You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.023Nov2221201916152131Octbutton to show/hide gridmastermastergridabgabe 20:55 Uhrremoved all shaders except phongdisplay changed name in status baredit names of rbt/childrenconsistency between selection in scene graph and automatically selecting primitives after adding/deletingmight have fixed spheres for tesselation = 3fixed delete bugnot sure what is happening. selecting items in tree view works a little.delete nodes from modelsomehow working tree display?!still compilingstill compilingstill compiling (not tested)added some stuff to treeitemSo. at least this is running without new bugs.display name of currently selected primitive in statusbartesselate with 2^ttesselation for torusdelete shortcutadded deleting selected primitive.glut. fuck yeah. Also added glut files to C:\glutcylinder and conerefactored: no primitive subclasses, enum instead. Drawing code in Widget (=view)added spherefirst draft for scenegraph. Includes only boxes, but seems to be working so farsuccessfully and against all odds added RigidBodyTransformation, Primitive and Box.compiling. well. iahösrogu a@well... at least this shit is compilingactive viewport highlightingzwischenstandorthographic camera for front, left and top view; kept perspective camera for perspective viewadded cube manipulationstart with single viewview switch worksshaderauswahl spinnt, rest funktioniert grade.layout and splitter. fuck this.Kamera verschieben, um neues zentrum rotieren, unabh zoomen.toolbar stuff: switch mode and viewport mode