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Kai Westerkamp
glTFLoader
Commits
110727d8
Commit
110727d8
authored
Feb 02, 2017
by
wester
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gitignore
parent
6c3f8ba7
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5 changed files
with
20 additions
and
17 deletions
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-17
.gitignore
.gitignore
+13
-0
UE4Editor-GLTFLoader.dll
Binaries/Win64/UE4Editor-GLTFLoader.dll
+0
-0
UE4Editor.modules
Binaries/Win64/UE4Editor.modules
+0
-10
GLTFFactory.cpp
Source/GLTFLoader/Private/GLTFFactory.cpp
+1
-1
GLTFLoader.cpp
Source/GLTFLoader/Private/GLTFLoader.cpp
+6
-6
No files found.
.gitignore
0 → 100644
View file @
110727d8
Binaries
DerivedDataCache
Intermediate
Saved
*.VC.db
*.opensdf
*.opendb
*.sdf
*.sln
*.suo
*.xcodeproj
*.xcworkspace
\ No newline at end of file
Binaries/Win64/UE4Editor-GLTFLoader.dll
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110727d8
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Binaries/Win64/UE4Editor.modules
deleted
100644 → 0
View file @
6c3f8ba7
{
"Changelist" : 3249277,
"CompatibleChangelist" : 3195953,
"BuildId" : "afcfff98-97a3-4269-9c38-2ec2156cd5a3",
"Modules" :
{
"GLTFLoader" : "UE4Editor-GLTFLoader.dll"
}
}
\ No newline at end of file
Source/GLTFLoader/Private/GLTFFactory.cpp
View file @
110727d8
...
@@ -22,7 +22,7 @@
...
@@ -22,7 +22,7 @@
UGLTFFactory
::
UGLTFFactory
(
const
FObjectInitializer
&
ObjectInitializer
)
UGLTFFactory
::
UGLTFFactory
(
const
FObjectInitializer
&
ObjectInitializer
)
:
Super
(
ObjectInitializer
)
:
Super
(
ObjectInitializer
)
{
{
SupportedClass
=
UStaticMesh
::
StaticClass
();
SupportedClass
=
UStaticMesh
Component
::
StaticClass
();
Formats
.
Add
(
TEXT
(
"gltf;GLTF meshes"
));
Formats
.
Add
(
TEXT
(
"gltf;GLTF meshes"
));
bCreateNew
=
false
;
bCreateNew
=
false
;
...
...
Source/GLTFLoader/Private/GLTFLoader.cpp
View file @
110727d8
...
@@ -216,8 +216,8 @@ TSharedRef<SDockTab> FGLTFLoaderModule::OnSpawnPluginTab(const FSpawnTabArgs& Sp
...
@@ -216,8 +216,8 @@ TSharedRef<SDockTab> FGLTFLoaderModule::OnSpawnPluginTab(const FSpawnTabArgs& Sp
void
FGLTFLoaderModule
::
OpenImportWindow
()
void
FGLTFLoaderModule
::
OpenImportWindow
()
{
{
/*
//
TArray<FString> Filenames;
TArray
<
FString
>
Filenames
;
if
(
FDesktopPlatformModule
::
Get
()
->
OpenFileDialog
(
nullptr
,
if
(
FDesktopPlatformModule
::
Get
()
->
OpenFileDialog
(
nullptr
,
TEXT
(
"Choose a GLTF file to import"
),
TEXT
(
"Choose a GLTF file to import"
),
...
@@ -231,14 +231,14 @@ void FGLTFLoaderModule::OpenImportWindow()
...
@@ -231,14 +231,14 @@ void FGLTFLoaderModule::OpenImportWindow()
{
{
UE_LOG
(
LogTemp
,
Log
,
TEXT
(
"File: %s"
),
*
File
);
UE_LOG
(
LogTemp
,
Log
,
TEXT
(
"File: %s"
),
*
File
);
}
}
*/
FAssetToolsModule
&
AssetToolsModule
=
FModuleManager
::
Get
().
LoadModuleChecked
<
FAssetToolsModule
>
(
"AssetTools"
);
FAssetToolsModule
&
AssetToolsModule
=
FModuleManager
::
Get
().
LoadModuleChecked
<
FAssetToolsModule
>
(
"AssetTools"
);
TArray
<
FString
>
Filenames
;
//
TArray<FString> Filenames;
Filenames
.
Add
(
"D:/Dropbox/Studium/MasterArbeit/glTF-Sample-Models/1.0/Box/glTF/Box.gltf"
);
//
Filenames.Add("D:/Dropbox/Studium/MasterArbeit/glTF-Sample-Models/1.0/Box/glTF/Box.gltf");
AssetToolsModule
.
Get
().
ImportAssets
(
Filenames
,
FString
(
"/Game/Content"
));
AssetToolsModule
.
Get
().
ImportAssets
(
Filenames
,
FString
(
"/Game/Content"
));
//
}
}
}
}
void
FGLTFLoaderModule
::
PluginButtonClicked
()
void
FGLTFLoaderModule
::
PluginButtonClicked
()
...
...
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