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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
d24f3690
Commit
d24f3690
authored
Sep 01, 2016
by
Kai Westerkamp
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Merge branch 'patchRender' of…
Merge branch 'patchRender' of
ssh://git.breab.org:2223/kai/Unterteilungsalgorithmen
into patchRender
parents
1de39cde
39d315af
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3 changed files
with
118 additions
and
48 deletions
+118
-48
subdivision.cpp
QTProject/subdivision.cpp
+81
-37
subdivision.h
QTProject/subdivision.h
+31
-11
vertex.h
QTProject/vertex.h
+6
-0
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QTProject/subdivision.cpp
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d24f3690
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QTProject/subdivision.h
View file @
d24f3690
...
...
@@ -32,7 +32,7 @@ private:
QVector
<
GLuint
>
vertex_indices
;
QVector
<
GLuint
>
vertex_offsets
;
QVector
<
GLuint
>
index_buffer
;
QVector
<
GLuint
>
index_regular
;
QVector
<
GLuint
>
patch_
index_regular
;
};
struct
Result
...
...
@@ -60,21 +60,41 @@ private:
void
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
);
void
runEdgeShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
edge_indices_handle
,
GLuint
output_handle
,
GLuint
offset
);
//Geht davon aus, dass jeder 3D-Punkt nur einmal im Vertex-Buffer vorkommt!
QVector
<
unsigned
int
>
getPatchIndexBuffer
(
QVector
<
unsigned
int
>
ib
);
QVector
<
unsigned
int
>
getTriangles
(
QVector
<
unsigned
int
>
ib
);
QVector
<
unsigned
int
>
getPatchIndexBuffer
(
QVector
<
unsigned
int
>
ib_regular
,
QVector
<
unsigned
int
>
ib_irregular
,
QVector
<
Vertex
>
vb
);
/**
* @brief matchAndCompleteTriangleIndices if Indices tx ty matches sxsy, sysz or szsy, fill tz with third source vertex index.
* @param sx source triangle: first vertex index
* @param sy source triangle: second vertex index
* @param sz source triangle: third vertex index
* @param tx target triangle: first known vertex index
* @param ty target triangle: second known vertex index
* @param tz target triangle: unknown vertex index.
* @return true if triangles could be matched and tz was filled.
* Only use this method if you are absolutely sure that each vertex position appears ONLY ONCE in the vertex buffer!!
* No duplicate vertices with different normals or crap like that!
*/
bool
matchAndCompleteTriangleIndices
(
unsigned
int
sx
,
unsigned
int
sy
,
unsigned
int
sz
,
unsigned
int
tx
,
unsigned
int
ty
,
unsigned
int
&
tz
);
//same as matchandcomplete. doesn't rely on only one index per vertex location
//needs indices to fill tz
/**
* @brief matchAndCompleteTriangle if tx ty matches sxsy, sysz or szsy, fill tz with third source vertex index.
* @param sx source triangle: first vertex
* @param sy source triangle: second vertex
* @param sz source triangle: third vertex
* @param tx target triangle: first known vertex
* @param ty target triangle: second known vertex
* @param tz target triangle: unknown vertex.
* @brief matchAndCompleteTriangle if vertices at indices tx ty matches vertices at indices sxsy, sysz or szsy,
* fill tz with third source vertex index.
* @param sx source triangle: first vertex index
* @param sy source triangle: second vertex index
* @param sz source triangle: third vertex index
* @param tx target triangle: first known vertex index
* @param ty target triangle: second known vertex index
* @param tz target triangle: unknown vertex index.
* @param vb Vertex Buffer. This method compares the actual positions of the vertices
* @return true if triangles could be matched and tz was filled.
*/
bool
matchAndCompleteTriangle
(
unsigned
int
sx
,
unsigned
int
sy
,
unsigned
int
sz
,
unsigned
int
tx
,
unsigned
int
ty
,
unsigned
int
&
tz
);
bool
matchAndCompleteTriangle
(
unsigned
int
sx
,
unsigned
int
sy
,
unsigned
int
sz
,
unsigned
int
tx
,
unsigned
int
ty
,
unsigned
int
&
tz
,
QVector
<
Vertex
>
vb
);
};
#endif
QTProject/vertex.h
View file @
d24f3690
...
...
@@ -21,6 +21,12 @@ struct Vertex
Vertex
(
const
QVector3D
&
pos
,
const
QVector3D
&
normal
,
const
QVector2D
&
tex
);
bool
samePos
(
const
Vertex
&
other
)
const
;
bool
operator
==
(
const
Vertex
&
other
)
const
{
return
samePos
(
other
);
}
};
#pragma pack(pop)
...
...
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