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Kai Westerkamp
GraPa
Commits
3b08f256
Commit
3b08f256
authored
Oct 22, 2015
by
Kai Westerkamp
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Added a Cube
parent
c3e1e5e8
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3 changed files
with
83 additions
and
8 deletions
+83
-8
.gitignore
.gitignore
+2
-0
cubewidget.cpp
A1/hellocube/cubewidget.cpp
+78
-8
cubewidget.h
A1/hellocube/cubewidget.h
+3
-0
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.gitignore
0 → 100644
View file @
3b08f256
/A1/build-hellocube-Desktop_Qt_5_4_2_MSVC2013_OpenGL_64bit-Debug
/A1/hellocube/*.user
A1/hellocube/cubewidget.cpp
View file @
3b08f256
...
@@ -20,22 +20,92 @@ QSize CubeWidget::sizeHint() const
...
@@ -20,22 +20,92 @@ QSize CubeWidget::sizeHint() const
void
CubeWidget
::
initializeGL
()
void
CubeWidget
::
initializeGL
()
{
{
glClearColor
(
0.0
,
0.0
,
0.0
,
0.0
);
glEnable
(
GL_DEPTH_TEST
);
glEnable
(
GL_DEPTH_TEST
);
/* glEnable(GL_CULL_FACE);
glEnable
(
GL_CULL_FACE
);
glShadeModel(GL_SMOOTH);
glEnable(GL_MULTISAMPLE);
glEnable(GL_LIGHTING);
// enable default shading
glShadeModel
(
GL_FLAT
);
// glEnable(GL_LIGHTING);
glEnable
(
GL_LIGHT0
);
glEnable
(
GL_LIGHT0
);
static
GLfloat
lightPosition
[
4
]
=
{
0.5
,
0.0
,
2.0
,
1.0
};
static
GLfloat
lightPosition
[
4
]
=
{
0.5
,
0.0
,
2.0
,
1.0
};
glLightfv
(
GL_LIGHT0
,
GL_POSITION
,
lightPosition
);
glLightfv
(
GL_LIGHT0
,
GL_POSITION
,
lightPosition
);
*/
}
void
CubeWidget
::
paintGL
(
)
{
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
glLoadIdentity
();
glTranslatef
(
0.0
f
,
0.0
f
,
-
3.0
f
);
glRotated
(
45
,
1
,
0
,
0
);
glRotated
(
45
,
0
,
1
,
0
);
glBegin
(
GL_QUADS
);
// Draw A Quad
glColor3f
(
0.0
f
,
1.0
f
,
0.0
f
);
glVertex3f
(
0.5
f
,
0.5
f
,
-
0.5
f
);
glVertex3f
(
-
0.5
f
,
0.5
f
,
-
0.5
f
);
glVertex3f
(
-
0.5
f
,
0.5
f
,
0.5
f
);
glVertex3f
(
0.5
f
,
0.5
f
,
0.5
f
);
glColor3f
(
0.0
f
,
1.0
f
,
1.0
f
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
0.5
f
);
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
0.5
f
);
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
-
0.5
f
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
-
0.5
f
);
glColor3f
(
1.0
f
,
0.0
f
,
0.0
f
);
glVertex3f
(
0.5
f
,
0.5
f
,
0.5
f
);
glVertex3f
(
-
0.5
f
,
0.5
f
,
0.5
f
);
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
0.5
f
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
0.5
f
);
glColor3f
(
1.0
f
,
0.0
f
,
1.0
f
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
-
0.5
f
);
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
-
0.5
f
);
glVertex3f
(
-
0.5
f
,
0.5
f
,
-
0.5
f
);
glVertex3f
(
0.5
f
,
0.5
f
,
-
0.5
f
);
glColor3f
(
0.0
f
,
0.0
f
,
1.0
f
);
glVertex3f
(
-
0.5
f
,
0.5
f
,
0.5
f
);
glVertex3f
(
-
0.5
f
,
0.5
f
,
-
0.5
f
);
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
-
0.5
f
);
glVertex3f
(
-
0.5
f
,
-
0.5
f
,
0.5
f
);
glColor3f
(
1.0
f
,
1.0
f
,
0.0
f
);
glVertex3f
(
0.5
f
,
0.5
f
,
-
0.5
f
);
glVertex3f
(
0.5
f
,
0.5
f
,
0.5
f
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
0.5
f
);
glVertex3f
(
0.5
f
,
-
0.5
f
,
-
0.5
f
);
glEnd
();
}
}
void
CubeWidget
::
resizeGL
(
int
width
,
int
height
)
{
glMatrixMode
(
GL_PROJECTION
);
glViewport
(
0
,
0
,
width
,
height
);
glLoadIdentity
();
perspective
(
45.0
,
1.0
*
width
/
height
,
0.01
,
5.0
);
glMatrixMode
(
GL_MODELVIEW
);
}
void
CubeWidget
::
perspective
(
GLdouble
fovy
,
GLdouble
aspect
,
GLdouble
zNear
,
GLdouble
zFar
)
{
GLdouble
xmin
,
xmax
,
ymin
,
ymax
;
ymax
=
zNear
*
tan
(
fovy
*
M_PI
/
360.0
);
ymin
=
-
ymax
;
xmin
=
ymin
*
aspect
;
xmax
=
ymax
*
aspect
;
glFrustum
(
xmin
,
xmax
,
ymin
,
ymax
,
zNear
,
zFar
);
}
void
CubeWidget
::
paintGL
(
)
{}
void
CubeWidget
::
resizeGL
(
int
width
,
int
height
)
{}
void
CubeWidget
::
mousePressEvent
(
QMouseEvent
*
event
)
{}
void
CubeWidget
::
mousePressEvent
(
QMouseEvent
*
event
)
{}
void
CubeWidget
::
mouseMoveEvent
(
QMouseEvent
*
event
)
{}
void
CubeWidget
::
mouseMoveEvent
(
QMouseEvent
*
event
)
{}
void
CubeWidget
::
wheelEvent
(
QWheelEvent
*
event
)
{}
void
CubeWidget
::
wheelEvent
(
QWheelEvent
*
event
)
{}
A1/hellocube/cubewidget.h
View file @
3b08f256
...
@@ -22,6 +22,9 @@ public:
...
@@ -22,6 +22,9 @@ public:
QSize
minimumSizeHint
()
const
;
QSize
minimumSizeHint
()
const
;
QSize
sizeHint
()
const
;
QSize
sizeHint
()
const
;
private
:
void
perspective
(
GLdouble
fovy
,
GLdouble
aspect
,
GLdouble
zNear
,
GLdouble
zFar
);
};
};
#endif // CUBEWIDGET_H
#endif // CUBEWIDGET_H
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