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Philipp Adolf
masterarbeit-kai
Commits
f3db4192
Commit
f3db4192
authored
Jul 10, 2017
by
Kai Westerkamp
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parent
642265e6
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3 changed files
with
96 additions
and
56 deletions
+96
-56
Camera.cpp
3_PointCloud/Camera.cpp
+74
-1
Camera.h
3_PointCloud/Camera.h
+16
-3
main.cpp
3_PointCloud/main.cpp
+6
-52
No files found.
3_PointCloud/Camera.cpp
View file @
f3db4192
...
@@ -17,7 +17,7 @@ Camera::Camera(vec3 position) : Camera(position, vec3(0.0f, 0.0f, 0.0f)) {
...
@@ -17,7 +17,7 @@ Camera::Camera(vec3 position) : Camera(position, vec3(0.0f, 0.0f, 0.0f)) {
Camera
::
Camera
(
vec3
position
,
vec3
lookAt
)
Camera
::
Camera
(
vec3
position
,
vec3
lookAt
)
{
{
// rotation = glm::gtx::quaternion::angleAxis(degrees(45), RotationAxis
);
cameraMove
=
glm
::
vec3
(
0.0
f
,
0.0
f
,
0.0
f
);
this
->
position
=
position
;
this
->
position
=
position
;
vec3
dir
=
normalize
(
lookAt
-
position
);
vec3
dir
=
normalize
(
lookAt
-
position
);
verticalAngle
=
asinf
(
dir
.
y
);
verticalAngle
=
asinf
(
dir
.
y
);
...
@@ -63,3 +63,76 @@ void Camera::applyMatrix()
...
@@ -63,3 +63,76 @@ void Camera::applyMatrix()
gluLookAt
(
position
.
x
,
position
.
y
,
position
.
z
,
gluLookAt
(
position
.
x
,
position
.
y
,
position
.
z
,
p
.
x
,
p
.
y
,
p
.
z
,
up
.
x
,
up
.
y
,
up
.
z
);
p
.
x
,
p
.
y
,
p
.
z
,
up
.
x
,
up
.
y
,
up
.
z
);
}
}
void
Camera
::
mouseButton
(
int
button
,
int
state
,
int
x
,
int
y
)
{
lastX
=
x
;
lastY
=
y
;
}
void
Camera
::
mouseMove
(
int
x
,
int
y
)
{
rotate
(
lastX
-
x
,
lastY
-
y
);
lastX
=
x
;
lastY
=
y
;
}
void
Camera
::
keyPressed
(
unsigned
char
key
,
int
x
,
int
y
)
{
switch
(
key
)
{
case
'w'
:
cameraMove
+=
(
glm
::
vec3
(
1.0
f
,
0.0
f
,
0.0
f
));
break
;
case
's'
:
cameraMove
+=
(
glm
::
vec3
(
-
1.0
f
,
0.0
f
,
0.0
f
));
break
;
case
'a'
:
cameraMove
+=
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
-
1.0
f
));
break
;
case
'd'
:
cameraMove
+=
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
1.0
f
));
break
;
case
'q'
:
cameraMove
+=
(
glm
::
vec3
(
0.0
f
,
1.0
f
,
0.0
f
));
break
;
case
'e'
:
cameraMove
+=
(
glm
::
vec3
(
0.0
f
,
-
1.0
f
,
0.0
f
));
break
;
}
}
void
Camera
::
keyReleased
(
unsigned
char
key
,
int
x
,
int
y
)
{
switch
(
key
)
{
case
'w'
:
cameraMove
-=
(
glm
::
vec3
(
1.0
f
,
0.0
f
,
0.0
f
));
break
;
case
's'
:
cameraMove
-=
(
glm
::
vec3
(
-
1.0
f
,
0.0
f
,
0.0
f
));
break
;
case
'a'
:
cameraMove
-=
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
-
1.0
f
));
break
;
case
'd'
:
cameraMove
-=
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
1.0
f
));
break
;
case
'q'
:
cameraMove
-=
(
glm
::
vec3
(
0.0
f
,
1.0
f
,
0.0
f
));
break
;
case
'e'
:
cameraMove
-=
(
glm
::
vec3
(
0.0
f
,
-
1.0
f
,
0.0
f
));
break
;
}
}
void
Camera
::
tick
()
{
/*
int timeSinceStart = glutGet(GLUT_ELAPSED_TIME);
int deltaTime = timeSinceStart - oldTimeSinceStart;
oldTimeSinceStart = timeSinceStart;
*/
move
(
cameraMove
);
}
3_PointCloud/Camera.h
View file @
f3db4192
...
