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Kai Westerkamp
GraPa
Commits
450e6140
Commit
450e6140
authored
Oct 23, 2015
by
Kai Westerkamp
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tesselation
naja
parent
60a1e7e0
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Showing
2 changed files
with
60 additions
and
24 deletions
+60
-24
cubewidget.cpp
A1/hellocube/cubewidget.cpp
+58
-24
cubewidget.h
A1/hellocube/cubewidget.h
+2
-0
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A1/hellocube/cubewidget.cpp
View file @
450e6140
...
@@ -21,7 +21,7 @@ void CubeWidget::initializeGL ()
...
@@ -21,7 +21,7 @@ void CubeWidget::initializeGL ()
glClearColor
(
0.0
,
0.0
,
0.0
,
0.0
);
glClearColor
(
0.0
,
0.0
,
0.0
,
0.0
);
glEnable
(
GL_DEPTH_TEST
);
glEnable
(
GL_DEPTH_TEST
);
tesselation
=
0
;
// enable default shading
// enable default shading
showFlat
();
showFlat
();
...
@@ -55,41 +55,73 @@ void CubeWidget::paintGL ( )
...
@@ -55,41 +55,73 @@ void CubeWidget::paintGL ( )
GLfloat
yellow
[]
=
{
1.0
,
1.0
,
0.0
};
GLfloat
yellow
[]
=
{
1.0
,
1.0
,
0.0
};
glBegin
(
GL_QUADS
);
glBegin
(
GL_QUADS
);
float
increment
=
1.0
/
(
pow
(
2
,
tesselation
));
setMaterial
(
red
);
setMaterial
(
red
);
glVertex3f
(
0.5
f
,
0.5
f
,
-
0.5
f
);
for
(
float
x
=
-
0.5
;
x
<
0.5
;
x
+=
increment
)
{
glVertex3f
(
-
0.5
f
,
0.5
f
,
-
0.5
f
);
for
(
float
y
=
-
0.5
;
y
<
0.5
;
y
+=
increment
)
{
glVertex3f
(
-
0.5
f
,
0.5
f
,
0.5
f
);
glVertex3f
(
x
+
increment
,
0.5
f
,
y
);
glVertex3f
(
0.5
f
,
0.5
f
,
0.5
f
);
glVertex3f
(
x
,
0.5
f
,
y
);
glVertex3f
(
x
,
0.5
f
,
y
+
increment
);
glVertex3f
(
x
+
increment
,
0.5
f
,
y
+
increment
);
}
}
setMaterial
(
magenta
);
setMaterial
(
magenta
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
0.5
f
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
0.5
f
);
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
0.5
f
);
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
0.5
f
);
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
-
0.5
f
);
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
-
0.5
f
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
-
0.5
f
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
-
0.5
f
);
for
(
float
x
=
-
0.5
;
x
<
0.5
;
x
+=
increment
)
{
for
(
float
y
=
-
0.5
;
y
<
0.5
;
y
+=
increment
)
{
glVertex3f
(
x
+
increment
,
-
0.5
f
,
y
+
increment
);
glVertex3f
(
x
,
-
0.5
f
,
y
+
increment
);
glVertex3f
(
x
,
-
0.5
f
,
y
);
glVertex3f
(
x
+
increment
,
-
0.5
f
,
y
);
}
}
setMaterial
(
green
);
setMaterial
(
green
);
glVertex3f
(
0.5
f
,
0.5
f
,
0.5
f
);
for
(
float
x
=
-
0.5
;
x
<
0.5
;
x
+=
increment
)
{
glVertex3f
(
-
0.5
f
,
0.5
f
,
0.5
f
);
for
(
float
y
=
-
0.5
;
y
<
0.5
;
y
+=
increment
)
{
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
0.5
f
);
glVertex3f
(
x
+
increment
,
y
+
increment
,
0.5
f
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
0.5
f
);
glVertex3f
(
x
,
y
+
increment
,
0.5
f
);
glVertex3f
(
x
,
y
,
0.5
f
);
glVertex3f
(
x
+
increment
,
y
,
0.5
f
);
}
}
setMaterial
(
yellow
);
setMaterial
(
yellow
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
-
0.5
f
);
for
(
float
x
=
-
0.5
;
x
<
0.5
;
x
+=
increment
)
{
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
-
0.5
f
);
for
(
float
y
=
-
0.5
;
y
<
0.5
;
y
+=
increment
)
{
glVertex3f
(
-
0.5
f
,
0.5
f
,
-
0.5
f
);
glVertex3f
(
x
+
increment
,
y
,
-
0.5
f
);
glVertex3f
(
0.5
f
,
0.5
f
,
-
0.5
f
);
glVertex3f
(
x
,
y
,
-
0.5
f
