///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
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#ifndef INCLUDED_IMF_TILED_OUTPUT_FILE_H
#define INCLUDED_IMF_TILED_OUTPUT_FILE_H

//-----------------------------------------------------------------------------
//
//	class TiledOutputFile
//
//-----------------------------------------------------------------------------

#include <ImfHeader.h>
#include <ImfFrameBuffer.h>
#include "ImathBox.h"
#include <ImfTileDescription.h>
#include <ImfThreading.h>

namespace Imf {

class TiledInputFile;
class InputFile;
struct PreviewRgba;


class TiledOutputFile
{
  public:

    //-------------------------------------------------------------------
    // A constructor that opens the file with the specified name, and
    // writes the file header.  The file header is also copied into the
    // TiledOutputFile object, and can later be accessed via the header()
    // method.
    //
    // Destroying TiledOutputFile constructed with this constructor
    // automatically closes the corresponding files.
    //
    // The header must contain a TileDescriptionAttribute called "tiles".
    //
    // The x and y subsampling factors for all image channels must be 1;
    // subsampling is not supported.
    //
    // Tiles can be written to the file in arbitrary order.  The line
    // order attribute can be used to cause the tiles to be sorted in
    // the file.  When the file is read later, reading the tiles in the
    // same order as they are in the file tends to be significantly
    // faster than reading the tiles in random order (see writeTile,
    // below).
    //-------------------------------------------------------------------

    TiledOutputFile (const char fileName[],
             const Header &header,
                     int numThreads = globalThreadCount ());


    // ----------------------------------------------------------------
    // A constructor that attaches the new TiledOutputFile object to
    // a file that has already been opened.  Destroying TiledOutputFile
    // objects constructed with this constructor does not automatically
    // close the corresponding files.
    // ----------------------------------------------------------------

    TiledOutputFile (OStream &os,
             const Header &header,
                     int numThreads = globalThreadCount ());


    //-----------------------------------------------------
    // Destructor
    //
    // Destroying a TiledOutputFile object before all tiles
    // have been written results in an incomplete file.
    //-----------------------------------------------------

    virtual ~TiledOutputFile ();


    //------------------------
    // Access to the file name
    //------------------------

    const char *	fileName () const;


    //--------------------------
    // Access to the file header
    //--------------------------

    const Header &	header () const;


    //-------------------------------------------------------
    // Set the current frame buffer -- copies the FrameBuffer
    // object into the TiledOutputFile object.
    //
    // The current frame buffer is the source of the pixel
    // data written to the file.  The current frame buffer
    // must be set at least once before writeTile() is
    // called.  The current frame buffer can be changed
    // after each call to writeTile().
    //-------------------------------------------------------

    void		setFrameBuffer (const FrameBuffer &frameBuffer);


    //-----------------------------------
    // Access to the current frame buffer
    //-----------------------------------

    const FrameBuffer &	frameBuffer () const;


    //-------------------
    // Utility functions:
    //-------------------

    //---------------------------------------------------------
    // Multiresolution mode and tile size:
    // The following functions return the xSize, ySize and mode
    // fields of the file header's TileDescriptionAttribute.
    //---------------------------------------------------------

    unsigned int	tileXSize () const;
    unsigned int	tileYSize () const;
    LevelMode		levelMode () const;
    LevelRoundingMode	levelRoundingMode () const;


    //--------------------------------------------------------------------
    // Number of levels:
    //
    // numXLevels() returns the file's number of levels in x direction.
    //
    //	if levelMode() == ONE_LEVEL:
    //      return value is: 1
    //
    //	if levelMode() == MIPMAP_LEVELS:
    //      return value is: rfunc (log (max (w, h)) / log (2)) + 1
    //
    //	if levelMode() == RIPMAP_LEVELS:
    //      return value is: rfunc (log (w) / log (2)) + 1
    //
    //	where
    //	    w is the width of the image's data window,  max.x - min.x + 1,
    //	    y is the height of the image's data window, max.y - min.y + 1,
    //	    and rfunc(x) is either floor(x), or ceil(x), depending on
    //	    whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.
    //
    // numYLevels() returns the file's number of levels in y direction.
    //
    //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
    //      return value is the same as for numXLevels()
    //
    //	if levelMode() == RIPMAP_LEVELS:
    //      return value is: rfunc (log (h) / log (2)) + 1
    //
    //
    // numLevels() is a convenience function for use with MIPMAP_LEVELS
    // files.
    //
    //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
    //      return value is the same as for numXLevels()
    //
    //	if levelMode() == RIPMAP_LEVELS:
    //      an Iex::LogicExc exception is thrown
    //
    // isValidLevel(lx, ly) returns true if the file contains
    // a level with level number (lx, ly), false if not.
    //
    //--------------------------------------------------------------------

    int			numLevels () const;
    int			numXLevels () const;
    int			numYLevels () const;
    bool		isValidLevel (int lx, int ly) const;


