Interpolation is now done between the current and target rotation, so that the magnitude of the velocity is constant.
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LevelManagement | Loading commit data... | |
Bullet.cs | Loading commit data... | |
Bullet.cs.meta | Loading commit data... | |
CharacterController2D.cs | Loading commit data... | |
CharacterController2D.cs.meta | Loading commit data... | |
FireScript.cs | Loading commit data... | |
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GameStateTracker.cs | Loading commit data... | |
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LevelManagement.meta | Loading commit data... | |
PlayerControl.cs | Loading commit data... | |
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PlayerHealth.cs | Loading commit data... | |
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PowerUpScript.cs | Loading commit data... | |
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Rocket.cs | Loading commit data... | |
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ShieldScript.cs | Loading commit data... | |
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Trap.cs | Loading commit data... | |
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Turret.cs | Loading commit data... | |
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TurretButton.cs | Loading commit data... | |
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