- 05 Jun, 2015 2 commits
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Tim Reiter authored
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ssh://git.breab.org:2222/gamejam-gpn15/dyingIsMainstreamAlisa Jung authored
Conflicts: Assets/Prefabs/GameStateTracker.prefab Assets/Prefabs/PortableFire.prefab Assets/Prefabs/Shield.prefab Assets/game.unity
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- 04 Jun, 2015 38 commits
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Alisa Jung authored
- prefabs need to be stored in Resources/Prefabs Workflow: - Window --> XmlLevelEditor - Delete - Click "Export..." - Add all Scene objects as Childs to new Export-Object in Hierarchy (every Object needs to have name of prefab) - Click "Export..." again - new Level appears in XmlItemsToExport.xml - copy Level to Levels.xml - Load Level from DeserializedLevelsLoader
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Tim Reiter authored
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Tim Reiter authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Tim Reiter authored
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Alisa Jung authored
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Tim Reiter authored
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Philipp Adolf authored
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Tim Reiter authored
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Alisa Jung authored
Prefab: Scale 0.18 Sprite Renderer for shield.png Box Collider 2D --> Trigger add Shield Script
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Alisa Jung authored
if all (except one) players are dead: TimeScale is set to 0, ranking is logged.
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Tim Reiter authored
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Tim Reiter authored
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Alisa Jung authored
playerHealth now in float
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ssh://git.breab.org:2222/gamejam-gpn15/dyingIsMainstreamTim Reiter authored
Conflicts: Assets/Prefabs/Player.prefab Assets/Scripts/PlayerControl.cs Assets/game.unity
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Tim Reiter authored
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ssh://git.breab.org:2222/gamejam-gpn15/dyingIsMainstreamAlisa Jung authored
Conflicts: Assets/Prefabs/Player.prefab Assets/Prefabs/Trap.prefab Assets/Scripts/PlayerControl.cs
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Alisa Jung authored
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Tim Reiter authored
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Tim Reiter authored
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Philipp Adolf authored
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Tim Reiter authored
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Tim Reiter authored
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