Commit 028a0fe4 by Kai Westerkamp

Bibtex

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@article{Xu:2014:PAR:2577382.2533687,
author = {Xu, Kun and Cao, Yan-Pei and Ma, Li-Qian and Dong, Zhao and Wang, Rui and Hu, Shi-Min},
title = {A Practical Algorithm for Rendering Interreflections with All-frequency BRDFs},
journal = {ACM Trans. Graph.},
volume = {33},
number = {1},
year = {2014},
pages = {10:1--10:16},
}
@article{Wang09asia,
author = {Jiaping Wang and Peiran Ren and Minmin Gong and John Snyder and Baining Guo},
title = {All-Frequency Rendering of Dynamic, Spatially-Varying Reflectance},
journal = {ACM Trans. Graph.},
volume = {28},
number = {5},
year = {2009},
pages = {??:1--??:10},
publisher = {ACM},
address = {New York, NY, USA}
}
@inproceedings{VSM,
author = {Donnelly, William and Lauritzen, Andrew},
title = {Variance Shadow Maps},
booktitle = {Proceedings of the 2006 Symposium on Interactive 3D Graphics and Games},
series = {I3D '06},
year = {2006},
isbn = {1-59593-295-X},
location = {Redwood City, California},
pages = {161--165},
numpages = {5},
url = {http://doi.acm.org/10.1145/1111411.1111440},
doi = {10.1145/1111411.1111440},
acmid = {1111440},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {graphics hardware, real-time rendering, shader programming, shadow maps},
}
@article{ISM,
author = {Tobias Ritschel and
Thorsten Grosch and
Min H. Kim and
Hans-Peter Seidel and
Carsten Dachsbacher and
Jan Kautz},
title = {{Imperfect Shadow Maps for Efficient Computation of Indirect Illumination}},
journal = {ACM Trans. Graph. (Proc. of SIGGRAPH ASIA 2008)},
volume = 27,
number = 5,
year = {2008}
}
@inproceedings{VPL,
author = {Keller, Alexander},
title = {Instant Radiosity},
booktitle = {Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques},
series = {SIGGRAPH '97},
year = {1997},
isbn = {0-89791-896-7},
pages = {49--56},
numpages = {8},
url = {http://dx.doi.org/10.1145/258734.258769},
doi = {10.1145/258734.258769},
acmid = {258769},
publisher = {ACM Press/Addison-Wesley Publishing Co.},
address = {New York, NY, USA},
keywords = {Monte Carlo integration, accumulation buffer, hardware, jittered low discrepany sampling, photorealism, quasi-Monte Carlo integration, quasi-random walk, radiance equation, radiosity, realtime rendering algorithms, shading},
}
@misc{Glossy,
title = {Blurred Glossy Reflections},
howpublished = {\url{http://blog.yiningkarlli.com/2012/12/blurred-glossy-reflections.html}},
note = {Accessed: 2016-05-30}
}
@misc{praesi,
title = {All-Frequency Rendering of Dynamic, Spatially-Varying Reflectance},
howpublished = {\url{http://graphics.im.ntu.edu.tw/~kevincosner/presentation/Presentation-2010-04-14.pptx}},
note = {Accessed: 2016-05-30}
}
@article{Kajiya:1986:RE:15886.15902,
author = {Kajiya, James T.},
title = {The Rendering Equation},
journal = {SIGGRAPH Comput. Graph.},
issue_date = {Aug. 1986},
volume = {20},
number = {4},
month = aug,
year = {1986},
issn = {0097-8930},
pages = {143--150},
numpages = {8},
url = {http://doi.acm.org/10.1145/15886.15902},