@@ -11,7 +11,7 @@
...
@@ -11,7 +11,7 @@
class
Camera
class
Camera
{
{
p
ublic
:
p
rivate
:
glm
::
vec3
direction
;
glm
::
vec3
direction
;
glm
::
vec3
position
;
glm
::
vec3
position
;
glm
::
vec3
up
;
glm
::
vec3
up
;
...
@@ -22,13 +22,26 @@ public:
...
@@ -22,13 +22,26 @@ public:
float
horizontalAngle
=
(
float
)
-
M_PI
/
2
;
float
horizontalAngle
=
(
float
)
-
M_PI
/
2
;
float
verticalAngle
=
(
float
)
-
M_PI
/
8
;
float
verticalAngle
=
(
float
)
-
M_PI
/
8
;
void
move
(
glm
::
vec3
relative
);
void
rotate
(
int
dx
,
int
dy
);
//glut tracking
glm
::
vec3
cameraMove
;
int
lastX
,
lastY
;
public
:
Camera
();
Camera
();
Camera
(
glm
::
vec3
position
);
Camera
(
glm
::
vec3
position
);
Camera
(
glm
::
vec3
position
,
glm
::
vec3
lookAt
);
Camera
(
glm
::
vec3
position
,
glm
::
vec3
lookAt
);
~
Camera
();
~
Camera
();
void
move
(
glm
::
vec3
relative
);
void
keyPressed
(
unsigned
char
key
,
int
x
,
int
y
);
void
rotate
(
int
dx
,
int
dy
);
void
keyReleased
(
unsigned
char
key
,
int
x
,
int
y
);
void
mouseButton
(
int
button
,
int
state
,
int
x
,
int
y
);
void
mouseMove
(
int
x
,
int
y
);
void
tick
();
void
applyMatrix
();;
void
applyMatrix
();;
...
...
3_PointCloud/main.cpp
View file @
f3db4192
...
@@ -47,7 +47,6 @@ bool frameValidPoints[width*height];
...
@@ -47,7 +47,6 @@ bool frameValidPoints[width*height];
std
::
vector
<
glm
::
vec3
>
points
;
std
::
vector
<
glm
::
vec3
>
points
;
std
::
vector
<
unsigned
char
>
colors
;
std
::
vector
<
unsigned
char
>
colors
;
// Kinect Variables
// Kinect Variables
IKinectSensor
*
sensor
;
// Kinect sensor
IKinectSensor
*
sensor
;
// Kinect sensor
IMultiSourceFrameReader
*
reader
;
// Kinect data source
IMultiSourceFrameReader
*
reader
;
// Kinect data source
...
@@ -56,7 +55,7 @@ ICoordinateMapper* mapper; // Converts between depth, color, and 3d coor
...
@@ -56,7 +55,7 @@ ICoordinateMapper* mapper; // Converts between depth, color, and 3d coor
SteamTracking
*
steamTracking
=
nullptr
;
SteamTracking
*
steamTracking
=
nullptr
;
glm
::
mat4x4
*
currentControlerPos
=
nullptr
;
glm
::
mat4x4
*
currentControlerPos
=
nullptr
;
Camera
mainCam
;
Camera
mainCam
;
glm
::
vec3
cameraMove
;
static
bool
writeFile
=
false
;
static
bool
writeFile
=
false
;
static
bool
captureFrame
=
false
;
static
bool
captureFrame
=
false
;
...
@@ -277,7 +276,7 @@ void drawElementArray(drawData data, GLenum mode) {
...
@@ -277,7 +276,7 @@ void drawElementArray(drawData data, GLenum mode) {
void
mainRenderLoop
()
{
void
mainRenderLoop
()
{
steamTracking
->
processEvents
();
steamTracking
->
processEvents
();
mainCam
.
move
(
cameraMove
);
mainCam
.
tick
(
);
//get controler pos
//get controler pos
...
@@ -344,6 +343,7 @@ void mainRenderLoop() {
...
@@ -344,6 +343,7 @@ void mainRenderLoop() {
void
keyPressed
(
unsigned
char
key
,
int
x
,
int
y
)
void
keyPressed
(
unsigned
char
key
,
int
x
,
int
y
)
{
{
mainCam
.
keyPressed
(
key
,
x
,
y
);
switch
(
key
)
{
switch
(
key
)
{
case
'y'
:
case
'y'
:
std
::
cout
<<
"Capturing Frame Keyboard"
<<
std
::
endl
;
std
::
cout
<<
"Capturing Frame Keyboard"
<<
std
::
endl
;
...
