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Philipp Adolf
masterarbeit-kai
Commits
144faa11
Commit
144faa11
authored
Dec 15, 2016
by
Kai Westerkamp
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Bibtex.txt
Paper/Bibtex.txt
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Summary.txt
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Paper/Bibtex.txt
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144faa11
@inproceedings{Lindstrom:1996:RCL:237170.237217,
author = {Lindstrom, Peter and Koller, David and Ribarsky, William and Hodges, Larry F. and Faust, Nick and Turner, Gregory A.},
title = {Real-time, Continuous Level of Detail Rendering of Height Fields},
booktitle = {Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques},
series = {SIGGRAPH '96},
year = {1996},
isbn = {0-89791-746-4},
pages = {109--118},
numpages = {10},
url = {http://doi.acm.org/10.1145/237170.237217},
doi = {10.1145/237170.237217},
acmid = {237217},
publisher = {ACM},
address = {New York, NY, USA},
}
@inproceedings{Pajarola:1998:LST:288216.288219,
author = {Pajarola, Renato},
title = {Large Scale Terrain Visualization Using the Restricted Quadtree Triangulation},
booktitle = {Proceedings of the Conference on Visualization '98},
series = {VIS '98},
year = {1998},
isbn = {1-58113-106-2},
location = {Research Triangle Park, North Carolina, USA},
pages = {19--26},
numpages = {8},
url = {http://dl.acm.org/citation.cfm?id=288216.288219},
acmid = {288219},
publisher = {IEEE Computer Society Press},
address = {Los Alamitos, CA, USA},
keywords = {algorithms, computer graphics, terascale visualization, terrain visualization, triangulated surfaces, virtual reality},
}
Paper/Summary.txt
0 → 100644
View file @
144faa11
HALO-WARS-The-Terrain-of
Vector Field
restricted quadtree triangulation
tesselation
spladding??
Real-Time, Continuous Level of Detail Rendering of Height Fields
Lindstrom:1996:RCL:237170.237217
Old: TIN Triangulated irregular neworks https://en.wikipedia.org/wiki/Triangulated_irregular_network
create expensive -> nicht ineteraktiv
Ziele von Terrain rendering
1. efficient queryable
2. dynamic changes to geometry
3. local changes schould stay local
4. small view changes -> smal adjustments
5. mMittel der inacciracy of LOD
einführung von Quattrees
LOD, error Function
Quadtree ( remove vertex if lowest LOD and error small
Large Scale Terrain Visualization Using The Restricted Quadtree Triangulation
Pajarola:1998:LST:288216.288219
Restricted quadtree triangulation
Optimization and eroorfunction improvements
Quadtree is implicit on a 2D grid
Triangle Strip creation
\ No newline at end of file
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