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dyingIsMainstream
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gamejam-gpn15
dyingIsMainstream
Commits
75751602
Commit
75751602
authored
Jun 06, 2015
by
Philipp Adolf
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Plain Diff
Change keyboard controls
'arrows' now uses '\' for dash and '[' for dash.
parent
e646a165
Hide whitespace changes
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2 changed files
with
3 additions
and
3 deletions
+3
-3
Menu.cs
Assets/Scripts/Menu.cs
+1
-1
PlayerInputMapping.cs
Assets/Scripts/PlayerInputMapping.cs
+2
-2
No files found.
Assets/Scripts/Menu.cs
View file @
75751602
...
@@ -99,7 +99,7 @@ public class Menu : MonoBehaviour
...
@@ -99,7 +99,7 @@ public class Menu : MonoBehaviour
}
}
}
}
}
}
if
(
Input
.
GetKeyDown
(
KeyCode
.
RightControl
))
if
(
Input
.
GetKeyDown
(
KeyCode
.
Backslash
))
{
{
if
(
ArrowAdded
)
if
(
ArrowAdded
)
{
{
...
...
Assets/Scripts/PlayerInputMapping.cs
View file @
75751602
...
@@ -37,8 +37,8 @@ public class PlayerInputMapping : MonoBehaviour
...
@@ -37,8 +37,8 @@ public class PlayerInputMapping : MonoBehaviour
keyCodes
[(
int
)
Keys
.
Up
]
=
KeyCode
.
UpArrow
;
keyCodes
[(
int
)
Keys
.
Up
]
=
KeyCode
.
UpArrow
;
keyCodes
[(
int
)
Keys
.
Jump
]
=
keyCodes
[(
int
)
Keys
.
Up
];
keyCodes
[(
int
)
Keys
.
Jump
]
=
keyCodes
[(
int
)
Keys
.
Up
];
keyCodes
[(
int
)
Keys
.
Down
]
=
KeyCode
.
DownArrow
;
keyCodes
[(
int
)
Keys
.
Down
]
=
KeyCode
.
DownArrow
;
keyCodes
[(
int
)
Keys
.
Dash
]
=
KeyCode
.
RightControl
;
keyCodes
[(
int
)
Keys
.
Dash
]
=
KeyCode
.
Backslash
;
keyCodes
[(
int
)
Keys
.
Shoot
]
=
KeyCode
.
Right
Shif
t
;
keyCodes
[(
int
)
Keys
.
Shoot
]
=
KeyCode
.
Right
Bracke
t
;
break
;
break
;
case
controlType
.
GAMEPAD1
:
case
controlType
.
GAMEPAD1
:
gamepadIndex
=
GamePad
.
Index
.
One
;
gamepadIndex
=
GamePad
.
Index
.
One
;
...
...
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