::ETrackedDeviceClass device_
...
@@ -17,9 +17,9 @@ std::string SteamTracking::getDeviceTypeAsString(vr::ETrackedDeviceClass device_
return
type
;
return
type
;
}
}
glm
::
mat3x4
SteamTracking
::
convertMatrix
(
vr
::
HmdMatrix34_t
in
)
glm
::
mat3x4
*
SteamTracking
::
convertMatrix
(
vr
::
HmdMatrix34_t
in
)
{
{
return
glm
::
mat3x4
(
in
.
m
[
0
][
0
],
in
.
m
[
0
][
1
],
in
.
m
[
0
][
2
],
in
.
m
[
0
][
3
],
return
new
glm
::
mat3x4
(
in
.
m
[
0
][
0
],
in
.
m
[
0
][
1
],
in
.
m
[
0
][
2
],
in
.
m
[
0
][
3
],
in
.
m
[
1
][
0
],
in
.
m
[
1
][
1
],
in
.
m
[
1
][
2
],
in
.
m
[
1
][
3
],
in
.
m
[
1
][
0
],
in
.
m
[
1
][
1
],
in
.
m
[
1
][
2
],
in
.
m
[
1
][
3
],
in
.
m
[
2
][
0
],
in
.
m
[
2
][
1
],
in
.
m
[
2
][
2
],
in
.
m
[
2
][
3
]
);
in
.
m
[
2
][
0
],
in
.
m
[
2
][
1
],
in
.
m
[
2
][
2
],
in
.
m
[
2
][
3
]
);
}
}
...
@@ -93,10 +93,10 @@ void SteamTracking::printMatrix(const vr::HmdMatrix34_t &htm)
...
@@ -93,10 +93,10 @@ void SteamTracking::printMatrix(const vr::HmdMatrix34_t &htm)
}
}
}
}
glm
::
mat3x4
SteamTracking
::
getTransformationForDevice
(
int
nDevice
)
glm
::
mat3x4
*
SteamTracking
::
getTransformationForDevice
(
int
nDevice
)
{
{
if
(
!
vr_system_
)
{
if
(
!
vr_system_
)
{
return
glm
::
mat3x4
();
return
new
glm
::
mat3x4
();
}
}
vr_system_
->
GetDeviceToAbsoluteTrackingPose
(
vr
::
TrackingUniverseRawAndUncalibrated
,
0
,
tracked_device_poses_
,
vr
::
k_unMaxTrackedDeviceCount
);
vr_system_
->
GetDeviceToAbsoluteTrackingPose
(
vr
::
TrackingUniverseRawAndUncalibrated
,
0
,
tracked_device_poses_
,
vr
::
k_unMaxTrackedDeviceCount
);
...
@@ -104,7 +104,7 @@ glm::mat3x4 SteamTracking::getTransformationForDevice(int nDevice)
...
@@ -104,7 +104,7 @@ glm::mat3x4 SteamTracking::getTransformationForDevice(int nDevice)
if
(
!
tracked_device_poses_
[
nDevice
].
bPoseIsValid
)
if
(
!
tracked_device_poses_
[
nDevice
].
bPoseIsValid
)
{
{
if
(
debug
)
std
::
cout
<<
" Device "
<<
nDevice
<<
"Pois is Invalid"
;
if
(
debug
)
std
::
cout
<<
" Device "
<<
nDevice
<<
"Pois is Invalid"
;
return
glm
::
mat3x4
();
return
new
glm
::
mat3x4
();
}
}
vr
::
ETrackedDeviceClass
device_class
=
vr_system_
->
GetTrackedDeviceClass
(
nDevice
);
vr
::
ETrackedDeviceClass
device_class
=
vr_system_
->
GetTrackedDeviceClass
(
nDevice
);
...
@@ -112,7 +112,7 @@ glm::mat3x4 SteamTracking::getTransformationForDevice(int nDevice)
...
