if all (except one) players are dead: TimeScale is set to 0, ranking is logged.
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GameStateTracker.prefab | Loading commit data... | |
GameStateTracker.prefab.meta | Loading commit data... | |
HealingBullet.prefab | Loading commit data... | |
HealingBullet.prefab.meta | Loading commit data... | |
Player.prefab | Loading commit data... | |
Player.prefab.meta | Loading commit data... | |
PortableFire.prefab | Loading commit data... | |
PortableFire.prefab.meta | Loading commit data... | |
Powerup_Heal.prefab | Loading commit data... | |
Powerup_Heal.prefab.meta | Loading commit data... | |
Powerup_TrapDestroy.prefab | Loading commit data... | |
Powerup_TrapDestroy.prefab.meta | Loading commit data... | |
Trap.prefab | Loading commit data... | |
Trap.prefab.meta | Loading commit data... | |
TrapDestroyBullet.prefab | Loading commit data... | |
TrapDestroyBullet.prefab.meta | Loading commit data... | |
UI.prefab | Loading commit data... | |
UI.prefab.meta | Loading commit data... | |
ground.prefab | Loading commit data... | |
ground.prefab.meta | Loading commit data... |