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Alisa Jung
grapa_alisa
Commits
070fb195
Commit
070fb195
authored
Nov 21, 2015
by
Alisa Jung
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cylinder and cone
parent
e41ab5d8
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2 changed files
with
60 additions
and
13 deletions
+60
-13
myglwidget.cpp
helloqube/myglwidget.cpp
+42
-7
scenegraph.cpp
helloqube/scenegraph.cpp
+18
-6
No files found.
helloqube/myglwidget.cpp
View file @
070fb195
...
...
@@ -172,10 +172,10 @@ void MyGLWidget::paintGL(){
Primitive
*
p
=
(
*
i
)
->
getChild
();
int
tesselation
=
p
->
getTesselation
();
Primitive
::
Type
type
=
p
->
getType
();
qDebug
()
<<
"draw type "
<<
type
;
if
(
type
==
Primitive
::
Type
::
SPHERE
){
drawSphere
(
tesselation
);
}
else
if
(
type
==
Primitive
::
Type
::
BOX
){
}
else
if
(
type
==
Primitive
::
Type
::
BOX
){
drawBox
(
tesselation
);
}
else
if
(
type
==
Primitive
::
Type
::
CYLINDER
){
drawCylinder
(
tesselation
);
...
...
@@ -336,8 +336,6 @@ void MyGLWidget::drawSphere(int tesselation){
GLUquadric
*
q
=
gluNewQuadric
();
// gluQuadricDrawStyle(q, GLU_FILL);
gluSphere
(
q
,
0.5
,
tesselation
,
tesselation
);
glEnd
();
}
...
...
@@ -346,8 +344,6 @@ void MyGLWidget::drawBox(int tesselation){
double
qubeWidth
=
1.0
;
double
dist
=
qubeWidth
/
(
double
)
tesselation
;
//4.1.1 Unit Qube + Tesselation + Diffuse Material
...
...
@@ -449,11 +445,50 @@ void MyGLWidget::drawBox(int tesselation){
}
void
MyGLWidget
::
drawCylinder
(
int
tesselation
){
//Todo
qDebug
(
"draw cylinder"
);
GLfloat
specularColor
[]
=
{
0.3
,
0.5
,
0.5
};
GLfloat
shininess
[]
=
{
120
};
//specular exponent
glMaterialfv
(
GL_FRONT
,
GL_SPECULAR
,
specularColor
);
glMaterialfv
(
GL_FRONT
,
GL_SHININESS
,
shininess
);
GLfloat
cylinderColor
[]
=
{
0.8
,
0.2
,
0.5
};
glMaterialfv
(
GL_FRONT
,
GL_DIFFUSE
,
cylinderColor
);
glNormal3f
(
0
,
0
,
1
);
glBegin
(
GL_LINE_LOOP
);
GLUquadric
*
quadric
=
gluNewQuadric
();
gluQuadricDrawStyle
(
quadric
,
GLU_FILL
);
gluCylinder
(
quadric
,
0.5
,
0.5
,
1
,
tesselation
,
tesselation
);
gluQuadricOrientation
(
quadric
,
GLU_INSIDE
);
gluDisk
(
quadric
,
0.0
,
0.5
,
tesselation
,
1
);
glTranslatef
(
0
,
0
,
1
);
gluQuadricOrientation
(
quadric
,
GLU_OUTSIDE
);
gluDisk
(
quadric
,
0.0
,
0.5
,
tesselation
,
1
);
gluDeleteQuadric
(
quadric
);
glEnd
();
}
void
MyGLWidget
::
drawCone
(
int
tesselation
){
qDebug
(
"draw cone"
);
GLfloat
specularColor
[]
=
{
0.3
,
0.5
,
0.5
};
GLfloat
shininess
[]
=
{
120
};
//specular exponent
glMaterialfv
(
GL_FRONT
,
GL_SPECULAR
,
specularColor
);
glMaterialfv
(
GL_FRONT
,
GL_SHININESS
,
shininess
);
GLfloat
coneColor
[]
=
{
0.8
,
0.8
,
0
};
glMaterialfv
(
GL_FRONT
,
GL_DIFFUSE
,
coneColor
);
glNormal3f
(
0
,
0
,
1
);
glBegin
(
GL_LINE_LOOP
);
GLUquadric
*
quadric
=
gluNewQuadric
();
gluQuadricDrawStyle
(
quadric
,
GLU_FILL
);
gluCylinder
(
quadric
,
0.5
,
0
,
1
,
tesselation
,
1
);
gluQuadricOrientation
(
quadric
,
GLU_INSIDE
);
gluDisk
(
quadric
,
0.0
,
0.5
,
tesselation
,
1
);
gluQuadricOrientation
(
quadric
,
GLU_OUTSIDE
);
gluDeleteQuadric
(
quadric
);
glEnd
();
}
void
MyGLWidget
::
drawTorus
(
int
tesselation
){
...
...
helloqube/scenegraph.cpp
View file @
070fb195
...
...
@@ -45,18 +45,30 @@ RigidBodyTransformation* SceneGraph::addBox(int tesselation){
}
RigidBodyTransformation
*
SceneGraph
::
addCylinder
(
int
tesselation
){
qDebug
(
"TODO add cylinder to scenegraph"
);
return
addBox
(
1
);
nextCylName
=
"Cylinder "
+
cylIndex
;
Primitive
*
p
=
new
Primitive
(
idCounter
,
nextCylName
,
tesselation
+
2
,
Primitive
::
Type
::
CYLINDER
);
idCounter
++
;
cylIndex
++
;
qDebug
(
"added Cylinder to scenegraph"
);
return
addPrimitive
(
p
);
}
RigidBodyTransformation
*
SceneGraph
::
addCone
(
int
tesselation
){
qDebug
(
"TODO add cone to scenegraph"
);
return
addBox
(
tesselation
);
nextConeName
=
"Cone "
+
coneIndex
;
Primitive
*
p
=
new
Primitive
(
idCounter
,
nextConeName
,
tesselation
+
2
,
Primitive
::
Type
::
CONE
);
idCounter
++
;
coneIndex
++
;
return
addPrimitive
(
p
);
}
RigidBodyTransformation
*
SceneGraph
::
addTorus
(
int
tesselation
){
qDebug
(
"TODO add torus to scenegraph"
);
return
addBox
(
1
);
nextTorusName
=
"Torus "
+
torusIndex
;
Primitive
*
p
=
new
Primitive
(
idCounter
,
nextTorusName
,
tesselation
,
Primitive
::
Type
::
TORUS
);
idCounter
++
;
torusIndex
++
;
return
addPrimitive
(
p
);
}
RigidBodyTransformation
*
SceneGraph
::
addPrimitive
(
Primitive
*
p
){
...
...
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