#version 430 core

layout  (local_size_x  =  2)  in;

layout(std430, binding=0) readonly buffer Input {
    float offset;
};

layout(std430, binding=1) writeonly buffer Output {
    float data[];
};

void main(){
    data[gl_GlobalInvocationID.x] = 100 * gl_GlobalInvocationID.x + gl_LocalInvocationID.x + offset;
}