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Kai Westerkamp
GraPa
Commits
1cae4594
Commit
1cae4594
authored
Jan 18, 2016
by
Kai Westerkamp
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Merge branch 'master' of
ssh://git.breab.org:2223/kai/GraPa
# Conflicts: # A4/hellocube.pro.user
parents
dac45821
5d3de742
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6 changed files
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30 additions
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16 deletions
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-16
.gitignore
.gitignore
+5
-2
glview.cpp
A4/glview.cpp
+6
-1
glview.h
A4/glview.h
+3
-3
hellocube.pro
A4/hellocube.pro
+3
-1
mainwindow.cpp
A4/mainwindow.cpp
+8
-4
scene.cpp
A4/scene.cpp
+5
-5
No files found.
.gitignore
View file @
1cae4594
/A1/build-hellocube-Desktop_Qt_5_4_2_MSVC2013_OpenGL_64bit-Debug
/A1/build-hellocube-Desktop_Qt_5_4_2_MSVC2013_OpenGL_64bit-Debug
/A1/hellocube/*.user
/build-hellocube-Desktop_Qt_5_4_2_MSVC2013_OpenGL_64bit-Debug
/build-hellocube-Desktop_Qt_5_4_2_MSVC2013_OpenGL_64bit-Debug
/build-hellocube-Desktop_Qt_5_5_1_MinGW_32bit-Debug
/build-hellocube-Desktop_Qt_5_5_1_MinGW_32bit-Debug
/build-hellocube-Desktop_Qt_5_5_1_MSVC2013_64bit-Debug
/build-hellocube-Desktop_Qt_5_5_1_MSVC2013_64bit-Debug
/A2/
*.user
*.user
build-hellocube-Desktop_Qt_5_4_2_MinGW_32bit2-Debug
build-hellocube-Desktop_Qt_5_4_2_MinGW_32bit2-Debug
build-hellocube-Desktop_Qt_5_4_2_MSVC2013_OpenGL_64bit-Debug
build-hellocube-Desktop_Qt_5_4_2_MSVC2013_OpenGL_64bit-Debug
build-hellocube-Desktop_Qt_5_4_2_MSVC2013_OpenGL_64bit-Release
build-hellocube-Desktop_Qt_5_4_2_MSVC2013_OpenGL_64bit-Release
/A4/hellocube.pro.user
*.zip
/A5/build-Animation-Desktop_Qt_5_5_1_MinGW_32bit-Debug
/assimp-3.1.1-win-binaries
A4/glview.cpp
View file @
1cae4594
...
@@ -4,7 +4,8 @@
...
@@ -4,7 +4,8 @@
GLView
::
GLView
(
Scene
*
scene
,
Camera
*
camera
,
Controler
*
controler
)
GLView
::
GLView
(
Scene
*
scene
,
Camera
*
camera
,
Controler
*
controler
,
QGLFormat
format
)
:
QGLWidget
(
format
)
{
{
this
->
camera
=
camera
;
this
->
camera
=
camera
;
this
->
scene
=
scene
;
this
->
scene
=
scene
;
...
@@ -55,6 +56,10 @@ QSize GLView::sizeHint() const
...
@@ -55,6 +56,10 @@ QSize GLView::sizeHint() const
void
GLView
::
initializeGL
(
)
{
void
GLView
::
initializeGL
(
)
{
qDebug
()
<<
"Current Context:"
<<
this
->
format
();
Q_ASSERT
(
initializeOpenGLFunctions
());
Q_ASSERT
(
initializeOpenGLFunctions
());
qDebug
()
<<
"OpenGL Version"
<<
this
->
format
().
majorVersion
()
<<
this
->
format
().
minorVersion
();
qDebug
()
<<
"OpenGL Version"
<<
this
->
format
().
majorVersion
()
<<
this
->
format
().
minorVersion
();
...
...
A4/glview.h
View file @
1cae4594
...
@@ -9,10 +9,10 @@
...
