Commit 807feb00 by Philipp Adolf

Make vertical dashing less effective

parent ec5c6aac
...@@ -31,7 +31,8 @@ public class PlayerControl : MonoBehaviour ...@@ -31,7 +31,8 @@ public class PlayerControl : MonoBehaviour
public float dashCompletionTime = 0.25f; public float dashCompletionTime = 0.25f;
public float dashStartSpeed = 20.0f; public float dashStartSpeed = 20.0f;
public float dashEndSpeed = 8.0f; public float dashEndSpeed = 8.0f;
public float dashCoolDown = 0.5f; public float dashCoolDown = 0.4f;
public float dashVerticalScale = 0.5f;
public float dashCollisionCoolDown = 1.5f; public float dashCollisionCoolDown = 1.5f;
[HideInInspector] [HideInInspector]
public float currentDashCoolDown = 0.0f; public float currentDashCoolDown = 0.0f;
...@@ -217,7 +218,7 @@ public class PlayerControl : MonoBehaviour ...@@ -217,7 +218,7 @@ public class PlayerControl : MonoBehaviour
} }
if (horizontalDashDirection != 0.0f || verticalDashDirection != 0.0f) if (horizontalDashDirection != 0.0f || verticalDashDirection != 0.0f)
dashDirection = new Vector2(horizontalDashDirection, verticalDashDirection); dashDirection = new Vector2(horizontalDashDirection, dashVerticalScale * verticalDashDirection);
} }
private float getDashTime () private float getDashTime ()
......
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