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Philipp Adolf
masterarbeit-kai
Commits
642265e6
Commit
642265e6
authored
Jul 09, 2017
by
Kai Westerkamp
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camera smooth
parent
8cad1c31
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4 changed files
with
46 additions
and
7 deletions
+46
-7
Camera.cpp
3_PointCloud/Camera.cpp
+3
-0
glut.cpp
3_PointCloud/glut.cpp
+5
-0
main.cpp
3_PointCloud/main.cpp
+37
-7
main.h
3_PointCloud/main.h
+1
-0
No files found.
3_PointCloud/Camera.cpp
View file @
642265e6
...
...
@@ -35,6 +35,9 @@ Camera::~Camera()
void
Camera
::
move
(
glm
::
vec3
relative
)
{
if
(
length
(
relative
)
<
0.001
f
)
return
;
relative
=
normalize
(
relative
);
glm
::
vec3
right
=
cross
(
direction
,
up
);
vec3
uplocal
=
cross
(
right
,
direction
);
...
...
3_PointCloud/glut.cpp
View file @
642265e6
...
...
@@ -15,9 +15,14 @@ bool init(int argc, char* argv[]) {
glutInitDisplayMode
(
GLUT_DEPTH
|
GLUT_DOUBLE
|
GLUT_RGBA
);
glutInitWindowSize
(
width
,
height
);
glutCreateWindow
(
"Kinect VR Point Cloud"
);
glutKeyboardFunc
(
keyPressed
);
glutIgnoreKeyRepeat
(
1
);
glutKeyboardUpFunc
(
keyReleased
);
glutMouseFunc
(
mouseButton
);
glutMotionFunc
(
mouseMove
);
glutDisplayFunc
(
draw
);
glutIdleFunc
(
draw
);
glewInit
();
...
...
3_PointCloud/main.cpp
View file @
642265e6
...
...
@@ -56,7 +56,7 @@ ICoordinateMapper* mapper; // Converts between depth, color, and 3d coor
SteamTracking
*
steamTracking
=
nullptr
;
glm
::
mat4x4
*
currentControlerPos
=
nullptr
;
Camera
mainCam
;
glm
::
vec3
cameraMove
;
static
bool
writeFile
=
false
;
static
bool
captureFrame
=
false
;
...
...
@@ -277,6 +277,9 @@ void drawElementArray(drawData data, GLenum mode) {
void
mainRenderLoop
()
{
steamTracking
->
processEvents
();
mainCam
.
move
(
cameraMove
);
//get controler pos
delete
currentControlerPos
;
currentControlerPos
=
steamTracking
->
getTransformationForDevice
(
1
);
...
...
@@ -351,22 +354,22 @@ void keyPressed(unsigned char key, int x, int y)
writeFile
=
true
;
break
;
case
'w'
:
mainCam
.
move
(
glm
::
vec3
(
1.0
f
,
0.0
f
,
0.0
f
));
cameraMove
+=
(
glm
::
vec3
(
1.0
f
,
0.0
f
,
0.0
f
));
break
;
case
's'
:
mainCam
.
move
(
glm
::
vec3
(
-
1.0
f
,
0.0
f
,
0.0
f
));
cameraMove
+=
(
glm
::
vec3
(
-
1.0
f
,
0.0
f
,
0.0
f
));
break
;
case
'a'
:
mainCam
.
move
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
-
1.0
f
));
cameraMove
+=
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
-
1.0
f
));
break
;
case
'd'
:
mainCam
.
move
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
1.0
f
));
cameraMove
+=
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
1.0
f
));
break
;
case
'q'
:
mainCam
.
move
(
glm
::
vec3
(
0.0
f
,
1.0
f
,
0.0
f
));
cameraMove
+=
(
glm
::
vec3
(
0.0
f
,
1.0
f
,
0.0
f
));
break
;
case
'e'
:
mainCam
.
move
(
glm
::
vec3
(
0.0
f
,
-
1.0
f
,
0.0
f
));
cameraMove
+=
(
glm
::
vec3
(
0.0
f
,
-
1.0
f
,
0.0
f
));
break
;
case
27
:
// Escape key
exit
(
0
);
...
...
@@ -379,6 +382,32 @@ void keyPressed(unsigned char key, int x, int y)
instantly */
}
void
keyReleased
(
unsigned
char
key
,
int
x
,
int
y
)
{
switch
(
key
)
{
case
'w'
:
cameraMove
-=
(
glm
::
vec3
(
1.0
f
,
0.0
f
,
0.0
f
));
break
;
case
's'
:
cameraMove
-=
(
glm
::
vec3
(
-
1.0
f
,
0.0
f
,
0.0
f
));
break
;
case
'a'
:
cameraMove
-=
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
-
1.0
f
));
break
;
case
'd'
:
cameraMove
-=
(
glm
::
vec3
(
0.0
f
,
0.0
f
,
1.0
f
));
break
;
case
'q'
:
cameraMove
-=
(
glm
::
vec3
(
0.0
f
,
1.0
f
,
0.0
f
));
break
;
case
'e'
:
cameraMove
-=
(
glm
::
vec3
(
0.0
f
,
-
1.0
f
,
0.0
f
));
break
;
default:
break
;
}
}
void
mouseButton
(
int
button
,
int
state
,
int
x
,
int
y
)
{
lastX
=
x
;
lastY
=
y
;
...
...
@@ -402,6 +431,7 @@ void captureNextFrame(vr::VREvent_t event)
int
main
(
int
argc
,
char
*
argv
[])
{
cameraMove
=
glm
::
vec3
(
0.0
f
,
0.0
f
,
0.0
f
);
std
::
cout
<<
"Starting Kinect VR Point Cloud creator
\n
"
;
if
(
!
init
(
argc
,
argv
))
return
1
;
if
(
!
initKinect
())
return
1
;
...
...
3_PointCloud/main.h
View file @
642265e6
...
...
@@ -8,6 +8,7 @@ const int colorheight = 1080;
void
mainRenderLoop
();
void
keyPressed
(
unsigned
char
key
,
int
x
,
int
y
);
void
keyReleased
(
unsigned
char
key
,
int
x
,
int
y
);
void
mouseButton
(
int
button
,
int
state
,
int
x
,
int
y
);
void
mouseMove
(
int
x
,
int
y
);
...
...
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