@@ -9,10 +9,10 @@
#include <scene.h>
#include <scene.h>
#include <gl/GLU.h>
#include <gl/GLU.h>
#include <QGLFunctions>
#include <QGLFunctions>
#include <QOpenGLFunctions_4_
3
_Core>
#include <QOpenGLFunctions_4_
0
_Core>
#include <math.h>
#include <math.h>
class
GLView
:
public
QGLWidget
,
public
QOpenGLFunctions_4_
3
_Core
class
GLView
:
public
QGLWidget
,
public
QOpenGLFunctions_4_
0
_Core
{
{
Q_OBJECT
Q_OBJECT
protected
:
protected
:
...
@@ -38,7 +38,7 @@ public slots:
...
@@ -38,7 +38,7 @@ public slots:
public
:
public
:
GLView
(
Scene
*
scene
,
Camera
*
camera
,
Controler
*
controler
);
GLView
(
Scene
*
scene
,
Camera
*
camera
,
Controler
*
controler
,
QGLFormat
format
);
void
setHome
(
QQuaternion
*
rotation
,
QVector3D
*
translation
);
void
setHome
(
QQuaternion
*
rotation
,
QVector3D
*
translation
);
...
...
A4/hellocube.pro
View file @
1cae4594
...
@@ -11,7 +11,9 @@ greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
...
@@ -11,7 +11,9 @@ greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET
=
hellocube
TARGET
=
hellocube
TEMPLATE
=
app
TEMPLATE
=
app
LIBS
+=
-
lglut64
#LIBS += -lglut64
LIBS
+=
-
lglut32
#LIBS += -L./glut/
LIBS
+=
-
L
$$
PWD
/
glut
LIBS
+=
-
L
$$
PWD
/
glut
SOURCES
+=
main
.
cpp
\
SOURCES
+=
main
.
cpp
\
...
...
A4/mainwindow.cpp
View file @
1cae4594
...
@@ -4,23 +4,27 @@
...
@@ -4,23 +4,27 @@
void
MainWindow
::
initViews
()
void
MainWindow
::
initViews
()
{
{
QGLFormat
glFormat
;
glFormat
.
setVersion
(
4
,
4
);
glFormat
.
setProfile
(
QGLFormat
::
CoreProfile
);
// Requires >=Qt-4.8.0
Camera
*
perspectiveCam
=
new
Camera
(
true
);
Camera
*
perspectiveCam
=
new
Camera
(
true
);
perspectiveView
=
new
GLView
(
scene
,
perspectiveCam
,
controler
);
perspectiveView
=
new
GLView
(
scene
,
perspectiveCam
,
controler
,
glFormat
);
Camera
*
frontCam
=
new
Camera
(
false
);
Camera
*
frontCam
=
new
Camera
(
false
);
frontCam
->
setHome
(
new
QQuaternion
(),
new
QVector3D
(
0.0
,
0.0
,
-
4.0
));
frontCam
->
setHome
(
new
QQuaternion
(),
new
QVector3D
(
0.0
,
0.0
,
-
4.0
));
frontView
=
new
GLView
(
scene
,
frontCam
,
controler
);
frontView
=
new
GLView
(
scene
,
frontCam
,
controler
,
glFormat
);
Camera
*
leftCam
=
new
Camera
(
false
);
Camera
*
leftCam
=
new
Camera
(
false
);
leftCam
->
setHome
(
new
QQuaternion
(
QQuaternion
::
fromAxisAndAngle
(
0.0
,
1.0
,
0.0
,
90.0
).
toVector4D
()),
leftCam
->
setHome
(
new
QQuaternion
(
QQuaternion
::
fromAxisAndAngle
(
0.0
,
1.0
,
0.0
,
90.0
).
toVector4D
()),
new
QVector3D
(
0.0
,
0.0
,
-
4.0
));
new
QVector3D
(
0.0
,
0.0
,
-
4.0
));
leftView
=
new
GLView
(
scene
,
leftCam
,
controler
);
leftView
=
new
GLView
(
scene
,
leftCam
,
controler
,
glFormat
);
Camera
*
topCam
=
new
Camera
(
false
);
Camera
*
topCam
=
new
Camera
(
false
);
topCam
->
setHome
(
new
QQuaternion
(
QQuaternion
::
fromAxisAndAngle
(
1.0
,
0.0
,
0.0
,
90.0
).