    //---------------------------------------------------------
    // Dimensions of a level:
    //
    // levelWidth(lx) returns the width of a level with level
    // number (lx, *), where * is any number.
    //
    //	return value is:
    //      max (1, rfunc (w / pow (2, lx)))
    //
    //
    // levelHeight(ly) returns the height of a level with level
    // number (*, ly), where * is any number.
    //
    //	return value is:
    //      max (1, rfunc (h / pow (2, ly)))
    //
    //---------------------------------------------------------

    int			levelWidth  (int lx) const;
    int			levelHeight (int ly) const;


    //----------------------------------------------------------
    // Number of tiles:
    //
    // numXTiles(lx) returns the number of tiles in x direction
    // that cover a level with level number (lx, *), where * is
    // any number.
    //
    //	return value is:
    //      (levelWidth(lx) + tileXSize() - 1) / tileXSize()
    //
    //
    // numYTiles(ly) returns the number of tiles in y direction
    // that cover a level with level number (*, ly), where * is
    // any number.
    //
    //	return value is:
    //      (levelHeight(ly) + tileXSize() - 1) / tileXSize()
    //
    //----------------------------------------------------------

    int			numXTiles (int lx = 0) const;
    int			numYTiles (int ly = 0) const;


    //---------------------------------------------------------
    // Level pixel ranges:
    //
    // dataWindowForLevel(lx, ly) returns a 2-dimensional
    // region of valid pixel coordinates for a level with
    // level number (lx, ly)
    //
    //	return value is a Box2i with min value:
    //      (dataWindow.min.x, dataWindow.min.y)
    //
    //	and max value:
    //      (dataWindow.min.x + levelWidth(lx) - 1,
    //       dataWindow.min.y + levelHeight(ly) - 1)
    //
    // dataWindowForLevel(level) is a convenience function used
    // for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
    // dataWindowForLevel(level, level).
    //
    //---------------------------------------------------------

    Imath::Box2i	dataWindowForLevel (int l = 0) const;
    Imath::Box2i	dataWindowForLevel (int lx, int ly) const;


    //-------------------------------------------------------------------
    // Tile pixel ranges:
    //
    // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional
    // region of valid pixel coordinates for a tile with tile coordinates
    // (dx,dy) and level number (lx, ly).
    //
    //	return value is a Box2i with min value:
    //      (dataWindow.min.x + dx * tileXSize(),
    //       dataWindow.min.y + dy * tileYSize())
    //
    //	and max value:
    //      (dataWindow.min.x + (dx + 1) * tileXSize() - 1,
    //       dataWindow.min.y + (dy + 1) * tileYSize() - 1)
    //
    // dataWindowForTile(dx, dy, level) is a convenience function
    // used for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
    // dataWindowForTile(dx, dy, level, level).
    //
    //-------------------------------------------------------------------

    Imath::Box2i	dataWindowForTile (int dx, int dy,
                       int l = 0) const;

    Imath::Box2i	dataWindowForTile (int dx, int dy,
                       int lx, int ly) const;

