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  • Powerup_TrapDestroy.prefab
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  • Alisa Jung's avatar
    added level editor · 3ec40437
    Alisa Jung authored Jun 05, 2015
    - prefabs need to be stored in Resources/Prefabs
    
    Workflow:
    - Window --> XmlLevelEditor
    
    - Delete
    - Click "Export..."
    - Add all Scene objects as Childs to new Export-Object in Hierarchy (every Object needs to have name of prefab)
    - Click "Export..." again
    - new Level appears in XmlItemsToExport.xml
    - copy Level to Levels.xml
    
    - Load Level from DeserializedLevelsLoader
    3ec40437
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