@@ -112,7 +112,7 @@ glm::mat3x4 SteamTracking::getTransformationForDevice(int nDevice)
if
(
device_class
==
vr
::
TrackedDeviceClass_Invalid
)
if
(
device_class
==
vr
::
TrackedDeviceClass_Invalid
)
{
{
if
(
debug
)
std
::
cout
<<
" Device "
<<
nDevice
<<
"ist Invalid"
;
if
(
debug
)
std
::
cout
<<
" Device "
<<
nDevice
<<
"ist Invalid"
;
return
glm
::
mat3x4
();
return
new
glm
::
mat3x4
();
}
}
vr
::
HmdMatrix34_t
htm
=
tracked_device_poses_
[
nDevice
].
mDeviceToAbsoluteTracking
;
vr
::
HmdMatrix34_t
htm
=
tracked_device_poses_
[
nDevice
].
mDeviceToAbsoluteTracking
;
...
...
3_PointCloud/SteamTracking.h
View file @
872479cc
...
@@ -15,7 +15,7 @@ private:
...
@@ -15,7 +15,7 @@ private:
std
::
string
getDeviceTypeAsString
(
vr
::
ETrackedDeviceClass
device_class
);
std
::
string
getDeviceTypeAsString
(
vr
::
ETrackedDeviceClass
device_class
);
glm
::
mat3x4
convertMatrix
(
vr
::
HmdMatrix34_t
in
);
glm
::
mat3x4
*
convertMatrix
(
vr
::
HmdMatrix34_t
in
);
void
printMatrix
(
const
vr
::
HmdMatrix34_t
&
htm
);
void
printMatrix
(
const
vr
::
HmdMatrix34_t
&
htm
);
...
@@ -26,7 +26,7 @@ public:
...
@@ -26,7 +26,7 @@ public:
void
printVRDevices
();
void
printVRDevices
();
glm
::
mat3x4
getTransformationForDevice
(
int
nDevice
);
glm
::
mat3x4
*
getTransformationForDevice
(
int
nDevice
);
};
};
3_PointCloud/main.cpp
View file @
872479cc
...
@@ -22,6 +22,12 @@
...
@@ -22,6 +22,12 @@
GLuint
vboId
;
GLuint
vboId
;
GLuint
cboId
;
GLuint
cboId
;
GLuint
vboIdArrow
;
GLuint
cboIdArrow
;
float
arrowPoints
[]
=
{
1
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
1
};
// Intermediate Buffers
// Intermediate Buffers
unsigned
char
rgbimage
[
colorwidth
*
colorheight
*
4
];
// Stores RGB color image
unsigned
char
rgbimage
[
colorwidth
*
colorheight
*
4
];
// Stores RGB color image
ColorSpacePoint
depth2rgb
[
width
*
height
];
// Maps depth pixels to rgb pixels
ColorSpacePoint
depth2rgb
[
width
*
height
];
// Maps depth pixels to rgb pixels
...
@@ -41,8 +47,42 @@ IMultiSourceFrameReader* reader; // Kinect data source
...
