Name |
Last commit
|
Last update |
---|---|---|
.. | ||
XmlLevelEditor.cs | ||
XmlLevelEditor.cs.meta |
- prefabs need to be stored in Resources/Prefabs Workflow: - Window --> XmlLevelEditor - Delete - Click "Export..." - Add all Scene objects as Childs to new Export-Object in Hierarchy (every Object needs to have name of prefab) - Click "Export..." again - new Level appears in XmlItemsToExport.xml - copy Level to Levels.xml - Load Level from DeserializedLevelsLoader
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
XmlLevelEditor.cs | Loading commit data... | |
XmlLevelEditor.cs.meta | Loading commit data... |