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Kai Westerkamp
MasterArbeit
Commits
7f3cf6f8
Commit
7f3cf6f8
authored
Jul 24, 2017
by
wester
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Plain Diff
fixed dirty
parent
f370cc4a
Pipeline
#265
passed with stage
in 27 seconds
Changes
4
Pipelines
1
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4 changed files
with
8 additions
and
3 deletions
+8
-3
.gitmodules
.gitmodules
+1
-0
example.pnts
3_PointCloud/example.pnts
+0
-0
glut.cpp
3_PointCloud/glut.cpp
+4
-0
main.cpp
3_PointCloud/main.cpp
+3
-3
No files found.
.gitmodules
View file @
7f3cf6f8
...
...
@@ -10,6 +10,7 @@
[submodule "3d-tiles-samples"]
path = 3d-tiles-samples
url = https://github.com/AnalyticalGraphicsInc/3d-tiles-samples.git
ignore = untracked
[submodule "openvr"]
path = openvr
url = https://github.com/ValveSoftware/openvr.git
3_PointCloud/example.pnts
View file @
7f3cf6f8
No preview for this file type
3_PointCloud/glut.cpp
View file @
7f3cf6f8
...
...
@@ -16,6 +16,10 @@ bool init(int argc, char* argv[]) {
glutInitWindowSize
(
width
,
height
);
glutCreateWindow
(
"Kinect VR Point Cloud"
);
glEnable
(
GL_DEPTH_TEST
);
glDepthMask
(
GL_TRUE
);
glDepthFunc
(
GL_LESS
);
glutKeyboardFunc
(
keyPressed
);
glutIgnoreKeyRepeat
(
1
);
glutKeyboardUpFunc
(
keyReleased
);
...
...
3_PointCloud/main.cpp
View file @
7f3cf6f8
...
...
@@ -62,7 +62,7 @@ ICoordinateMapper* mapper; // Converts between depth, color, and 3d coor
float
KinectOriginOffsetX
=
((
92
+
73
)
/
2.0
f
)
/
1000.0
f
;
float
KinectOriginOffsetY
=
21
/
1000.0
f
;
float
KinectSizeX
=
0.249
;
float
KinectSizeY
=
0.0
66
;
float
KinectSizeY
=
0.0
42
;
// 42 mm, 66mm ist die gesammthhe
float
KinectSizeZ
=
0.067
;
//Vive Tracking
...
...
@@ -544,8 +544,8 @@ int main(int argc, char* argv[]) {
controlerToKinect
=
glm
::
translate
(
glm
::
mat4x4
(),
(
glm
::
vec3
(
-
4.0
f
,
-
7.5
f
,
13.0
f
)
*
0.01
f
));
float
dx
=
KinectOriginOffsetX
-
KinectSizeX
/
2
;
float
dy
=
KinectSizeY
/
2
+
0.008
;
// dicke Halterung;
float
dz
=
0.0
37
f
+
0.02
;
//TODO - offset nach hinten;
float
dy
=
KinectSizeY
/
2
.0
f
+
0.008
;
// dicke Halterung;
float
dz
=
0.0
45
f
+
(
KinectSizeZ
-
(
0.066
/*halterung z*/
-
0.012
/*halterung ende*/
))
;
//TODO - offset nach hinten;
controlerToKinect
=
glm
::
translate
(
glm
::
mat4x4
(),
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
0.173
/*controller*/
+
0.03
/*Halterung*/
)));
...
...
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