if all (except one) players are dead: TimeScale is set to 0, ranking is logged.
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Bullet.cs | Loading commit data... | |
Bullet.cs.meta | Loading commit data... | |
CharacterController2D.cs | Loading commit data... | |
CharacterController2D.cs.meta | Loading commit data... | |
FireScript.cs | Loading commit data... | |
FireScript.cs.meta | Loading commit data... | |
GameStateTracker.cs | Loading commit data... | |
GameStateTracker.cs.meta | Loading commit data... | |
PlayerControl.cs | Loading commit data... | |
PlayerControl.cs.meta | Loading commit data... | |
PlayerHealth.cs | Loading commit data... | |
PlayerHealth.cs.meta | Loading commit data... | |
PowerUpScript.cs | Loading commit data... | |
PowerUpScript.cs.meta | Loading commit data... | |
Spikes.cs | Loading commit data... | |
Spikes.cs.meta | Loading commit data... | |
Trap.cs | Loading commit data... | |
Trap.cs.meta | Loading commit data... |