doi = {10.1145/15886.15902},
acmid = {15902},
publisher = {ACM},
address = {New York, NY, USA},
}
@book{Jensen:2001:RIS:500844,
author = {Jensen, Henrik Wann},
title = {Realistic Image Synthesis Using Photon Mapping},
year = {2001},
isbn = {1-56881-147-0},
publisher = {A. K. Peters, Ltd.},
address = {Natick, MA, USA},
}
@article{Sloan:2002:PRT:566654.566612,
author = {Sloan, Peter-Pike and Kautz, Jan and Snyder, John},
title = {Precomputed Radiance Transfer for Real-time Rendering in Dynamic, Low-frequency Lighting Environments},
journal = {ACM Trans. Graph.},
issue_date = {July 2002},
volume = {21},
number = {3},
month = jul,
year = {2002},
issn = {0730-0301},
pages = {527--536},
numpages = {10},
url = {http://doi.acm.org/10.1145/566654.566612},
doi = {10.1145/566654.566612},
acmid = {566612},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {Monte Carlo techniques, graphics hardware, illumination, rendering, shadow algorithms},
}
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...@@ -29,8 +29,7 @@ ...@@ -29,8 +29,7 @@
\usepackage{multicol} \usepackage{multicol}
\usepackage{lipsum} \usepackage{lipsum}
\usepackage{textcomp} \usepackage{textcomp}
\usepackage{biblatex} %\usepackage{cite}
%\usenavigationsymbols %\usenavigationsymbols
...@@ -73,12 +72,14 @@ Realistischere indirekte Beleuchtung ...@@ -73,12 +72,14 @@ Realistischere indirekte Beleuchtung
\parbox{.48\linewidth}{% \parbox{.48\linewidth}{%
\includegraphics[width=\linewidth]{Bilder/GI2.jpg}} \includegraphics[width=\linewidth]{Bilder/GI2.jpg}}
\footnotetext[1]{\url{http://www.cs.cornell.edu/courses/cs6630/2012sp/slides/Boyadzhiev-Matzen-InstantRadiosity.pdf}}
\footnotetext[1]{\url{https://en.wikipedia.org/wiki/Global_illumination}}
\end{frame} \end{frame}
\begin{frame} \begin{frame}
\frametitle{Virtual Point Lights} \frametitle{Virtual Point Lights \cite{VPL}}
\heading{1000 Virtual Point Lights} \heading{1000 Virtual Point Lights}
\parbox{.48\linewidth}{% \parbox{.48\linewidth}{%
...@@ -87,10 +88,12 @@ Realistischere indirekte Beleuchtung ...@@ -87,10 +88,12 @@ Realistischere indirekte Beleuchtung
\parbox{.48\linewidth}{% \parbox{.48\linewidth}{%
\includegraphics[width=\linewidth]{Bilder/VPL2}} \includegraphics[width=\linewidth]{Bilder/VPL2}}
\footnotetext[1]{\url{http://www.cs.cornell.edu/courses/cs6630/2012sp/slides/Boyadzhiev-Matzen-InstantRadiosity.pdf}}
\end{frame} \end{frame}
\begin{frame} \begin{frame}
\frametitle{Virtual Point Lights} \frametitle{Virtual Point Lights \cite{VPL}}
\heading{Glossy Material} \heading{Glossy Material}
\parbox{.48\linewidth}{% \parbox{.48\linewidth}{%
...@@ -101,18 +104,17 @@ Realistischere indirekte Beleuchtung ...@@ -101,18 +104,17 @@ Realistischere indirekte Beleuchtung
\end{frame} \end{frame}
\begin{frame} \begin{frame}
\frametitle{Algorithmus} \frametitle{Algorithmus \cite{Xu:2014:PAR:2577382.2533687}}
\begin{center} \begin{center}
\includegraphics[width=1\textwidth]{\paper/Beispiele} \includegraphics[width=1\textwidth]{\paper/Beispiele}
\end{center} \end{center}
\footnotetext[1]{\fullcite{Xu:2014:PAR:2577382.2533687}}
