- 05 Jun, 2015 39 commits
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Tim Reiter authored
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Philipp Adolf authored
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ssh://git.breab.org:2222/gamejam-gpn15/dyingIsMainstreamTim Reiter authored
Conflicts: Assets/Scripts/PlayerControl.cs Assets/game.unity
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Tim Reiter authored
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Philipp Adolf authored
Place Start_Position objects on the map, players are spawned at a randomly choosen one.
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
Also change push force of player prefabs to 5
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
Camera is now at (0, 0, -10) and uses a scale of 5.
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Tim Reiter authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Tim Reiter authored
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ssh://git.breab.org:2222/gamejam-gpn15/dyingIsMainstreamTim Reiter authored
Conflicts: Assets/game.unity
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Tim Reiter authored
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Philipp Adolf authored
Player one now uses space, player two uses right control
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Philipp Adolf authored
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Philipp Adolf authored
This fixes players falling while dashing in the air
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Tim Reiter authored
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Philipp Adolf authored
Interpolation is now done between the current and target rotation, so that the magnitude of the velocity is constant.
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Alisa Jung authored
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Tim Reiter authored
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ssh://git.breab.org:2222/gamejam-gpn15/dyingIsMainstreamAlisa Jung authored
Conflicts: Assets/Prefabs/GameStateTracker.prefab Assets/Prefabs/PortableFire.prefab Assets/Prefabs/Shield.prefab Assets/game.unity
- 04 Jun, 2015 1 commit
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Alisa Jung authored
- prefabs need to be stored in Resources/Prefabs Workflow: - Window --> XmlLevelEditor - Delete - Click "Export..." - Add all Scene objects as Childs to new Export-Object in Hierarchy (every Object needs to have name of prefab) - Click "Export..." again - new Level appears in XmlItemsToExport.xml - copy Level to Levels.xml - Load Level from DeserializedLevelsLoader
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