material 
{
	technique
	{
		pass
		{
		}
	}
}

material unity_pilot_head_01
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235
			diffuse 0.588235 0.588235 0.588235
			specular 0 0 0 0.015625
			emissive 0 0 0

			texture_unit
			{
				texture head01.png
				filtering point point point
			}
		}
	}
}
material unity_pilot_body_01
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235
			diffuse 0.588235 0.588235 0.588235
			specular 0 0 0 0.015625
			emissive 0 0 0

			texture_unit
			{
				texture body01.png
				filtering point point point
			}
		}
	}
}
material m4
{
	technique
	{
		pass
		{
			ambient 1 1 1
			diffuse 1 1 1
			specular 1 1 1 40
			emissive 1 1 1

			texture_unit
			{
				texture m4tex.png
				filtering point point point
			}
		}
	}
}