@@ -41,8 +47,42 @@ IMultiSourceFrameReader* reader; // Kinect data source
ICoordinateMapper
*
mapper
;
// Converts between depth, color, and 3d coordinates
ICoordinateMapper
*
mapper
;
// Converts between depth, color, and 3d coordinates
SteamTracking
*
steamTracking
=
nullptr
;
SteamTracking
*
steamTracking
=
nullptr
;
glm
::
mat3x4
*
currentControlerPos
=
nullptr
;
static
bool
writeFile
=
false
;
static
bool
writeFile
=
false
;
static
bool
captureFrame
=
false
;
void
drawArrow
()
{
//TETAEDRON BY HAND
glBegin
(
GL_TRIANGLES
);
//front triangle
glColor4f
(
1.0
f
,
0.0
f
,
0.0
f
,
1.0
f
);
glVertex3f
(
0.0
f
,
1.0
f
,
0.0
f
);
glVertex3f
(
-
1.0
f
,
-
1.0
f
,
0.0
f
);
glVertex3f
(
1.0
f
,
-
1.0
f
,
0.0
f
);
//right side triangle
glColor4f
(
0.0
f
,
0.0
f
,
1.0
f
,
1.0
f
);
glVertex3f
(
1.0
f
,
-
1.0
f
,
0.0
f
);
glVertex3f
(
0.0
f
,
1.0
f
,
0.0
f
);
glVertex3f
(
0.0
f
,
-
1.0
f
,
-
1.0
f
);
//left side triangle
glColor4f
(
1.0
f
,
1.0
f
,
1.0
f
,
1.0
f
);
glVertex3f
(
-
1.0
f
,
-
1.0
f
,
0.0
f
);
glVertex3f
(
0.0
f
,
1.0
f
,
0.0
f
);
glVertex3f
(
0.0
f
,
-
1.0
f
,
-
1.0
f
);
//bottom triangle
glColor4f
(
0.0
f
,
1.0
f
,
0.0
f
,
1.0
f
);
glVertex3f
(
-
1.0
f
,
-
1.0
f
,
0.0
f
);
glVertex3f
(
1.0
f
,
-
1.0
f
,
0.0
f
);
glVertex3f
(
0.0
f
,
-
1.0
f
,
-
1.0
f
);
glEnd
();
}
bool
initKinect
()
{
bool
initKinect
()
{
if
(
FAILED
(
GetDefaultKinectSensor
(
&
sensor
)))
{
if
(
FAILED
(
GetDefaultKinectSensor
(
&
sensor
)))
{
...
@@ -132,6 +172,8 @@ void getRgbData(IMultiSourceFrame* frame, bool writFrameToFile) {
...
@@ -132,6 +172,8 @@ void getRgbData(IMultiSourceFrame* frame, bool writFrameToFile) {
void
getKinectData
(
bool
writeFrameInVector
)
{
void
getKinectData
(
bool
writeFrameInVector
)
{
IMultiSourceFrame
*
frame
=
NULL
;
IMultiSourceFrame
*
frame
=
NULL
;
if
(
SUCCEEDED
(
reader
->
AcquireLatestFrame
(
&
frame
)))
{
if
(
SUCCEEDED
(
reader
->
AcquireLatestFrame
(
&
frame
)))
{
delete
currentControlerPos
;
currentControlerPos
=
steamTracking
->
getTransformationForDevice
(
0
);
if
(
writeFrameInVector
)
{
if
(
writeFrameInVector
)
{
snapshotPoints
.
clear
();
snapshotPoints
.
clear
();
...
@@ -151,10 +193,9 @@ void getKinectData(bool writeFrameInVector) {
...
@@ -151,10 +193,9 @@ void getKinectData(bool writeFrameInVector) {
colors
.
reserve
(
colors
.
capacity
()
+
width
*
height
);
colors
.
reserve
(
colors
.
capacity
()
+
width
*
height
);
for
(
int
i
=
0
;
i
<
width
*
height
;
i
++
)
{
for
(
int
i
=
0
;
i
<
width
*
height
;
i
++
)
{
glm
::
mat3x4
transform
=
steamTracking
->
getTransformationForDevice
(
0
);
points
.
push_back
(
transform
*
framePositions
[
i
]);
points
.
push_back
(
*
currentControlerPos
*
framePositions
[
i
]);
colors
.
push_back
(
frame
Colors
[
i
]);
colors
.
push_back
(
snapshot
Colors
[
i
]);
}
}
...
@@ -203,23 +244,27 @@ void writePointCloud() {
...
@@ -203,23 +244,27 @@ void writePointCloud() {
void
rotateCamera
()
{
void
rotateCamera
()
{
static
double
angle
=
0.
;
static
double
angle
=
0.
;
static
double
radius
=
3
.
;
static
double
radius
=
4
.
