Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
D
dyingIsMainstream
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
2
Issues
2
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
gamejam-gpn15
dyingIsMainstream
Commits
37a7a601
Commit
37a7a601
authored
Jun 05, 2015
by
Tim Reiter
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
only healthbars of playing players are shown.
healthbars are disabled when a player dies.
parent
769aa1ef
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
10 additions
and
1 deletion
+10
-1
UI.prefab
Assets/Resources/Prefabs/UI.prefab
+0
-0
PlayerHealth.cs
Assets/Scripts/PlayerHealth.cs
+10
-1
game.unity
Assets/game.unity
+0
-0
No files found.
Assets/Resources/Prefabs/UI.prefab
View file @
37a7a601
No preview for this file type
Assets/Scripts/PlayerHealth.cs
View file @
37a7a601
...
@@ -15,7 +15,15 @@ public class PlayerHealth : MonoBehaviour {
...
@@ -15,7 +15,15 @@ public class PlayerHealth : MonoBehaviour {
public
void
init
(
int
playerNumber
)
public
void
init
(
int
playerNumber
)
{
{
string
healthbarName
=
"HealthBar"
+
playerNumber
;
string
healthbarName
=
"HealthBar"
+
playerNumber
;
Debug
.
Log
(
healthbarName
);
string
healthbarParentName
=
"HealthBarParent"
+
playerNumber
;
//wichtig um healthbars von nicht vorhandenen spielern auszublenden
GameObject
healthbarParent
=
GameObject
.
Find
(
healthbarParentName
);
//activate all children, which are disabled by default:
foreach
(
Transform
child
in
healthbarParent
.
transform
)
{
child
.
gameObject
.
SetActive
(
true
);
}
healthbar
=
GameObject
.
Find
(
healthbarName
).
GetComponent
<
Scrollbar
>();
healthbar
=
GameObject
.
Find
(
healthbarName
).
GetComponent
<
Scrollbar
>();
if
(
name
.
EndsWith
(
"(Clone)"
))
if
(
name
.
EndsWith
(
"(Clone)"
))
...
@@ -31,6 +39,7 @@ public class PlayerHealth : MonoBehaviour {
...
@@ -31,6 +39,7 @@ public class PlayerHealth : MonoBehaviour {
Debug
.
Log
(
"Player "
+
name
+
" dead."
);
Debug
.
Log
(
"Player "
+
name
+
" dead."
);
alive
=
false
;
alive
=
false
;
((
GameStateTracker
)
Object
.
FindObjectOfType
(
typeof
(
GameStateTracker
))).
playerDied
(
name
);
((
GameStateTracker
)
Object
.
FindObjectOfType
(
typeof
(
GameStateTracker
))).
playerDied
(
name
);
healthbar
.
gameObject
.
SetActive
(
false
);
//hide healthbar
Destroy
(
gameObject
);
Destroy
(
gameObject
);
}
}
}
}
...
...
Assets/game.unity
View file @
37a7a601
No preview for this file type
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment