/// Works in conjunction with TinyGLTF and Unreal's Static Mesh build system to return a UStaticMesh to the factory. This class is adapted from FbxImporter.
classGLTFMeshBuilder
UCLASS()
classGLTFLOADER_APIUGLTFMeshBuilder:publicUObject
{
GENERATED_BODY()
public:
GLTFMeshBuilder(FStringFilePath);
~GLTFMeshBuilder();
UGLTFMeshBuilder();
UGLTFMeshBuilder(FStringFilePath);
~UGLTFMeshBuilder();
/// Returns whether we have a valid glTF scene loaded up. For a new MeshBuilder, this should always be queried before calling other functions.