;
double
x
=
radius
*
sin
(
angle
);
double
x
=
radius
*
sin
(
angle
);
double
z
=
radius
*
(
1
-
cos
(
angle
))
-
radius
/
2
;
double
z
=
radius
*
(
1
-
cos
(
angle
))
-
radius
/
2
;
glMatrixMode
(
GL_MODELVIEW
);
glLoadIdentity
();
//gluLookAt(x,0,z,0,0,radius/2,0,1,0);
gluLookAt
(
x
,
0
,
z
,
0
,
0
,
radius
/
2
,
0
,
1
,
0
);
angle
+=
0.002
;
//angle += 0.002;
}
}
void
drawKinectData
()
{
void
drawKinectData
()
{
getKinectData
(
writeFile
);
getKinectData
(
captureFrame
);
captureFrame
=
false
;
if
(
writeFile
)
{
if
(
writeFile
)
{
writePointCloud
();
writePointCloud
();
writeFile
=
false
;
writeFile
=
false
;
}
}
glMatrixMode
(
GL_MODELVIEW
);
glLoadIdentity
();
rotateCamera
();
rotateCamera
();
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
...
@@ -235,6 +280,15 @@ void drawKinectData() {
...
@@ -235,6 +280,15 @@ void drawKinectData() {
glPointSize
(
1.
f
);
glPointSize
(
1.
f
);
glDrawArrays
(
GL_POINTS
,
0
,
width
*
height
);
glDrawArrays
(
GL_POINTS
,
0
,
width
*
height
);
glPushMatrix
();
float
scale
=
1.0
/
10
;
glScalef
(
scale
,
scale
,
scale
);
//drawArrow();
glColor4f
(
1.0
f
,
0.0
f
,
0.0
f
,
1.0
f
);
glutSolidTeapot
(
1
);
glPopMatrix
();
glDisableClientState
(
GL_VERTEX_ARRAY
);
glDisableClientState
(
GL_VERTEX_ARRAY
);
glDisableClientState
(
GL_COLOR_ARRAY
);
glDisableClientState
(
GL_COLOR_ARRAY
);
...
@@ -244,6 +298,9 @@ void keyPressed(unsigned char key, int x, int y)
...
@@ -244,6 +298,9 @@ void keyPressed(unsigned char key, int x, int y)
{
{
switch
(
key
)
{
switch
(
key
)
{
case
'a'
:
case
'a'
:
captureFrame
=
true
;
break
;
case
's'
:
writeFile
=
true
;
writeFile
=
true
;
break
;
break
;
default:
default:
...
@@ -254,6 +311,7 @@ void keyPressed(unsigned char key, int x, int y)
...
@@ -254,6 +311,7 @@ void keyPressed(unsigned char key, int x, int y)
instantly */
instantly */
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
int
main
(
int
argc
,
char
*
argv
[])
{
std
::
cout
<<
"Starting Kinect VR Point Cloud creator"
;
std
::
cout
<<
"Starting Kinect VR Point Cloud creator"
;
if
(
!
init
(
argc
,
argv
))
return
1
;
if
(
!
init
(
argc
,
argv
))
return
1
;
...
@@ -282,6 +340,7 @@ int main(int argc, char* argv[]) {
...
@@ -282,6 +340,7 @@ int main(int argc, char* argv[]) {
glBindBuffer
(
GL_ARRAY_BUFFER
,
cboId
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
cboId
);
glBufferData
(
GL_ARRAY_BUFFER
,
dataSize
,
0
,
GL_DYNAMIC_DRAW
);
glBufferData
(
GL_ARRAY_BUFFER
,
dataSize
,
0
,
GL_DYNAMIC_DRAW
);
// Camera setup
// Camera setup
glViewport
(
0
,
0
,
width
,
height
);
glViewport
(
0
,
0
,
width
,
height
);
glMatrixMode
(
GL_PROJECTION
);
glMatrixMode
(
GL_PROJECTION
);
...
...
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