@@ -353,24 +353,6 @@ void keyPressed(unsigned char key, int x, int y)
...
@@ -353,24 +353,6 @@ void keyPressed(unsigned char key, int x, int y)
std
::
cout
<<
"writing File"
<<
std
::
endl
;
std
::
cout
<<
"writing File"
<<
std
::
endl
;
writeFile
=
true
;
writeFile
=
true
;
break
;
break
;
case
'w'
:
cameraMove
+=
(
glm
::
vec3
(
1.0
f
,
0.0
f
,
0.0
f
));
break
;
case
's'
:
cameraMove
+=
(
glm
::
vec3
(
-
1.0
f
,
0.0
f
,
0.0
f
));
break
;
case
'a'
:
cameraMove
+=
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
-
1.0
f
));
break
;
case
'd'
:
cameraMove
+=
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
1.0
f
));
break
;
case
'q'
:
cameraMove
+=
(
glm
::
vec3
(
0.0
f
,
1.0
f
,
0.0
f
));
break
;
case
'e'
:
cameraMove
+=
(
glm
::
vec3
(
0.0
f
,
-
1.0
f
,
0.0
f
));
break
;
case
27
:
// Escape key
case
27
:
// Escape key
exit
(
0
);
exit
(
0
);
break
;
break
;
...
@@ -383,42 +365,15 @@ void keyPressed(unsigned char key, int x, int y)
...
@@ -383,42 +365,15 @@ void keyPressed(unsigned char key, int x, int y)
}
}
void
keyReleased
(
unsigned
char
key
,
int
x
,
int
y
)
{
void
keyReleased
(
unsigned
char
key
,
int
x
,
int
y
)
{
switch
(
key
)
{
mainCam
.
keyReleased
(
key
,
x
,
y
);
case
'w'
:
cameraMove
-=
(
glm
::
vec3
(
1.0
f
,
0.0
f
,
0.0
f
));
break
;
case
's'
:
cameraMove
-=
(
glm
::
vec3
(
-
1.0
f
,
0.0
f
,
0.0
f
));
break
;
case
'a'
:
cameraMove
-=
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
-
1.0
f
));
break
;
case
'd'
:
cameraMove
-=
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
1.0
f
));
break
;
case
'q'
:
cameraMove
-=
(
glm
::
vec3
(
0.0
f
,
1.0
f
,
0.0
f
));
break
;
case
'e'
:
cameraMove
-=
(
glm
::
vec3
(
0.0
f
,
-
1.0
f
,
0.0
f
));
break
;
default:
break
;
}
}
}
void
mouseButton
(
int
button
,
int
state
,
int
x
,
int
y
)
{
void
mouseButton
(
int
button
,
int
state
,
int
x
,
int
y
)
{
lastX
=
x
;
mainCam
.
mouseButton
(
button
,
state
,
x
,
y
);
lastY
=
y
;
}
}
void
mouseMove
(
int
x
,
int
y
)
{
void
mouseMove
(
int
x
,
int
y
)
{
mainCam
.
rotate
(
lastX
-
x
,
lastY
-
y
);
mainCam
.
mouseMove
(
x
,
y
);
lastX
=
x
;
lastY
=
y
;
}
}
void
captureNextFrame
(
vr
::
VREvent_t
event
)
void
captureNextFrame
(
vr
::
VREvent_t
event
)
...
@@ -431,7 +386,6 @@ void captureNextFrame(vr::VREvent_t event)
...
@@ -431,7 +386,6 @@ void captureNextFrame(vr::VREvent_t event)
int
main
(
int
argc
,
char
*
argv
[])
{
int
main
(
int
argc
,
char
*
argv
[])
{
cameraMove
=
glm
::
vec3
(
0.0
f
,
0.0
f
,
0.0
f
);
std
::
cout
<<
"Starting Kinect VR Point Cloud creator
\n
"
;
std
::
cout
<<
"Starting Kinect VR Point Cloud creator
\n
"
;
if
(
!
init
(
argc
,
argv
))
return
1
;
if
(
!
init
(
argc
,
argv
))
return
1
;
if
(
!
initKinect
())
return
1
;
if
(
!
initKinect
())
return
1
;
...
...
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