material { technique { pass { } } } material unity_pilot_head_01 { technique { pass { ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0 0 0 0.015625 emissive 0 0 0 texture_unit { texture head01.png filtering point point point } } } } material unity_pilot_body_01 { technique { pass { ambient 0.588235 0.588235 0.588235 diffuse 0.588235 0.588235 0.588235 specular 0 0 0 0.015625 emissive 0 0 0 texture_unit { texture body01.png filtering point point point } } } } material m4 { technique { pass { ambient 1 1 1 diffuse 1 1 1 specular 1 1 1 40 emissive 1 1 1 texture_unit { texture m4tex.png filtering point point point } } } }