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Kai Westerkamp
GraPa
Commits
0de3f161
Commit
0de3f161
authored
Nov 23, 2015
by
Kai Westerkamp
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parent
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2 changed files
with
112 additions
and
1 deletion
+112
-1
glview.cpp
A2/glview.cpp
+107
-0
glview.h
A2/glview.h
+5
-1
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A2/glview.cpp
View file @
0de3f161
...
@@ -7,6 +7,9 @@ GLView::GLView(Scene *scene,Camera * camera,Controler *controler )
...
@@ -7,6 +7,9 @@ GLView::GLView(Scene *scene,Camera * camera,Controler *controler )
this
->
camera
=
camera
;
this
->
camera
=
camera
;
this
->
scene
=
scene
;
this
->
scene
=
scene
;
this
->
controler
=
controler
;
this
->
controler
=
controler
;
gridSize
=
5
;
gridStepSize
=
1
;
isGridEnabled
=
true
;
}
}
QSize
GLView
::
minimumSizeHint
()
const
QSize
GLView
::
minimumSizeHint
()
const
...
@@ -103,6 +106,12 @@ void GLView::paintGL ()
...
@@ -103,6 +106,12 @@ void GLView::paintGL ()
//draw Scene
//draw Scene
scene
->
draw
();
scene
->
draw
();
if
(
isGridEnabled
){
drawGrid
();
}
if
(
isActive
){
if
(
isActive
){
glDisable
(
GL_DEPTH_TEST
);
glDisable
(
GL_DEPTH_TEST
);
glMatrixMode
(
GL_MODELVIEW
);
glMatrixMode
(
GL_MODELVIEW
);
...
@@ -126,6 +135,7 @@ void GLView::paintGL ()
...
@@ -126,6 +135,7 @@ void GLView::paintGL ()
}
}
shader
->
release
();
shader
->
release
();
// displayShader->bind();
// displayShader->bind();
// functions.glBindFramebuffer(GL_FRAMEBUFFER,fbo);
// functions.glBindFramebuffer(GL_FRAMEBUFFER,fbo);
...
@@ -147,9 +157,106 @@ void GLView::paintGL ()
...
@@ -147,9 +157,106 @@ void GLView::paintGL ()
// displayShader->release();
// displayShader->release();
}
void
GLView
::
drawGrid
()
{
shader
->
release
();
GLfloat
specularColor
[]
=
{
0
,
0
,
0
};
GLfloat
shininess
[]
=
{
128
};
glMaterialfv
(
GL_FRONT
,
GL_SPECULAR
,
specularColor
);
glMaterialfv
(
GL_FRONT
,
GL_SHININESS
,
shininess
);
GLfloat
grey
[]
=
{
1
,
0.5
,
0.5
};
glMaterialfv
(
GL_FRONT
,
GL_DIFFUSE
,
grey
);
glNormal3f
(
0
,
1
,
0
);
glDisable
(
GL_LIGHTING
);
glEnable
(
GL_COLOR_MATERIAL
);
glLineWidth
(
1
);
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_LINES
);
glBegin
(
GL_LINES
);
float
stepSize
=
gridStepSize
;
float
x
=
stepSize
;
float
y
=
stepSize
;
if
(
stepSize
<=
0
)
stepSize
=
1
;
for
(;
x
<
gridSize
;
x
+=
stepSize
){
glVertex3f
(
x
,
0
,
-
gridSize
);
glVertex3f
(
x
,
0
,
gridSize
);
glVertex3f
(
-
x
,
0
,
-
gridSize
);
glVertex3f
(
-
x
,
0
,
gridSize
);
}
for
(;
y
<
gridSize
;
y
+=
stepSize
){
glVertex3f
(
-
gridSize
,
0
,
y
);
glVertex3f
(
gridSize
,
0
,
y
);
glVertex3f
(
-
gridSize
,
0
,
-
y
);
glVertex3f
(
gridSize
,
0
,
-
y
);
}
glEnd
();
glBegin
(
GL_LINES
);
x
=
stepSize
;
y
=
stepSize
;
if
(
stepSize
<=
0
)
stepSize
=
1
;
for
(;
x
<
gridSize
;
x
+=
stepSize
){
glVertex3f
(
0
,
x
,
-
gridSize
);
glVertex3f
(
0
,
x
,
gridSize
);
glVertex3f
(
0
,
-
x
,
-
gridSize
);
glVertex3f
(
0
,
-
x
,
gridSize
);
}
for
(;
y
<
gridSize
;
y
+=
stepSize
){
glVertex3f
(
0
,
-
gridSize
,
y
);
glVertex3f
(
0
,
gridSize
,
y
);
glVertex3f
(
0
,
-
gridSize
,
-
y
);
glVertex3f
(
0
,
gridSize
,
-
y
);
}
glEnd
();
glBegin
(
GL_LINES
);
x
=
stepSize
;
y
=
stepSize
;
if
(
stepSize
<=
0
)
stepSize
=
1
;
for
(;
x
<
gridSize
;
x
+=
stepSize
){
glVertex3f
(
x
,
-
gridSize
,
0
);
glVertex3f
(
x
,
gridSize
,
0
);
glVertex3f
(
-
x
,
-
gridSize
,
0
);
glVertex3f
(
-
x
,
gridSize
,
0
);
}
for
(;
y
<
gridSize
;
y
+=
stepSize
){
glVertex3f
(
-
gridSize
,
y
,
0
);
glVertex3f
(
gridSize
,
y
,
0
);
glVertex3f
(
-
gridSize
,
-
y
,
0
);
glVertex3f
(
gridSize
,
-
y
,
0
);
}
glEnd
();
glBegin
(
GL_LINES
);
glVertex3f
(
0
,
0
,
-
gridSize
);
glVertex3f
(
0
,
0
,
gridSize
);
glEnd
();
glBegin
(
GL_LINES
);
glVertex3f
(
-
gridSize
,
0
,
0
);
glVertex3f
(
gridSize
,
0
,
0
);
glEnd
();
glBegin
(
GL_LINES
);
glVertex3f
(
0
,
-
gridSize
,
0
);
glVertex3f
(
0
,
gridSize
,
0
);
glEnd
();
glPolygonMode
(
GL_FRONT
,
GL_FILL
);
glEnable
(
GL_LIGHTING
);
shader
->
bind
();
}
}
void
GLView
::
resizeGL
(
int
width
,
int
height
)
void
GLView
::
resizeGL
(
int
width
,
int
height
)
{
{
aspect
=
1.0
*
width
/
height
;
aspect
=
1.0
*
width
/
height
;
...
...
A2/glview.h
View file @
0de3f161
...
@@ -51,8 +51,12 @@ private:
...
@@ -51,8 +51,12 @@ private:
GLuint
picID
;
GLuint
picID
;
GLuint
depth
;
GLuint
depth
;
void
drawGrid
();
void
initShader
();
void
initShader
();
float
gridStepSize
;
float
gridSize
;
bool
isGridEnabled
;
};
};
#endif // GLVIEW_H
#endif // GLVIEW_H
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