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Kai Westerkamp
GraPa
Commits
cd0b6201
Commit
cd0b6201
authored
Jan 17, 2016
by
Kai Westerkamp
Browse files
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Plain Diff
Merge branch 'master' of
ssh://git.breab.org:2223/kai/GraPa
parents
5de04035
656aab6e
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Showing
2 changed files
with
48 additions
and
42 deletions
+48
-42
mainwidget.cpp
A5/Animation/mainwidget.cpp
+46
-40
mainwidget.h
A5/Animation/mainwidget.h
+2
-2
No files found.
A5/Animation/mainwidget.cpp
View file @
cd0b6201
...
...
@@ -2,7 +2,12 @@
MainWidget
::
MainWidget
()
{
QSurfaceFormat
format
;
format
.
setDepthBufferSize
(
24
);
format
.
setStencilBufferSize
(
8
);
format
.
setVersion
(
2
,
1
);
format
.
setProfile
(
QSurfaceFormat
::
CoreProfile
);
setFormat
(
format
);
}
QSize
MainWidget
::
minimumSizeHint
()
const
...
...
@@ -34,43 +39,43 @@ void MainWidget::initializeGL(){
//temp
static
const
GLfloat
g_vertex_buffer_data
[]
=
{
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1.0
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1.0
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,
-
1.0
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,
1.0
f
};
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-
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1.0
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-
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1.0
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,
1.0
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,
1.0
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,
-
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,
1.0
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,
-
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,
-
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,
1.0
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,
1.0
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,
1.0
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,
1.0
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,
1.0
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,
-
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,
1.0
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,
1.0
f
,
1.0
f
,
-
1.0
f
,
1.0
f
};
...
...
@@ -90,7 +95,7 @@ QOpenGLShaderProgram* MainWidget::initShader(QString fragSource, QString vertSou
QOpenGLShader
*
frag
=
new
QOpenGLShader
(
QOpenGLShader
::
Fragment
);
if
(
!
frag
->
compileSourceFile
(
fragSource
)){
qCritical
()
<<
"Fragment Shader"
<<
fragSource
<<
"failed"
<<
frag
->
log
();
exit
(
5
);
exit
(
5
);
}
QOpenGLShaderProgram
*
shader
=
new
QOpenGLShaderProgram
();
...
...
@@ -98,7 +103,7 @@ QOpenGLShaderProgram* MainWidget::initShader(QString fragSource, QString vertSou
shader
->
addShader
(
frag
);
if
(
!
shader
->
link
()){
qCritical
()
<<
"Linking shader failed:"
<<
shader
->
log
();
exit
(
5
);
exit
(
5
);
}
return
shader
;
...
...
@@ -107,6 +112,7 @@ QOpenGLShaderProgram* MainWidget::initShader(QString fragSource, QString vertSou
void
MainWidget
::
paintGL
(){
glViewport
(
0
,
0
,
width
(),
height
());
qDebug
()
<<
"Format"
<<
this
->
format
().
version
();
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
...
...
A5/Animation/mainwidget.h
View file @
cd0b6201
...
...
@@ -4,10 +4,10 @@
#include <QObject>
#include <QtOpenGL>
#include <QOpenGLWidget>
#include <QOpenGLFunctions_
3_3_Core
>
#include <QOpenGLFunctions_
2_1
>
#include <QOpenGLShaderProgram>
class
MainWidget
:
public
QOpenGLWidget
,
public
QOpenGLFunctions_
3_3_Core
class
MainWidget
:
public
QOpenGLWidget
,
public
QOpenGLFunctions_
2_1
{
Q_OBJECT
public
:
...
...
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