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Kai Westerkamp
GraPa
Commits
c4814ea9
Commit
c4814ea9
authored
Nov 22, 2015
by
Kai Westerkamp
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move fix multiple groups
parent
49ce7bd6
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6 changed files
with
22 additions
and
4 deletions
+22
-4
controler.cpp
A2/controler.cpp
+1
-1
mainwindow.cpp
A2/mainwindow.cpp
+0
-1
scene.cpp
A2/scene.cpp
+5
-1
scenenode.h
A2/scenenode.h
+1
-0
sceneobject.cpp
A2/sceneobject.cpp
+13
-1
sceneobject.h
A2/sceneobject.h
+2
-0
No files found.
A2/controler.cpp
View file @
c4814ea9
...
...
@@ -112,7 +112,7 @@ void Controler::move(QPointF * newPos){
activeView
->
getCamera
()
->
move
(
QVector3D
(
dx
,
dy
,
0.0
));
}
else
if
((
viewMode
==
EDIT
)
^
ctrlPressed
){
QVector3D
vec
=
activeView
->
getCamera
()
->
rotation
->
conjugate
().
rotatedVector
(
QVector3D
(
dx
,
dy
,
0.0
));
scene
->
moveActive
(
vec
);
scene
->
moveActive
(
vec
);
}
else
{
qDebug
()
<<
"möp"
<<
viewMode
<<
" "
<<
CAMERA
<<
" "
<<
EDIT
;
}
...
...
A2/mainwindow.cpp
View file @
c4814ea9
...
...
@@ -158,7 +158,6 @@ MainWindow::MainWindow(QWidget *parent)
torusAdd
->
setIcon
(
QIcon
(
":/img/torus.png"
));
connect
(
torusAdd
,
SIGNAL
(
triggered
()),
scene
,
SLOT
(
addTorus
()));
qDebug
()
<<
"Test"
;
groupAdd
=
new
QAction
(
"Group"
,
this
);
groupAdd
->
setIcon
(
QIcon
(
":/img/wireframe.png"
));
connect
(
groupAdd
,
SIGNAL
(
triggered
()),
scene
,
SLOT
(
addNode
()));
...
...
A2/scene.cpp
View file @
c4814ea9
...
...
@@ -120,11 +120,15 @@ void Scene::deletActive()
QModelIndex
parentIndex
=
activeIndex
.
parent
();
SceneNode
*
parent
=
static_cast
<
SceneNode
*>
(
active
->
getParent
());
active
->
childNumber
();
int
number
=
active
->
childNumber
();
beginRemoveColumns
(
parentIndex
,
number
,
number
);
parent
->
remove
(
number
);
endRemoveColumns
();
active
=
parent
;
activeIndex
=
parentIndex
;
emit
activChanged
();
}
...
...
A2/scenenode.h
View file @
c4814ea9
...
...
@@ -24,6 +24,7 @@ public:
void
draw
();
void
add
(
SceneObject
*
child
);
void
remove
(
int
number
);
};
#endif // SCENENODE_H
A2/sceneobject.cpp
View file @
c4814ea9
...
...
@@ -7,6 +7,7 @@ SceneObject::SceneObject()
name
=
QString
(
"Scene Object "
+
id
);
rotation
=
QQuaternion
();
translation
=
QVector3D
();
parent
=
NULL
;
}
...
...
@@ -65,11 +66,22 @@ int SceneObject::getID(){return id;}
QString
SceneObject
::
getName
(){
return
name
;}
QQuaternion
SceneObject
::
getGlobalRotation
(){
qDebug
()
<<
this
->
getName
()
<<
" "
<<
parent
;
if
(
parent
==
NULL
)
return
QQuaternion
();
else
return
parent
->
getGlobalRotation
()
*
rotation
;
}
void
SceneObject
::
move
(
QVector3D
dir
)
{
translation
+=
dir
;
QQuaternion
rot
=
parent
->
getGlobalRotation
();
qDebug
()
<<
rot
;
translation
+=
rot
.
conjugate
().
rotatedVector
(
dir
);
}
void
SceneObject
::
rotate
(
QQuaternion
rot
)
{
...
...
A2/sceneobject.h
View file @
c4814ea9
...
...
@@ -45,6 +45,8 @@ public:
void
move
(
QVector3D
dir
);
void
rotate
(
QQuaternion
rot
);
QQuaternion
getGlobalRotation
();
};
#endif // SCENEOBJECT_H
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