Commit dc1138ed by Philipp Adolf

Use bool instead of boolean

parent 8e20b734
......@@ -11,7 +11,7 @@ Subdivision::~Subdivision()
delete edgeShader;
}
void Subdivision::setDebugOutbut(boolean debug){
void Subdivision::setDebugOutbut(bool debug){
this->debugOutput = debug;
}
......
......@@ -14,10 +14,10 @@ public:
void init();
Mesh *subdivide(Mesh *mesh);
void setDebugOutbut(boolean debug);
void setDebugOutbut(bool debug);
private:
boolean debugOutput;
bool debugOutput;
struct Input
{
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment