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gamejam-gpn15
dyingIsMainstream
Commits
3df54979
Commit
3df54979
authored
Jun 06, 2015
by
Philipp Adolf
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Fix shields oscilating between players
parent
9fa623ac
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1 changed file
with
10 additions
and
1 deletion
+10
-1
ShieldScript.cs
Assets/Scripts/ShieldScript.cs
+10
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Assets/Scripts/ShieldScript.cs
View file @
3df54979
...
...
@@ -13,6 +13,8 @@ public class ShieldScript : MonoBehaviour
// used to store the position while the trap is deactivated
private
Vector2
spawnPosition
;
public
float
relayDelay
=
0.25f
;
private
bool
canRelay
=
true
;
// Use this for initialization
void
Start
()
...
...
@@ -23,7 +25,7 @@ public class ShieldScript : MonoBehaviour
void
OnTriggerEnter2D
(
Collider2D
other
)
{
PlayerHealth
oldHealth
=
parentHealth
;
if
(
other
.
tag
==
"Player"
)
if
(
canRelay
&&
other
.
tag
==
"Player"
)
{
Invoke
(
"stopShielding"
,
shieldingTime
);
parentHealth
=
other
.
GetComponent
<
PlayerHealth
>();
...
...
@@ -31,11 +33,18 @@ public class ShieldScript : MonoBehaviour
transform
.
parent
=
other
.
transform
;
Debug
.
Log
(
"Set shield from shield"
);
parentHealth
.
setShield
(
true
);
canRelay
=
false
;
Invoke
(
"enableRelay"
,
relayDelay
);
}
if
(
oldHealth
!=
null
&&
oldHealth
!=
parentHealth
)
oldHealth
.
setShield
(
false
);
}
void
enableRelay
()
{
canRelay
=
true
;
}
void
stopShielding
()
{
CancelInvoke
(
"stopShielding"
);
...
...
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