\end{frame} \end{frame}
\begin{frame} \begin{frame}
\frametitle{Rendergleichung} \frametitle{Rendergleichung}
\heading{Rendergleichung:} \heading{Rendergleichung \cite{Kajiya:1986:RE:15886.15902}:}
$$L(x,o) = L_e(x,o) + \int_{\Omega^+}f_r(i,x,o)L_i(x,i)max(0,i\cdot n)di$$ $$L(x,o) = L_e(x,o) + \int_{\Omega^+}f_r(i,x,o)L_i(x,i)max(0,i\cdot n)di$$
\begin{minipage}{.5\linewidth} \begin{minipage}{.5\linewidth}
...@@ -130,6 +132,10 @@ $$L(x,o) = L_e(x,o) + \int_{\Omega^+}f_r(i,x,o)L_i(x,i)max(0,i\cdot n)di$$ ...@@ -130,6 +132,10 @@ $$L(x,o) = L_e(x,o) + \int_{\Omega^+}f_r(i,x,o)L_i(x,i)max(0,i\cdot n)di$$
$$L_i(x,i) = L(y,-i)$$ $$y = ray(x,i)$$ $$L_i(x,i) = L(y,-i)$$ $$y = ray(x,i)$$
\footnotetext[1]{\url{https://en.wikipedia.org/wiki/Rendering_equation}}
\end{frame} \end{frame}
\begin{frame} \begin{frame}
...@@ -145,7 +151,7 @@ $$G(v;p,\lambda,c) = c\cdot e{^{\lambda(v \cdot p-1)}}$$ ...@@ -145,7 +151,7 @@ $$G(v;p,\lambda,c) = c\cdot e{^{\lambda(v \cdot p-1)}}$$
\end{itemize} \end{itemize}
Schreibweisen: Schreibweisen:
$G_l(v)=G(v;p_l,\lambda_l) = G(v;p_l,\lambda_l,1)$ $G_l(v)=G(v;p_l,\lambda_l) = G(v;p_l,\lambda_l,1)$\\
Eigenschaften: Eigenschaften:
...@@ -217,7 +223,6 @@ $$G(v;p,\lambda,c) = c\cdot e{^{\lambda(v \cdot p-1)}}$$ ...@@ -217,7 +223,6 @@ $$G(v;p,\lambda,c) = c\cdot e{^{\lambda(v \cdot p-1)}}$$
\end{center} \end{center}
\end{overlayarea} \end{overlayarea}
% Bild Wackeln Fixen
\only<1>{ \only<1>{
\heading{Receiver} \heading{Receiver}
...@@ -344,8 +349,9 @@ Abbruch bei: ...@@ -344,8 +349,9 @@ Abbruch bei:
\end{itemize} \end{itemize}
\heading{Reflektor Reciever} \heading{Reflektor Reciever}
\begin{itemize} \begin{itemize}
\item 200 Virtual Point Lights mit Imperfect Shadowmaps \item 200 Virtual Point Lights mit Imperfect Shadowmaps (ISM)
\item Pro Knoten speichere die 3 n{\"a}hesten VPL \item Pro Knoten speichere die 3 n{\"a}hesten VPL
\item Sichtbarkeit zwischen VPL und X berechnen
\item Projiziere Knoten auf die Ebene der VPL \item Projiziere Knoten auf die Ebene der VPL
\item interpolieren (baryzentrische Koordinaten) \item interpolieren (baryzentrische Koordinaten)
\end{itemize} \end{itemize}
...@@ -363,6 +369,7 @@ Abbruch bei: ...@@ -363,6 +369,7 @@ Abbruch bei:
\heading{Setup} \heading{Setup}
\begin{itemize} \begin{itemize}
\item Erstellen des Baums ab 200 Dreiecken \item Erstellen des Baums ab 200 Dreiecken
\item VPL in Szene platzieren
\end{itemize} \end{itemize}
\heading{Pro Pixel} \heading{Pro Pixel}
\begin{itemize} \begin{itemize}
...@@ -410,12 +417,15 @@ Abbruch bei: ...@@ -410,12 +417,15 @@ Abbruch bei:
\end{frame} \end{frame}
\begin{frame} \begin{frame}
\frametitle{Quellen} \frametitle{Quellen}
Paper {\footnotesize
\url{http://www.cs.cornell.edu/courses/cs6630/2012sp/slides/Boyadzhiev-Matzen-InstantRadiosity.pdf} \bibliographystyle{apalike}
%https://en.wikipedia.org/wiki/Global_illumination \bibliography{KIT-Folien-de}
%https://en.wikipedia.org/wiki/Rendering_equation }
\end{frame} \end{frame}
......
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