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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#if !defined CUDA_DISABLER
#include <thrust/device_ptr.h>
#include <thrust/sort.h>
#include "opencv2/gpu/device/common.hpp"
#include "opencv2/gpu/device/utility.hpp"
namespace cv { namespace gpu { namespace device
{
namespace gfft
{
texture<float, cudaTextureType2D, cudaReadModeElementType> eigTex(0, cudaFilterModePoint, cudaAddressModeClamp);
__device__ uint g_counter = 0;
template <class Mask> __global__ void findCorners(float threshold, const Mask mask, float2* corners, uint max_count, int rows, int cols)
{
#if __CUDA_ARCH__ >= 110
const int j = blockIdx.x * blockDim.x + threadIdx.x;
const int i = blockIdx.y * blockDim.y + threadIdx.y;
if (i > 0 && i < rows - 1 && j > 0 && j < cols - 1 && mask(i, j))
{
float val = tex2D(eigTex, j, i);
if (val > threshold)
{
float maxVal = val;
maxVal = ::fmax(tex2D(eigTex, j - 1, i - 1), maxVal);
maxVal = ::fmax(tex2D(eigTex, j , i - 1), maxVal);
maxVal = ::fmax(tex2D(eigTex, j + 1, i - 1), maxVal);
maxVal = ::fmax(tex2D(eigTex, j - 1, i), maxVal);
maxVal = ::fmax(tex2D(eigTex, j + 1, i), maxVal);
maxVal = ::fmax(tex2D(eigTex, j - 1, i + 1), maxVal);
maxVal = ::fmax(tex2D(eigTex, j , i + 1), maxVal);
maxVal = ::fmax(tex2D(eigTex, j + 1, i + 1), maxVal);
if (val == maxVal)
{
const uint ind = atomicInc(&g_counter, (uint)(-1));
if (ind < max_count)
corners[ind] = make_float2(j, i);
}
}
}
#endif // __CUDA_ARCH__ >= 110
}
int findCorners_gpu(PtrStepSzf eig, float threshold, PtrStepSzb mask, float2* corners, int max_count)
{
void* counter_ptr;
cudaSafeCall( cudaGetSymbolAddress(&counter_ptr, g_counter) );
cudaSafeCall( cudaMemset(counter_ptr, 0, sizeof(uint)) );
bindTexture(&eigTex, eig);
dim3 block(16, 16);
dim3 grid(divUp(eig.cols, block.x), divUp(eig.rows, block.y));
if (mask.data)
findCorners<<<grid, block>>>(threshold, SingleMask(mask), corners, max_count, eig.rows, eig.cols);
else
findCorners<<<grid, block>>>(threshold, WithOutMask(), corners, max_count, eig.rows, eig.cols);
cudaSafeCall( cudaGetLastError() );
cudaSafeCall( cudaDeviceSynchronize() );
uint count;
cudaSafeCall( cudaMemcpy(&count, counter_ptr, sizeof(uint), cudaMemcpyDeviceToHost) );
return min(count, max_count);
}
class EigGreater
{
public:
__device__ __forceinline__ bool operator()(float2 a, float2 b) const
{
return tex2D(eigTex, a.x, a.y) > tex2D(eigTex, b.x, b.y);
}
};
void sortCorners_gpu(PtrStepSzf eig, float2* corners, int count)
{
bindTexture(&eigTex, eig);
thrust::device_ptr<float2> ptr(corners);
thrust::sort(ptr, ptr + count, EigGreater());
}
} // namespace optical_flow
}}}
#endif /* CUDA_DISABLER */