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dyingIsMainstream
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Cycle Analytics
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gamejam-gpn15
dyingIsMainstream
Commits
f4e923ad
Commit
f4e923ad
authored
Jun 06, 2015
by
Philipp Adolf
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Always play dash animation
parent
0b0e1c7e
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3 additions
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3 deletions
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-3
PlayerControl.cs
Assets/Scripts/PlayerControl.cs
+3
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Assets/Scripts/PlayerControl.cs
View file @
f4e923ad
...
...
@@ -82,9 +82,6 @@ public class PlayerControl : MonoBehaviour
other
.
setPushSpeed
(
currentDashDirection
*
pushForce
);
lastDashStart
=
Time
.
time
-
dashCompletionTime
;
currentDashCoolDown
=
dashCollisionCoolDown
;
//dash effect:
dashAnimator
.
SetTrigger
(
"play"
);
}
private
void
setPushSpeed
(
Vector2
pushSpeed
)
...
...
@@ -106,6 +103,9 @@ public class PlayerControl : MonoBehaviour
currentDashDirection
=
dashDirection
;
currentDashCoolDown
=
dashCoolDown
;
hasLandedSinceLastDash
=
false
;
//dash effect:
dashAnimator
.
SetTrigger
(
"play"
);
}
if
(
isDashing
())
...
...
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