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Kai Westerkamp
GraPa
Commits
026bab16
Commit
026bab16
authored
Oct 29, 2015
by
Kai Westerkamp
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laptop support
parent
859a3df7
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3 changed files
with
3 additions
and
8 deletions
+3
-8
cubewidget.cpp
A1/hellocube/cubewidget.cpp
+2
-2
cubewidget.h
A1/hellocube/cubewidget.h
+0
-1
phong.frag
A1/hellocube/phong.frag
+1
-5
No files found.
A1/hellocube/cubewidget.cpp
View file @
026bab16
...
@@ -31,7 +31,7 @@ void CubeWidget::initializeGL ()
...
@@ -31,7 +31,7 @@ void CubeWidget::initializeGL ()
glEnable
(
GL_LIGHT0
);
glEnable
(
GL_LIGHT0
);
static
GLfloat
lightPosition
[
4
]
=
{
0.5
,
0.0
,
2.0
,
1.0
};
static
GLfloat
lightPosition
[
4
]
=
{
0.5
,
0.0
,
2.0
,
1.0
};
glLightfv
(
GL_LIGHT0
,
GL_POSITION
,
lightPosition
);
glLightfv
(
GL_LIGHT0
,
GL_POSITION
,
lightPosition
);
GLfloat
white
[]
=
{
1.0
,
1.0
,
1.0
};
//
GLfloat white[] = {1.0,1.0,1.0};
//glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
//glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
//glLightfv(GL_LIGHT0, GL_SPECULAR, white);
//glLightfv(GL_LIGHT0, GL_SPECULAR, white);
//glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 2.0f);
//glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 2.0f);
...
@@ -283,7 +283,7 @@ void CubeWidget::move(QVector3D *newPos )
...
@@ -283,7 +283,7 @@ void CubeWidget::move(QVector3D *newPos )
QVector3D
axis
=
QVector3D
::
crossProduct
(
*
lastPos
,
*
newPos
);
QVector3D
axis
=
QVector3D
::
crossProduct
(
*
lastPos
,
*
newPos
);
//warum so besser
//warum so besser
float
angle
=
180
/
M_PI
*
std
::
asin
(
std
::
sqrt
(
QVector3D
::
dotProduct
(
axis
,
axis
)));
float
angle
=
180
/
M_PI
*
asin
(
sqrt
(
QVector3D
::
dotProduct
(
axis
,
axis
)));
axis
.
normalize
();
axis
.
normalize
();
//axis = rotation->conjugate().rotatedVector(axis);
//axis = rotation->conjugate().rotatedVector(axis);
...
...
A1/hellocube/cubewidget.h
View file @
026bab16
...
@@ -44,7 +44,6 @@ private:
...
@@ -44,7 +44,6 @@ private:
int
zoom
;
int
zoom
;
QQuaternion
*
rotation
;
QQuaternion
*
rotation
;
QVector3D
*
lastPos
;
QVector3D
*
lastPos
;
bool
mousDown
=
false
;
QGLShaderProgram
*
shader
;
QGLShaderProgram
*
shader
;
...
...
A1/hellocube/phong.frag
View file @
026bab16
uniform
gl_LightSourceParameters
gl_LightSource
[
gl_MaxLights
];
uniform
gl_MaterialParameters
gl_FrontMaterial
;
uniform
gl_LightModelProducts
gl_FrontLightModelProduct
;
varying
vec3
position
;
varying
vec3
position
;
varying
vec3
normal
;
varying
vec3
normal
;
void
main
(
void
)
void
main
(
void
)
{
{
vec3
N
=
normalize
(
normal
);
vec3
N
=
normalize
(
normal
);
vec3
L
=
normalize
(
gl_LightSource
[
0
].
position
-
position
);
vec3
L
=
normalize
(
gl_LightSource
[
0
].
position
.
xyz
-
position
);
vec4
diffuse
=
vec4
(
max
(
dot
(
L
,
N
),
0
.
0
));
vec4
diffuse
=
vec4
(
max
(
dot
(
L
,
N
),
0
.
0
));
...
...
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