    //------------------------------------------------------------------
    // Write pixel data:
    //
    // writeTile(dx, dy, lx, ly) writes the tile with tile
    // coordinates (dx, dy), and level number (lx, ly) to
    // the file.
    //
    //   dx must lie in the interval [0, numXTiles(lx) - 1]
    //   dy must lie in the interval [0, numYTiles(ly) - 1]
    //
    //   lx must lie in the interval [0, numXLevels() - 1]
    //   ly must lie in the inverval [0, numYLevels() - 1]
    //
    // writeTile(dx, dy, level) is a convenience function
    // used for ONE_LEVEL and MIPMAP_LEVEL files.  It calls
    // writeTile(dx, dy, level, level).
    //
    // The two writeTiles(dx1, dx2, dy1, dy2, ...) functions allow
    // writing multiple tiles at once.  If multi-threading is used
    // multiple tiles are written concurrently.  The tile coordinates,
    // dx1, dx2 and dy1, dy2, specify inclusive ranges of tile
    // coordinates.  It is valid for dx1 < dx2 or dy1 < dy2; the
    // tiles are always written in the order specified by the line
    // order attribute.  Hence, it is not possible to specify an
    // "invalid" or empty tile range.
    //
    // Pixels that are outside the pixel coordinate range for the tile's
    // level, are never accessed by writeTile().
    //
    // Each tile in the file must be written exactly once.
    //
    // The file's line order attribute determines the order of the tiles
    // in the file:
    //
    //	 INCREASING_Y	In the file, the tiles for each level are stored
    //	 		in a contiguous block.  The levels are ordered
    //	 		like this:
    //
    //			    (0, 0)   (1, 0)   ... (nx-1, 0)
    //			    (0, 1)   (1, 1)   ... (nx-1, 1)
    //			     ...
    //			    (0,ny-1) (1,ny-1) ... (nx-1,ny-1)
    //
    //			where nx = numXLevels(), and ny = numYLevels().
    //			In an individual level, (lx, ly), the tiles
    //			are stored in the following order:
    //
    //			    (0, 0)   (1, 0)   ... (tx-1, 0)
    //			    (0, 1)   (1, 1)   ... (tx-1, 1)
    //			     ...
    //			    (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
    //
    //			where tx = numXTiles(lx),
    //			and   ty = numYTiles(ly).
    //
    //	 DECREASING_Y   As for INCREASING_Y, the tiles for each level
    //			are stored in a contiguous block.  The levels
    //			are ordered the same way as for INCREASING_Y,
    //			but within an individual level, the tiles
    //			are stored in this order:
    //
    //			    (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
    //			     ...
    //			    (0, 1)   (1, 1)   ... (tx-1, 1)
    //			    (0, 0)   (1, 0)   ... (tx-1, 0)
    //
    //
    //	 RANDOM_Y	The order of the calls to writeTile() determines
    //	 		the order of the tiles in the file.
    //
    //------------------------------------------------------------------

    void		writeTile  (int dx, int dy, int l = 0);
    void		writeTile  (int dx, int dy, int lx, int ly);

    void		writeTiles (int dx1, int dx2, int dy1, int dy2,
                                    int lx, int ly);

    void		writeTiles (int dx1, int dx2, int dy1, int dy2,
                                    int l = 0);


    //------------------------------------------------------------------
    // Shortcut to copy all pixels from a TiledInputFile into this file,
    // without uncompressing and then recompressing the pixel data.
    // This file's header must be compatible with the TiledInputFile's
    // header:  The two header's "dataWindow", "compression",
    // "lineOrder", "channels", and "tiles" attributes must be the same.
    //------------------------------------------------------------------

    void		copyPixels (TiledInputFile &in);


    //------------------------------------------------------------------
    // Shortcut to copy all pixels from an InputFile into this file,
    // without uncompressing and then recompressing the pixel data.
    // This file's header must be compatible with the InputFile's
    // header:  The two header's "dataWindow", "compression",
    // "lineOrder", "channels", and "tiles" attributes must be the same.
    //
    // To use this function, the InputFile must be tiled.
    //------------------------------------------------------------------

    void		copyPixels (InputFile &in);


    //--------------------------------------------------------------
    // Updating the preview image:
    //
    // updatePreviewImage() supplies a new set of pixels for the
    // preview image attribute in the file's header.  If the header
    // does not contain a preview image, updatePreviewImage() throws
    // an Iex::LogicExc.
    //
    // Note: updatePreviewImage() is necessary because images are
    // often stored in a file incrementally, a few tiles at a time,
    // while the image is being generated.  Since the preview image
    // is an attribute in the file's header, it gets stored in the
    // file as soon as the file is opened, but we may not know what
    // the preview image should look like until we have written the
    // last tile of the main image.
    //
    //--------------------------------------------------------------

    void		updatePreviewImage (const PreviewRgba newPixels[]);


    //-------------------------------------------------------------
    // Break a tile -- for testing and debugging only:
    //
    // breakTile(dx,dy,lx,ly,p,n,c) introduces an error into the
    // output file by writing n copies of character c, starting
    // p bytes from the beginning of the tile with tile coordinates
    // (dx, dy) and level number (lx, ly).
    //
    // Warning: Calling this function usually results in a broken
    // image file.  The file or parts of it may not be readable,
    // or the file may contain bad data.
    //
    //-------------------------------------------------------------

    void		breakTile  (int dx, int dy,
                    int lx, int ly,
                    int offset,
                    int length,
                    char c);
    struct Data;

  private:

    TiledOutputFile (const TiledOutputFile &);		    // not implemented
    TiledOutputFile & operator = (const TiledOutputFile &); // not implemented

    void		initialize (const Header &header);

    bool		isValidTile (int dx, int dy,
                     int lx, int ly) const;

    size_t		bytesPerLineForTile (int dx, int dy,
                         int lx, int ly) const;

    Data *		_data;
};


} // namespace Imf

#endif