toVector4D
()),
topCam
->
setHome
(
new
QQuaternion
(
QQuaternion
::
fromAxisAndAngle
(
1.0
,
0.0
,
0.0
,
90.0
).
toVector4D
()),
new
QVector3D
(
0.0
,
0.0
,
-
4.0
));
new
QVector3D
(
0.0
,
0.0
,
-
4.0
));
topView
=
new
GLView
(
scene
,
topCam
,
controler
);
topView
=
new
GLView
(
scene
,
topCam
,
controler
,
glFormat
);
views
=
new
GLView
*
[
4
];
views
=
new
GLView
*
[
4
];
views
[
0
]
=
perspectiveView
;
views
[
0
]
=
perspectiveView
;
...
...
A4/scene.cpp
View file @
1cae4594
...
@@ -70,7 +70,7 @@ void Scene::addSceneObjectTaActive(SceneObject *obj){
...
@@ -70,7 +70,7 @@ void Scene::addSceneObjectTaActive(SceneObject *obj){
void
Scene
::
addCube
()
void
Scene
::
addCube
()
{
{
float
color
[]
=
{
0.0
,
0.0
,
1.0
};
float
color
[]
=
{
0.0
,
0.0
,
1.0
};
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Quader
,
tesselation
);
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
Quader
,
tesselation
);
primitive
->
setMaterial
(
color
);
primitive
->
setMaterial
(
color
);
addSceneObjectTaActive
(
primitive
);
addSceneObjectTaActive
(
primitive
);
}
}
...
@@ -78,7 +78,7 @@ void Scene::addCube()
...
@@ -78,7 +78,7 @@ void Scene::addCube()
void
Scene
::
addSphere
()
void
Scene
::
addSphere
()
{
{
float
color
[]
=
{
0.0
,
1.0
,
0.0
};
float
color
[]
=
{
0.0
,
1.0
,
0.0
};
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Sphere
,
tesselation
);
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
Sphere
,
tesselation
);
primitive
->
setMaterial
(
color
);
primitive
->
setMaterial
(
color
);
addSceneObjectTaActive
(
primitive
);
addSceneObjectTaActive
(
primitive
);
}
}
...
@@ -86,7 +86,7 @@ void Scene::addSphere()
...
@@ -86,7 +86,7 @@ void Scene::addSphere()
void
Scene
::
addCylinder
()
void
Scene
::
addCylinder
()
{
{
float
color
[]
=
{
1.0
,
0.0
,
0.0
};
float
color
[]
=
{
1.0
,
0.0
,
0.0
};
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Cylinder
,
tesselation
);
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
Cylinder
,
tesselation
);
primitive
->
setMaterial
(
color
);
primitive
->
setMaterial
(
color
);
addSceneObjectTaActive
(
primitive
);
addSceneObjectTaActive
(
primitive
);
}
}
...
@@ -94,7 +94,7 @@ void Scene::addCylinder()
...
@@ -94,7 +94,7 @@ void Scene::addCylinder()
void
Scene
::
addTorus
()
void
Scene
::
addTorus
()
{
{
float
color
[]
=
{
1.0
,
0.0
,
1.0
};
float
color
[]
=
{
1.0
,
0.0
,
1.0
};
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Torus
,
tesselation
);
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
Torus
,
tesselation
);
primitive
->
setMaterial
(
color
);
primitive
->
setMaterial
(
color
);
addSceneObjectTaActive
(
primitive
);
addSceneObjectTaActive
(
primitive
);
}
}
...
@@ -102,7 +102,7 @@ void Scene::addTorus()
...
@@ -102,7 +102,7 @@ void Scene::addTorus()
void
Scene
::
addCone
()
void
Scene
::
addCone
()
{
{
float
color
[]
=
{
0.0
,
1.0
,
1.0
};
float
color
[]
=
{
0.0
,
1.0
,
1.0
};
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
PrimitiveType
::
Cone
,
tesselation
);
ScenePrimitive
*
primitive
=
new
ScenePrimitive
(
Cone
,
tesselation
);
primitive
->
setMaterial
(
color
);
primitive
->
setMaterial
(
color
);
addSceneObjectTaActive
(
primitive
);
addSceneObjectTaActive
(
primitive
);
}
}
...
...
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