);
glVertex3f
(
x
,
y
+
increment
,
-
0.5
f
);
glVertex3f
(
x
+
increment
,
y
+
increment
,
-
0.5
f
);
}
}
setMaterial
(
blue
);
setMaterial
(
blue
);
glVertex3f
(
-
0.5
f
,
0.5
f
,
0.5
f
);
for
(
float
x
=
-
0.5
;
x
<
0.5
;
x
+=
increment
)
{
glVertex3f
(
-
0.5
f
,
0.5
f
,
-
0.5
f
);
for
(
float
y
=
-
0.5
;
y
<
0.5
;
y
+=
increment
)
{
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
-
0.5
f
);
glVertex3f
(
-
0.5
f
,
x
+
increment
,
y
+
increment
);
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
0.5
f
);
glVertex3f
(
-
0.5
f
,
x
+
increment
,
y
);
glVertex3f
(
-
0.5
f
,
x
,
y
);
glVertex3f
(
-
0.5
f
,
x
,
y
+
increment
);
}
}
setMaterial
(
cyan
);
setMaterial
(
cyan
);
glVertex3f
(
0.5
f
,
0.5
f
,
-
0.5
f
);
for
(
float
x
=
-
0.5
;
x
<
0.5
;
x
+=
increment
)
{
glVertex3f
(
0.5
f
,
0.5
f
,
0.5
f
);
for
(
float
y
=
-
0.5
;
y
<
0.5
;
y
+=
increment
)
{
glVertex3f
(
0.5
f
,
-
0.5
f
,
0.5
f
);
glVertex3f
(
0.5
f
,
x
+
increment
,
y
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
-
0.5
f
);
glVertex3f
(
0.5
f
,
x
+
increment
,
y
+
increment
);
glVertex3f
(
0.5
f
,
x
,
y
+
increment
);
glVertex3f
(
0.5
f
,
x
,
y
);
}
}
glEnd
();
glEnd
();
}
}
...
@@ -126,7 +158,7 @@ void CubeWidget::showWireframe()
...
@@ -126,7 +158,7 @@ void CubeWidget::showWireframe()
glDisable
(
GL_CULL_FACE
);
glDisable
(
GL_CULL_FACE
);
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_LINE
);
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_LINE
);
repaint
();
updateGL
();
}
}
void
CubeWidget
::
showFlat
()
void
CubeWidget
::
showFlat
()
...
@@ -135,7 +167,7 @@ void CubeWidget::showFlat()
...
@@ -135,7 +167,7 @@ void CubeWidget::showFlat()
glShadeModel
(
GL_FLAT
);
glShadeModel
(
GL_FLAT
);
glEnable
(
GL_CULL_FACE
);
glEnable
(
GL_CULL_FACE
);
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
);
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
);
repaint
();
updateGL
();
}
}
void
CubeWidget
::
showGouraut
()
void
CubeWidget
::
showGouraut
()
...
@@ -144,7 +176,7 @@ void CubeWidget::showGouraut()
...
@@ -144,7 +176,7 @@ void CubeWidget::showGouraut()
glShadeModel
(
GL_SMOOTH
);
glShadeModel
(
GL_SMOOTH
);
glEnable
(
GL_CULL_FACE
);
glEnable
(
GL_CULL_FACE
);
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
);
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
);
repaint
();
updateGL
();
}
}
void
CubeWidget
::
showPhong
()
void
CubeWidget
::
showPhong
()
...
@@ -156,6 +188,8 @@ void CubeWidget::showPhong()
...
@@ -156,6 +188,8 @@ void CubeWidget::showPhong()
void
CubeWidget
::
setTessellation
(
int
t
)
void
CubeWidget
::
setTessellation
(
int
t
)
{
{
tesselation
=
t
;
updateGL
();
qDebug
()
<<
"Tesselation"
<<
t
;
qDebug
()
<<
"Tesselation"
<<
t
;
}
}
...
...
A1/hellocube/cubewidget.h
View file @
450e6140
...
@@ -5,6 +5,7 @@
...
@@ -5,6 +5,7 @@
#include <QtOpenGL>
#include <QtOpenGL>
#include <QGLFunctions>
#include <QGLFunctions>
#include <QOpenGLFunctions>
#include <QOpenGLFunctions>
#include <math.h>
...
@@ -34,6 +35,7 @@ public slots:
...
@@ -34,6 +35,7 @@ public slots:
void
setTessellation
(
int
t
);
void
setTessellation
(
int
t
);
private
:
private
:
int
tesselation
;
void
perspective
(
GLdouble
fovy
,
GLdouble
aspect
,
GLdouble
zNear
,
GLdouble
zFar
);
void
perspective
(
GLdouble
fovy
,
GLdouble
aspect
,
GLdouble
zNear
,
GLdouble
zFar
);
void
setMaterial
(
GLfloat
*
color
);
void
setMaterial
(
GLfloat
*
color
);
};
};
...
...
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