if all (except one) players are dead: TimeScale is set to 0, ranking is logged.
| Name |
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| .. | ||
| GameStateTracker.prefab | Loading commit data... | |
| GameStateTracker.prefab.meta | Loading commit data... | |
| HealingBullet.prefab | Loading commit data... | |
| HealingBullet.prefab.meta | Loading commit data... | |
| Player.prefab | Loading commit data... | |
| Player.prefab.meta | Loading commit data... | |
| PortableFire.prefab | Loading commit data... | |
| PortableFire.prefab.meta | Loading commit data... | |
| Powerup_Heal.prefab | Loading commit data... | |
| Powerup_Heal.prefab.meta | Loading commit data... | |
| Powerup_TrapDestroy.prefab | Loading commit data... | |
| Powerup_TrapDestroy.prefab.meta | Loading commit data... | |
| Trap.prefab | Loading commit data... | |
| Trap.prefab.meta | Loading commit data... | |
| TrapDestroyBullet.prefab | Loading commit data... | |
| TrapDestroyBullet.prefab.meta | Loading commit data... | |
| UI.prefab | Loading commit data... | |
| UI.prefab.meta | Loading commit data... | |
| ground.prefab | Loading commit data... | |
| ground.prefab.meta | Loading commit data... |