- 05 Jun, 2015 40 commits
-
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Tim Reiter authored
-
Philipp Adolf authored
-
ssh://git.breab.org:2222/gamejam-gpn15/dyingIsMainstreamTim Reiter authored
Conflicts: Assets/Scripts/PlayerControl.cs Assets/game.unity
-
Tim Reiter authored
-
Philipp Adolf authored
Place Start_Position objects on the map, players are spawned at a randomly choosen one.
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Philipp Adolf authored
Also change push force of player prefabs to 5
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Philipp Adolf authored
Camera is now at (0, 0, -10) and uses a scale of 5.
-
Tim Reiter authored
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Tim Reiter authored
-
ssh://git.breab.org:2222/gamejam-gpn15/dyingIsMainstreamTim Reiter authored
Conflicts: Assets/game.unity
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Philipp Adolf authored
-
Tim Reiter authored
-
Philipp Adolf authored
Player one now uses space, player two uses right control
-
Philipp Adolf authored
-
Philipp Adolf authored
This fixes players falling while dashing in the air
-
Tim Reiter authored
-
Philipp Adolf authored
Interpolation is now done between the current and target rotation, so that the magnitude of the velocity is constant.
-
Alisa Jung authored
-
Tim Reiter authored
-